|  |  | import { useEffect, useRef, useCallback } from "react";
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							|  |  | import styles from "./voice-print.module.scss";
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							|  |  | 
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							|  |  | interface VoicePrintProps {
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							|  |  |   frequencies?: Uint8Array;
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							|  |  |   isActive?: boolean;
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							|  |  | }
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							|  |  | 
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							|  |  | export function VoicePrint({ frequencies, isActive }: VoicePrintProps) {
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							|  |  |   // Canvas引用,用于获取绘图上下文
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							|  |  |   const canvasRef = useRef<HTMLCanvasElement>(null);
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							|  |  |   // 存储历史频率数据,用于平滑处理
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							|  |  |   const historyRef = useRef<number[][]>([]);
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							|  |  |   // 控制保留的历史数据帧数,影响平滑度
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							|  |  |   const historyLengthRef = useRef(10);
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							|  |  |   // 存储动画帧ID,用于清理
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							|  |  |   const animationFrameRef = useRef<number>();
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							|  |  | 
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							|  |  |   /**
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							|  |  |    * 更新频率历史数据
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							|  |  |    * 使用FIFO队列维护固定长度的历史记录
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							|  |  |    */
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							|  |  |   const updateHistory = useCallback((freqArray: number[]) => {
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							|  |  |     historyRef.current.push(freqArray);
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							|  |  |     if (historyRef.current.length > historyLengthRef.current) {
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							|  |  |       historyRef.current.shift();
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							|  |  |     }
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							|  |  |   }, []);
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							|  |  | 
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							|  |  |   useEffect(() => {
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							|  |  |     const canvas = canvasRef.current;
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							|  |  |     if (!canvas) return;
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							|  |  | 
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							|  |  |     const ctx = canvas.getContext("2d");
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							|  |  |     if (!ctx) return;
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							|  |  | 
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							|  |  |     /**
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							|  |  |      * 处理高DPI屏幕显示
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							|  |  |      * 根据设备像素比例调整canvas实际渲染分辨率
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							|  |  |      */
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							|  |  |     const dpr = window.devicePixelRatio || 1;
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							|  |  |     canvas.width = canvas.offsetWidth * dpr;
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							|  |  |     canvas.height = canvas.offsetHeight * dpr;
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							|  |  |     ctx.scale(dpr, dpr);
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							|  |  | 
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							|  |  |     /**
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							|  |  |      * 主要绘制函数
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							|  |  |      * 使用requestAnimationFrame实现平滑动画
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							|  |  |      * 包含以下步骤:
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							|  |  |      * 1. 清空画布
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							|  |  |      * 2. 更新历史数据
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							|  |  |      * 3. 计算波形点
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							|  |  |      * 4. 绘制上下对称的声纹
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							|  |  |      */
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							|  |  |     const draw = () => {
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							|  |  |       // 清空画布
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							|  |  |       ctx.clearRect(0, 0, canvas.width, canvas.height);
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							|  |  | 
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							|  |  |       if (!frequencies || !isActive) {
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							|  |  |         historyRef.current = [];
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							|  |  |         return;
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							|  |  |       }
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							|  |  | 
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							|  |  |       const freqArray = Array.from(frequencies);
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							|  |  |       updateHistory(freqArray);
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							|  |  | 
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							|  |  |       // 绘制声纹
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							|  |  |       const points: [number, number][] = [];
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							|  |  |       const centerY = canvas.height / 2;
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							|  |  |       const width = canvas.width;
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							|  |  |       const sliceWidth = width / (frequencies.length - 1);
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							|  |  | 
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							|  |  |       // 绘制主波形
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							|  |  |       ctx.beginPath();
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							|  |  |       ctx.moveTo(0, centerY);
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							|  |  | 
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							|  |  |       /**
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							|  |  |        * 声纹绘制算法:
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							|  |  |        * 1. 使用历史数据平均值实现平滑过渡
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							|  |  |        * 2. 通过正弦函数添加自然波动
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							|  |  |        * 3. 使用贝塞尔曲线连接点,使曲线更平滑
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							|  |  |        * 4. 绘制对称部分形成完整声纹
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							|  |  |        */
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							|  |  |       for (let i = 0; i < frequencies.length; i++) {
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							|  |  |         const x = i * sliceWidth;
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							|  |  |         let avgFrequency = frequencies[i];
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							|  |  | 
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							|  |  |         /**
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							|  |  |          * 波形平滑处理:
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							|  |  |          * 1. 收集历史数据中对应位置的频率值
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							|  |  |          * 2. 计算当前值与历史值的加权平均
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							|  |  |          * 3. 根据平均值计算实际显示高度
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							|  |  |          */
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							|  |  |         if (historyRef.current.length > 0) {
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							|  |  |           const historicalValues = historyRef.current.map((h) => h[i] || 0);
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							|  |  |           avgFrequency =
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							|  |  |             (avgFrequency + historicalValues.reduce((a, b) => a + b, 0)) /
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							|  |  |             (historyRef.current.length + 1);
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							|  |  |         }
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							|  |  | 
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							|  |  |         /**
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							|  |  |          * 波形变换:
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							|  |  |          * 1. 归一化频率值到0-1范围
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							|  |  |          * 2. 添加时间相关的正弦变换
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							|  |  |          * 3. 使用贝塞尔曲线平滑连接点
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							|  |  |          */
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							|  |  |         const normalized = avgFrequency / 255.0;
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							|  |  |         const height = normalized * (canvas.height / 2);
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							|  |  |         const y = centerY + height * Math.sin(i * 0.2 + Date.now() * 0.002);
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							|  |  | 
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							|  |  |         points.push([x, y]);
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							|  |  | 
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							|  |  |         if (i === 0) {
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							|  |  |           ctx.moveTo(x, y);
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							|  |  |         } else {
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							|  |  |           // 使用贝塞尔曲线使波形更平滑
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							|  |  |           const prevPoint = points[i - 1];
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							|  |  |           const midX = (prevPoint[0] + x) / 2;
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							|  |  |           ctx.quadraticCurveTo(
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							|  |  |             prevPoint[0],
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							|  |  |             prevPoint[1],
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							|  |  |             midX,
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							|  |  |             (prevPoint[1] + y) / 2,
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							|  |  |           );
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							|  |  |         }
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							|  |  |       }
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							|  |  | 
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							|  |  |       // 绘制对称的下半部分
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							|  |  |       for (let i = points.length - 1; i >= 0; i--) {
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							|  |  |         const [x, y] = points[i];
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							|  |  |         const symmetricY = centerY - (y - centerY);
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							|  |  |         if (i === points.length - 1) {
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							|  |  |           ctx.lineTo(x, symmetricY);
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							|  |  |         } else {
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							|  |  |           const nextPoint = points[i + 1];
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							|  |  |           const midX = (nextPoint[0] + x) / 2;
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							|  |  |           ctx.quadraticCurveTo(
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							|  |  |             nextPoint[0],
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							|  |  |             centerY - (nextPoint[1] - centerY),
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							|  |  |             midX,
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							|  |  |             centerY - ((nextPoint[1] + y) / 2 - centerY),
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							|  |  |           );
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							|  |  |         }
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							|  |  |       }
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							|  |  | 
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							|  |  |       ctx.closePath();
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							|  |  | 
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							|  |  |       /**
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							|  |  |        * 渐变效果:
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							|  |  |        * 从左到右应用三色渐变,带透明度
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							|  |  |        * 使用蓝色系配色提升视觉效果
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							|  |  |        */
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							|  |  |       const gradient = ctx.createLinearGradient(0, 0, canvas.width, 0);
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							|  |  |       gradient.addColorStop(0, "rgba(100, 180, 255, 0.95)");
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							|  |  |       gradient.addColorStop(0.5, "rgba(140, 200, 255, 0.9)");
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							|  |  |       gradient.addColorStop(1, "rgba(180, 220, 255, 0.95)");
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							|  |  | 
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							|  |  |       ctx.fillStyle = gradient;
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							|  |  |       ctx.fill();
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							|  |  | 
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							|  |  |       animationFrameRef.current = requestAnimationFrame(draw);
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							|  |  |     };
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							|  |  | 
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							|  |  |     // 启动动画循环
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							|  |  |     draw();
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							|  |  | 
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							|  |  |     // 清理函数:在组件卸载时取消动画
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							|  |  |     return () => {
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							|  |  |       if (animationFrameRef.current) {
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							|  |  |         cancelAnimationFrame(animationFrameRef.current);
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							|  |  |       }
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							|  |  |     };
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							|  |  |   }, [frequencies, isActive, updateHistory]);
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							|  |  | 
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							|  |  |   return (
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							|  |  |     <div className={styles["voice-print"]}>
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							|  |  |       <canvas ref={canvasRef} />
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							|  |  |     </div>
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							|  |  |   );
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							|  |  | }
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