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			112 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			112 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by a tool. | ||
|  | //     Runtime Version:4.0.30319.42000 | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | 
 | ||
|  | using Articy.Touhou; | ||
|  | using Articy.Unity; | ||
|  | using Articy.Unity.Constraints; | ||
|  | using Articy.Unity.Interfaces; | ||
|  | using System; | ||
|  | using System.Collections; | ||
|  | using System.Collections.Generic; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | 
 | ||
|  | namespace Articy.Touhou.Features | ||
|  | { | ||
|  |      | ||
|  |      | ||
|  |     public class MoveParamJumpFeatureConstraint | ||
|  |     { | ||
|  |          | ||
|  |         private Boolean mLoadedConstraints; | ||
|  |          | ||
|  |         private NumberConstraint mJumpForce; | ||
|  |          | ||
|  |         private NumberConstraint mJumpTimeMin; | ||
|  |          | ||
|  |         private NumberConstraint mJumpTimeMax; | ||
|  |          | ||
|  |         private NumberConstraint mFallSpeed; | ||
|  |          | ||
|  |         private NumberConstraint mFloatSpeed; | ||
|  |          | ||
|  |         private NumberConstraint mAirMoveRate; | ||
|  |          | ||
|  |         public NumberConstraint JumpForce | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 EnsureConstraints(); | ||
|  |                 return mJumpForce; | ||
|  |             } | ||
|  |         } | ||
|  |          | ||
|  |         public NumberConstraint JumpTimeMin | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 EnsureConstraints(); | ||
|  |                 return mJumpTimeMin; | ||
|  |             } | ||
|  |         } | ||
|  |          | ||
|  |         public NumberConstraint JumpTimeMax | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 EnsureConstraints(); | ||
|  |                 return mJumpTimeMax; | ||
|  |             } | ||
|  |         } | ||
|  |          | ||
|  |         public NumberConstraint fallSpeed | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 EnsureConstraints(); | ||
|  |                 return mFallSpeed; | ||
|  |             } | ||
|  |         } | ||
|  |          | ||
|  |         public NumberConstraint floatSpeed | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 EnsureConstraints(); | ||
|  |                 return mFloatSpeed; | ||
|  |             } | ||
|  |         } | ||
|  |          | ||
|  |         public NumberConstraint airMoveRate | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 EnsureConstraints(); | ||
|  |                 return mAirMoveRate; | ||
|  |             } | ||
|  |         } | ||
|  |          | ||
|  |         public virtual void EnsureConstraints() | ||
|  |         { | ||
|  |             if ((mLoadedConstraints == true)) | ||
|  |             { | ||
|  |                 return; | ||
|  |             } | ||
|  |             mLoadedConstraints = true; | ||
|  |             mJumpForce = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, null); | ||
|  |             mJumpTimeMin = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, "秒"); | ||
|  |             mJumpTimeMax = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, "秒"); | ||
|  |             mFallSpeed = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, null); | ||
|  |             mFloatSpeed = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, null); | ||
|  |             mAirMoveRate = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 2, 0, 0, null); | ||
|  |         } | ||
|  |     } | ||
|  | } |