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			77 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			77 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | public partial class GameEntity | ||
|  | { | ||
|  | 
 | ||
|  |     public AIComponent aI { get { return (AIComponent)GetComponent(GameComponentsLookup.AI); } } | ||
|  |     public bool hasAI { get { return HasComponent(GameComponentsLookup.AI); } } | ||
|  | 
 | ||
|  |     public void AddAI(Game.BlueprintBasicData newData, bool newIsInit, Game.EAIModuleType newModuleType, int newTarget, float newThinkCDMax, float newThinkCDNow, Game.MetaData<float> newHungry, Game.MetaData<float> newHungryMax, float newHungryIncrease, float newHungryIncreaseRate) | ||
|  |     { | ||
|  |         var index = GameComponentsLookup.AI; | ||
|  |         var component = (AIComponent)CreateComponent(index, typeof(AIComponent)); | ||
|  |         component.IsInit = newIsInit; | ||
|  |         component.ThinkCdMax = newThinkCDMax; | ||
|  |         component.ThinkCdNow = newThinkCDNow; | ||
|  |         component.Hungry = newHungry; | ||
|  |         component.HungryMax = newHungryMax; | ||
|  |         component.HungryIncrease = newHungryIncrease; | ||
|  |         component.HungryIncreaseRate = newHungryIncreaseRate; | ||
|  |         AddComponent(index, component); | ||
|  |     } | ||
|  | 
 | ||
|  |     public void ReplaceAI(Game.BlueprintBasicData newData, bool newIsInit, Game.EAIModuleType newModuleType, int newTarget, float newThinkCDMax, float newThinkCDNow, Game.MetaData<float> newHungry, Game.MetaData<float> newHungryMax, float newHungryIncrease, float newHungryIncreaseRate) | ||
|  |     { | ||
|  |         var index = GameComponentsLookup.AI; | ||
|  |         var component = (AIComponent)CreateComponent(index, typeof(AIComponent)); | ||
|  |         component.IsInit = newIsInit; | ||
|  |         component.ThinkCdMax = newThinkCDMax; | ||
|  |         component.ThinkCdNow = newThinkCDNow; | ||
|  |         component.Hungry = newHungry; | ||
|  |         component.HungryMax = newHungryMax; | ||
|  |         component.HungryIncrease = newHungryIncrease; | ||
|  |         component.HungryIncreaseRate = newHungryIncreaseRate; | ||
|  |         ReplaceComponent(index, component); | ||
|  |     } | ||
|  | 
 | ||
|  |     public void RemoveAI() | ||
|  |     { | ||
|  |         RemoveComponent(GameComponentsLookup.AI); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | public sealed partial class GameMatcher | ||
|  | { | ||
|  | 
 | ||
|  |     static Entitas.IMatcher<GameEntity> _matcherAI; | ||
|  | 
 | ||
|  |     public static Entitas.IMatcher<GameEntity> AI | ||
|  |     { | ||
|  |         get | ||
|  |         { | ||
|  |             if (_matcherAI == null) | ||
|  |             { | ||
|  |                 var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.AI); | ||
|  |                 matcher.componentNames = GameComponentsLookup.componentNames; | ||
|  |                 _matcherAI = matcher; | ||
|  |             } | ||
|  | 
 | ||
|  |             return _matcherAI; | ||
|  |         } | ||
|  |     } | ||
|  | } |