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			112 KiB
		
	
	
	
		
			XML
		
	
		
		
			
		
	
	
			3300 lines
		
	
	
		
			112 KiB
		
	
	
	
		
			XML
		
	
| 
											2 years ago
										 | <?xml version="1.0"?> | ||
|  | <doc> | ||
|  |     <assembly> | ||
|  |         <name>Bolt.Flow.Runtime</name> | ||
|  |     </assembly> | ||
|  |     <members> | ||
|  |         <member name="T:Bolt.Dependencies.NCalc.EvaluateOptions"> | ||
|  |             <summary> | ||
|  |             Provides enumerated values to use to set evaluation options. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Bolt.Dependencies.NCalc.EvaluateOptions.None"> | ||
|  |             <summary> | ||
|  |             Specifies that no options are set. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Bolt.Dependencies.NCalc.EvaluateOptions.IgnoreCase"> | ||
|  |             <summary> | ||
|  |             Specifies case-insensitive matching. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Bolt.Dependencies.NCalc.EvaluateOptions.NoCache"> | ||
|  |             <summary> | ||
|  |             No-cache mode. Ingores any pre-compiled expression in the cache. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Bolt.Dependencies.NCalc.EvaluateOptions.IterateParameters"> | ||
|  |             <summary> | ||
|  |             Treats parameters as arrays and result a set of results. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Bolt.Dependencies.NCalc.EvaluateOptions.RoundAwayFromZero"> | ||
|  |             <summary> | ||
|  |             When using Round(), if a number is halfway between two others, it is rounded toward the nearest number that is away | ||
|  |             from zero. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Bolt.Dependencies.NCalc.Expression.OriginalExpression"> | ||
|  |             <summary> | ||
|  |             Textual representation of the expression to evaluate. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Bolt.Dependencies.NCalc.Expression.HasErrors"> | ||
|  |             <summary> | ||
|  |             Pre-compiles the expression in order to check syntax errors. | ||
|  |             If errors are detected, the Error property contains the message. | ||
|  |             </summary> | ||
|  |             <returns>True if the expression syntax is correct, otherwise false</returns> | ||
|  |         </member> | ||
|  |         <member name="M:Bolt.Dependencies.NCalc.Expression.CleanCache"> | ||
|  |             <summary> | ||
|  |             Removes unused entries from cached compiled expression. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.CreateStruct"> | ||
|  |             <summary> | ||
|  |             Creates a struct with its default initializer. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CreateStruct.enter"> | ||
|  |             <summary> | ||
|  |             The entry point to create the struct. You can | ||
|  |             still get the return value without connecting this port. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CreateStruct.exit"> | ||
|  |             <summary> | ||
|  |             The action to call once the struct has been created. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CreateStruct.output"> | ||
|  |             <summary> | ||
|  |             The created struct. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SelectOnFlow"> | ||
|  |             <summary> | ||
|  |             Selects a value from a set by matching it with an input flow. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SelectOnFlow.exit"> | ||
|  |             <summary> | ||
|  |             Triggered when any selector is entered. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SelectOnFlow.selection"> | ||
|  |             <summary> | ||
|  |             The selected value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ToggleFlow"> | ||
|  |             <summary> | ||
|  |             Toggles the control flow with on and off triggers. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleFlow.startOn"> | ||
|  |             <summary> | ||
|  |             Whether the toggle should start in the on state. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleFlow.enter"> | ||
|  |             <summary> | ||
|  |             Entry point to the toggle. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleFlow.turnOn"> | ||
|  |             <summary> | ||
|  |             Trigger to turn on the flow through the toggle. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleFlow.turnOff"> | ||
|  |             <summary> | ||
|  |             Trigger to turn off the flow through the toggle. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleFlow.toggle"> | ||
|  |             <summary> | ||
|  |             Trigger to toggle the flow through the toggle. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleFlow.exitOn"> | ||
|  |             <summary> | ||
|  |             Triggered on entry if the flow is on. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleFlow.exitOff"> | ||
|  |             <summary> | ||
|  |             Triggered on entry if the flow is off. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleFlow.turnedOn"> | ||
|  |             <summary> | ||
|  |             Triggered when the flow gets turned on. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleFlow.turnedOff"> | ||
|  |             <summary> | ||
|  |             Triggered when the flow gets turned off. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleFlow.isOn"> | ||
|  |             <summary> | ||
|  |             Whether the flow is currently on. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ToggleValue"> | ||
|  |             <summary> | ||
|  |             Toggles between two values with on and off triggers. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleValue.startOn"> | ||
|  |             <summary> | ||
|  |             Whether the toggle should start in the on state. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleValue.turnOn"> | ||
|  |             <summary> | ||
|  |             Trigger to turn on the toggle. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleValue.turnOff"> | ||
|  |             <summary> | ||
|  |             Trigger to turn off the toggle. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleValue.toggle"> | ||
|  |             <summary> | ||
|  |             Trigger to toggle the state of the toggle. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleValue.onValue"> | ||
|  |             <summary> | ||
|  |             The value to return if the toggle is on. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleValue.offValue"> | ||
|  |             <summary> | ||
|  |             The value to return if the toggle is off. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleValue.turnedOn"> | ||
|  |             <summary> | ||
|  |             Triggered when the flow gets turned on. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleValue.turnedOff"> | ||
|  |             <summary> | ||
|  |             Triggered when the flow gets turned off. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleValue.isOn"> | ||
|  |             <summary> | ||
|  |             Whether the flow is currently on. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ToggleValue.value"> | ||
|  |             <summary> | ||
|  |             The value of the toggle selected depending on the state. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.GenericGuiEventUnit.data"> | ||
|  |             <summary> | ||
|  |             The event data. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnCancel"> | ||
|  |             <summary> | ||
|  |             Called when the cancel button is pressed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnBeginDrag"> | ||
|  |             <summary> | ||
|  |             Called on the drag object when dragging is about to begin. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnDrag"> | ||
|  |             <summary> | ||
|  |             When draging is occuring this will be called every time the cursor is moved. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnDrop"> | ||
|  |             <summary> | ||
|  |             Called on a target that can accept a drop. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnEndDrag"> | ||
|  |             <summary> | ||
|  |             Called on the drag object when a drag finishes. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnMove"> | ||
|  |             <summary> | ||
|  |             Called when a move event occurs. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnMove.data"> | ||
|  |             <summary> | ||
|  |             The axis event data. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnScroll"> | ||
|  |             <summary> | ||
|  |             Called when a mouse wheel scrolls. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnSubmit"> | ||
|  |             <summary> | ||
|  |             Called when the submit button is pressed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.PointerEventUnit.data"> | ||
|  |             <summary> | ||
|  |             The pointer event data. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Cooldown"> | ||
|  |             <summary> | ||
|  |             Runs a cooldown timer to throttle flow and outputs remaining measurements. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Cooldown.enter"> | ||
|  |             <summary> | ||
|  |             The moment at which to try using the cooldown. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Cooldown.reset"> | ||
|  |             <summary> | ||
|  |             Trigger to force reset the cooldown. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Cooldown.duration"> | ||
|  |             <summary> | ||
|  |             The total duration of the cooldown. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Cooldown.unscaledTime"> | ||
|  |             <summary> | ||
|  |             Whether to ignore the time scale. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Cooldown.exitReady"> | ||
|  |             <summary> | ||
|  |             Called upon entry when the cooldown is ready. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Cooldown.exitNotReady"> | ||
|  |             <summary> | ||
|  |             Called upon entry when the cooldown is not yet ready. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Cooldown.tick"> | ||
|  |             <summary> | ||
|  |             Called each frame while the cooldown timer is active. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Cooldown.becameReady"> | ||
|  |             <summary> | ||
|  |             Called when the cooldown timer reaches zero. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Cooldown.remainingSeconds"> | ||
|  |             <summary> | ||
|  |             The number of seconds remaining until the cooldown is ready. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Cooldown.remainingRatio"> | ||
|  |             <summary> | ||
|  |             The proportion of the duration remaining until the cooldown is ready (0-1). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Once"> | ||
|  |             <summary> | ||
|  |             Executes an action only once, and a different action afterwards. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Once.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the action. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Once.reset"> | ||
|  |             <summary> | ||
|  |             Trigger to reset the once check. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Once.once"> | ||
|  |             <summary> | ||
|  |             The action to execute the first time the unit is entered. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Once.after"> | ||
|  |             <summary> | ||
|  |             The action to execute subsequently. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Throw"> | ||
|  |             <summary> | ||
|  |             Throws an exception. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Throw.custom"> | ||
|  |             <summary> | ||
|  |             Whether a custom exception object should be specified manually. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Throw.enter"> | ||
|  |             <summary> | ||
|  |             The entry point to throw the exception. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Throw.message"> | ||
|  |             <summary> | ||
|  |             The message of the exception. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Throw.exception"> | ||
|  |             <summary> | ||
|  |             The exception to throw. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Timer"> | ||
|  |             <summary> | ||
|  |             Runs a timer and outputs elapsed and remaining measurements. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Timer.start"> | ||
|  |             <summary> | ||
|  |             The moment at which to start the timer. | ||
|  |             If the timer is already started, this will reset it. | ||
|  |             If the timer is paused, this will resume it. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Timer.pause"> | ||
|  |             <summary> | ||
|  |             Trigger to pause the timer. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Timer.resume"> | ||
|  |             <summary> | ||
|  |             Trigger to resume the timer. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Timer.toggle"> | ||
|  |             <summary> | ||
|  |             Trigger to toggle the timer. | ||
|  |             If it is idle, it will start. | ||
|  |             If it is active, it will pause. | ||
|  |             If it is paused, it will resume. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Timer.duration"> | ||
|  |             <summary> | ||
|  |             The total duration of the timer. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Timer.unscaledTime"> | ||
|  |             <summary> | ||
|  |             Whether to ignore the time scale. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Timer.started"> | ||
|  |             <summary> | ||
|  |             Called when the timer is started.co | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Timer.tick"> | ||
|  |             <summary> | ||
|  |             Called each frame while the timer is active. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Timer.completed"> | ||
|  |             <summary> | ||
|  |             Called when the timer completes. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Timer.elapsedSeconds"> | ||
|  |             <summary> | ||
|  |             The number of seconds elapsed since the timer started. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Timer.elapsedRatio"> | ||
|  |             <summary> | ||
|  |             The proportion of the duration that has elapsed (0-1). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Timer.remainingSeconds"> | ||
|  |             <summary> | ||
|  |             The number of seconds remaining until the timer is elapsed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Timer.remainingRatio"> | ||
|  |             <summary> | ||
|  |             The proportion of the duration remaining until the timer is elapsed (0-1). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.TryCatch"> | ||
|  |             <summary> | ||
|  |             Handles an exception if it occurs. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.TryCatch.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the try-catch block. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.TryCatch.try"> | ||
|  |             <summary> | ||
|  |             The action to attempt. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.TryCatch.catch"> | ||
|  |             <summary> | ||
|  |             The action to execute if an exception is thrown. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.TryCatch.finally"> | ||
|  |             <summary> | ||
|  |             The action to execute afterwards, regardless of whether there was an exception. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.TryCatch.exception"> | ||
|  |             <summary> | ||
|  |             The exception that was thrown in the try block. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnAnimatorIK"> | ||
|  |             <summary> | ||
|  |             Called by the Animator Component immediately before it updates its internal IK system.  | ||
|  |             This callback can be used to set the positions of the IK goals and their respective weights. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnAnimatorIK.layerIndex"> | ||
|  |             <summary> | ||
|  |             The index of the layer on which the IK solver is called. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnAnimatorMove"> | ||
|  |             <summary> | ||
|  |             Called at each frame after the state machines and the animations have been evaluated, but before On Animator IK. | ||
|  |             This callback can be used for processing animation movements for modifying root motion. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.EventUnit`1.coroutine"> | ||
|  |             <summary> | ||
|  |             Run this event in a coroutine, enabling asynchronous flow like wait units. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.DictionaryContainsKey"> | ||
|  |             <summary> | ||
|  |             Checks whether a dictionary contains the specified key. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.DictionaryContainsKey.dictionary"> | ||
|  |             <summary> | ||
|  |             The dictionary. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.DictionaryContainsKey.key"> | ||
|  |             <summary> | ||
|  |             The key. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.DictionaryContainsKey.contains"> | ||
|  |             <summary> | ||
|  |             Whether the list contains the item. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ListContainsItem"> | ||
|  |             <summary> | ||
|  |             Checks whether a list contains the specified item. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ListContainsItem.list"> | ||
|  |             <summary> | ||
|  |             The list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ListContainsItem.item"> | ||
|  |             <summary> | ||
|  |             The item. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ListContainsItem.contains"> | ||
|  |             <summary> | ||
|  |             Whether the list contains the item. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Sequence"> | ||
|  |             <summary> | ||
|  |             Executes the output ports in order. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Sequence.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the sequence. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.WaitForEndOfFrameUnit"> | ||
|  |             <summary> | ||
|  |             Delays flow by waiting until the end of the frame. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.WaitForFlow"> | ||
|  |             <summary> | ||
|  |             Delays flow by waiting until multiple input flows have been executed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.WaitForFlow.resetOnExit"> | ||
|  |             <summary> | ||
|  |             Whether the activation status should be reset on exit. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.WaitForFlow.reset"> | ||
|  |             <summary> | ||
|  |             Trigger to reset the activation status. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.WaitForFlow.exit"> | ||
|  |             <summary> | ||
|  |             Triggered after all inputs have been entered at least once. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.WaitForNextFrameUnit"> | ||
|  |             <summary> | ||
|  |             Delays flow by waiting until the next frame. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.WaitForSecondsUnit"> | ||
|  |             <summary> | ||
|  |             Delays flow by waiting a specified number of seconds. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.WaitForSecondsUnit.seconds"> | ||
|  |             <summary> | ||
|  |             The number of seconds to await. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.WaitForSecondsUnit.unscaledTime"> | ||
|  |             <summary> | ||
|  |             Whether to ignore the time scale. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.WaitUnit.enter"> | ||
|  |             <summary> | ||
|  |             The moment at which to start the delay. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.WaitUnit.exit"> | ||
|  |             <summary> | ||
|  |             The action to execute after the delay has elapsed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.WaitUntilUnit"> | ||
|  |             <summary> | ||
|  |             Delays flow by waiting until a condition becomes true. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.WaitUntilUnit.condition"> | ||
|  |             <summary> | ||
|  |             The condition to await. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.WaitWhileUnit"> | ||
|  |             <summary> | ||
|  |             Delays flow by waiting while a condition is true. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.WaitWhileUnit.condition"> | ||
|  |             <summary> | ||
|  |             The condition to check. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.BoltAnimationEvent"> | ||
|  |             <summary> | ||
|  |             Called when an animation event points to TriggerAnimationEvent. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.BoltAnimationEvent.stringParameter"> | ||
|  |             <summary> | ||
|  |             The string parameter passed to the event. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.BoltAnimationEvent.floatParameter"> | ||
|  |             <summary> | ||
|  |             The float parameter passed to the event. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.BoltAnimationEvent.intParameter"> | ||
|  |             <summary> | ||
|  |             The integer parameter passed to the function. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.BoltAnimationEvent.objectReferenceParameter"> | ||
|  |             <summary> | ||
|  |             The Unity object parameter passed to the function. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.BoltNamedAnimationEvent"> | ||
|  |             <summary> | ||
|  |             Called when an animation event points to TriggerAnimationEvent. | ||
|  |             This version allows you to use the string parameter as the event name. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.BoltNamedAnimationEvent.name"> | ||
|  |             <summary> | ||
|  |             The name of the event. The event will only trigger if this value | ||
|  |             is equal to the string parameter passed in the animation event. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.BoltNamedAnimationEvent.floatParameter"> | ||
|  |             <summary> | ||
|  |             The float parameter passed to the event. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.BoltNamedAnimationEvent.intParameter"> | ||
|  |             <summary> | ||
|  |             The integer parameter passed to the function. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.BoltNamedAnimationEvent.objectReferenceParameter"> | ||
|  |             <summary> | ||
|  |             The Unity object parameter passed to the function. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.BoltUnityEvent"> | ||
|  |             <summary> | ||
|  |             Called when a UnityEvent points to TriggerUnityEvent. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.BoltUnityEvent.name"> | ||
|  |             <summary> | ||
|  |             The name of the event. The event will only trigger if this value | ||
|  |             is equal to the string parameter passed in the UnityEvent. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnDeselect"> | ||
|  |             <summary> | ||
|  |             Called when the pointer deselects the GUI element. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnGUI"> | ||
|  |             <summary> | ||
|  |             Use to draw immediate mode GUI components. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnPointerClick"> | ||
|  |             <summary> | ||
|  |             Called when the pointer clicks the GUI element. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnPointerDown"> | ||
|  |             <summary> | ||
|  |             Called when the pointer presses the GUI element. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnPointerEnter"> | ||
|  |             <summary> | ||
|  |             Called when the pointer enters the GUI element. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnPointerExit"> | ||
|  |             <summary> | ||
|  |             Called when the pointer exits the GUI element. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnPointerUp"> | ||
|  |             <summary> | ||
|  |             Called when the pointer releases the GUI element. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnSelect"> | ||
|  |             <summary> | ||
|  |             Called when the pointer selects the GUI element. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnToggleValueChanged"> | ||
|  |             <summary> | ||
|  |             Called when the current value of the toggle has changed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnToggleValueChanged.value"> | ||
|  |             <summary> | ||
|  |             The new boolean value of the toggle. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CollisionEventUnit.collider"> | ||
|  |             <summary> | ||
|  |             The collider we hit. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CollisionEventUnit.contacts"> | ||
|  |             <summary> | ||
|  |             The contact points generated by the physics engine. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CollisionEventUnit.impulse"> | ||
|  |             <summary> | ||
|  |             The total impulse applied to this contact pair to resolve the collision. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CollisionEventUnit.relativeVelocity"> | ||
|  |             <summary> | ||
|  |             The relative linear velocity of the two colliding objects. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CollisionEventUnit.data"> | ||
|  |             <summary> | ||
|  |             The complete collision data object. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CollisionEvent2DUnit.collider"> | ||
|  |             <summary> | ||
|  |             The collider we hit. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CollisionEvent2DUnit.contacts"> | ||
|  |             <summary> | ||
|  |             The contact points generated by the physics engine. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CollisionEvent2DUnit.relativeVelocity"> | ||
|  |             <summary> | ||
|  |             The relative linear velocity of the two colliding objects. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CollisionEvent2DUnit.enabled"> | ||
|  |             <summary> | ||
|  |             Whether the collision was enabled or not. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CollisionEvent2DUnit.data"> | ||
|  |             <summary> | ||
|  |             The complete collision data object. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.FixedUpdate"> | ||
|  |             <summary> | ||
|  |             Called every fixed framerate frame. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.LateUpdate"> | ||
|  |             <summary> | ||
|  |             Called every frame after all update functions have been called. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnApplicationFocus"> | ||
|  |             <summary> | ||
|  |             Called when the application gains focus. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnApplicationLostFocus"> | ||
|  |             <summary> | ||
|  |             Called when the application loses focus. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnApplicationPause"> | ||
|  |             <summary> | ||
|  |             Called when the application pauses. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnApplicationQuit"> | ||
|  |             <summary> | ||
|  |             Called when the application quits. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnApplicationResume"> | ||
|  |             <summary> | ||
|  |             Called when the application resumes. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnBecameInvisible"> | ||
|  |             <summary> | ||
|  |             Called when the renderer is no longer visible by any camera. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnBecameVisible"> | ||
|  |             <summary> | ||
|  |             Called when the renderer became visible by any camera. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnButtonClick"> | ||
|  |             <summary> | ||
|  |             Called when a user clicks the button and releases it. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnButtonInput"> | ||
|  |             <summary> | ||
|  |             A configurable event to handle global button input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnButtonInput.buttonName"> | ||
|  |             <summary> | ||
|  |             The name of the button that received input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnButtonInput.action"> | ||
|  |             <summary> | ||
|  |             The type of input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnCollisionEnter"> | ||
|  |             <summary> | ||
|  |             Called when this collider / rigidbody has begun touching another rigidbody / collider. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnCollisionEnter2D"> | ||
|  |             <summary> | ||
|  |             Called when an incoming collider makes contact with this object's collider. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnCollisionExit"> | ||
|  |             <summary> | ||
|  |             Called when this collider / rigidbody has stopped touching another rigidbody / collider. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnCollisionExit2D"> | ||
|  |             <summary> | ||
|  |             Called when a collider on another object stops touching this object's collider. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnCollisionStay"> | ||
|  |             <summary> | ||
|  |             Called once per frame for every collider / rigidbody that is touching rigidbody / collider. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnCollisionStay2D"> | ||
|  |             <summary> | ||
|  |             Called each frame where a collider on another object is touching this object's collider. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnControllerColliderHit"> | ||
|  |             <summary> | ||
|  |             Called when the controller hits a collider while performing a move. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnControllerColliderHit.collider"> | ||
|  |             <summary> | ||
|  |             The collider that was hit by the controller. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnControllerColliderHit.controller"> | ||
|  |             <summary> | ||
|  |             The controller that hit the collider. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnControllerColliderHit.moveDirection"> | ||
|  |             <summary> | ||
|  |             The direction the CharacterController was moving in when the collision occured. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnControllerColliderHit.moveLength"> | ||
|  |             <summary> | ||
|  |             How far the character has travelled until it hit the collider. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnControllerColliderHit.normal"> | ||
|  |             <summary> | ||
|  |             The normal of the surface we collided with in world space. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnControllerColliderHit.point"> | ||
|  |             <summary> | ||
|  |             The impact point in world space. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnControllerColliderHit.data"> | ||
|  |             <summary> | ||
|  |             The impact point in world space. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnDestinationReached"> | ||
|  |             <summary> | ||
|  |             Called when the nav mesh agent comes within a certain threshold of its destination. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnDestinationReached.threshold"> | ||
|  |             <summary> | ||
|  |             The threshold for the remaining distance. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnDestinationReached.requireSuccess"> | ||
|  |             <summary> | ||
|  |             Whether the event should only trigger when the path is not partial or invalid. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnDestroy"> | ||
|  |             <summary> | ||
|  |             Called before the machine is destroyed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnDisable"> | ||
|  |             <summary> | ||
|  |             Called when the machine becomes disabled or inactive. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnDrawGizmos"> | ||
|  |             <summary> | ||
|  |             Use to draw gizmos that are always drawn in the editor. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnDrawGizmosSelected"> | ||
|  |             <summary> | ||
|  |             Use to draw gizmos that are drawn in the editor when the object is selected. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnDropdownValueChanged"> | ||
|  |             <summary> | ||
|  |             Called when the current value of the dropdown has changed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnDropdownValueChanged.index"> | ||
|  |             <summary> | ||
|  |             The index of the newly selected option. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnDropdownValueChanged.text"> | ||
|  |             <summary> | ||
|  |             The text of the newly selected option. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnEnable"> | ||
|  |             <summary> | ||
|  |             Called when the machine becomes enabled and active. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnInputFieldEndEdit"> | ||
|  |             <summary> | ||
|  |             Called when the user finishes editing the text content either by submitting or by clicking somewhere that removes the | ||
|  |             focus from the input field. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnInputFieldEndEdit.value"> | ||
|  |             <summary> | ||
|  |             The new text content of the input field. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnInputFieldValueChanged"> | ||
|  |             <summary> | ||
|  |             Called when the text content of the input field has changed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnInputFieldValueChanged.value"> | ||
|  |             <summary> | ||
|  |             The new text content of the input field. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnJointBreak"> | ||
|  |             <summary> | ||
|  |             Called when a joint attached to the same game object broke. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnJointBreak.breakForce"> | ||
|  |             <summary> | ||
|  |             The force that was applied for this joint to break. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnJointBreak2D"> | ||
|  |             <summary> | ||
|  |             Called when a joint attached to the same game object broke. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnJointBreak2D.breakForce"> | ||
|  |             <summary> | ||
|  |             The force that needs to be applied for the joint that broke to break. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnJointBreak2D.breakTorque"> | ||
|  |             <summary> | ||
|  |             The torque that needs to be applied for the joint that broke to break. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnJointBreak2D.connectedBody"> | ||
|  |             <summary> | ||
|  |             The 2D rigidbody to which the other end of the joint is attached (ie, the object without the joint component). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnJointBreak2D.reactionForce"> | ||
|  |             <summary> | ||
|  |             The reaction force of the joint that broke. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnJointBreak2D.reactionTorque"> | ||
|  |             <summary> | ||
|  |             The reaction torque of the joint that broke. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnJointBreak2D.joint"> | ||
|  |             <summary> | ||
|  |             The joint that broke. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnKeyboardInput"> | ||
|  |             <summary> | ||
|  |             A configurable event to handle global keyboard input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnKeyboardInput.key"> | ||
|  |             <summary> | ||
|  |             The key that received input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnKeyboardInput.action"> | ||
|  |             <summary> | ||
|  |             The type of input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnMouseDown"> | ||
|  |             <summary> | ||
|  |             Called when the user has pressed the mouse button while over the GUI element or collider. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnMouseDrag"> | ||
|  |             <summary> | ||
|  |             Called when the user has clicked on the GUI element or collider and is still holding down the mouse. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnMouseEnter"> | ||
|  |             <summary> | ||
|  |             Called when the mouse enters the GUI element or collider. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnMouseExit"> | ||
|  |             <summary> | ||
|  |             Called when the mouse is not any longer over the GUI element or collider. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnMouseInput"> | ||
|  |             <summary> | ||
|  |             A configurable event to handle global mouse input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnMouseInput.button"> | ||
|  |             <summary> | ||
|  |             The mouse button that received input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnMouseInput.action"> | ||
|  |             <summary> | ||
|  |             The type of input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnMouseOver"> | ||
|  |             <summary> | ||
|  |             Called every frame while the mouse is over the GUI element or collider. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnMouseUp"> | ||
|  |             <summary> | ||
|  |             Called when the user has released the mouse button. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnMouseUpAsButton"> | ||
|  |             <summary> | ||
|  |             Called when the mouse is released over the same GUI element or collider as it was pressed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnParticleCollision"> | ||
|  |             <summary> | ||
|  |             Called when a particle hits a collider. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnParticleCollision.other"> | ||
|  |             <summary> | ||
|  |             A game object with an attached collider struck by the particle system. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnParticleCollision.collisionEvents"> | ||
|  |             <summary> | ||
|  |             The particle collision events. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnScrollbarValueChanged"> | ||
|  |             <summary> | ||
|  |             Called when the current value of the scrollbar has changed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnScrollbarValueChanged.value"> | ||
|  |             <summary> | ||
|  |             The new position value of the scrollbar. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnScrollRectValueChanged"> | ||
|  |             <summary> | ||
|  |             Called when the current value of the scrollbar has changed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnScrollRectValueChanged.value"> | ||
|  |             <summary> | ||
|  |             The new scroll position of the scroll rect. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnSliderValueChanged"> | ||
|  |             <summary> | ||
|  |             Called when the current value of the slider has changed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnSliderValueChanged.value"> | ||
|  |             <summary> | ||
|  |             The new numeric value of the slider. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnTransformChildrenChanged"> | ||
|  |             <summary> | ||
|  |             Called when the list of children of the transform of the game object has changed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnTransformParentChanged"> | ||
|  |             <summary> | ||
|  |             Called when the parent property of the transform of the game object has changed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnTriggerEnter"> | ||
|  |             <summary> | ||
|  |             Called when a collider enters the trigger. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnTriggerEnter2D"> | ||
|  |             <summary> | ||
|  |             Called when a collider enters the trigger. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnTriggerExit"> | ||
|  |             <summary> | ||
|  |             Called when a collider exits the trigger. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnTriggerExit2D"> | ||
|  |             <summary> | ||
|  |             Called when a collider exits the trigger. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnTriggerStay"> | ||
|  |             <summary> | ||
|  |             Called once per frame for every collider that is touching the trigger. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnTriggerStay2D"> | ||
|  |             <summary> | ||
|  |             Called once per frame for every collider that is touching the trigger. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Start"> | ||
|  |             <summary> | ||
|  |             Called the first time a machine is enabled before any update method. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.TriggerCustomEvent"> | ||
|  |             <summary> | ||
|  |             Triggers a custom event. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.TriggerCustomEvent.enter"> | ||
|  |             <summary> | ||
|  |             The entry point to trigger the event. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.TriggerCustomEvent.name"> | ||
|  |             <summary> | ||
|  |             The name of the event. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.TriggerCustomEvent.target"> | ||
|  |             <summary> | ||
|  |             The target of the event. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.TriggerCustomEvent.exit"> | ||
|  |             <summary> | ||
|  |             The action to do after the event has been triggered. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.TriggerEventUnit.collider"> | ||
|  |             <summary> | ||
|  |             The other collider involved in the collision. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.TriggerEvent2DUnit.collider"> | ||
|  |             <summary> | ||
|  |             The other collider involved in the collision. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Update"> | ||
|  |             <summary> | ||
|  |             Called every frame. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.CustomEvent"> | ||
|  |             <summary> | ||
|  |             A special named event with any amount of parameters called manually with the 'Trigger Custom Event' unit. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CustomEvent.name"> | ||
|  |             <summary> | ||
|  |             The name of the event. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.OnTimerElapsed"> | ||
|  |             <summary> | ||
|  |             Called when a specified number of seconds has elapsed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnTimerElapsed.seconds"> | ||
|  |             <summary> | ||
|  |             The number of seconds to await. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.OnTimerElapsed.unscaledTime"> | ||
|  |             <summary> | ||
|  |             Whether to ignore the time scale. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.GameObjectEventUnit`1.target"> | ||
|  |             <summary> | ||
|  |             The game object that listens for the event. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ApproximatelyEqual"> | ||
|  |             <summary> | ||
|  |             Compares two numbers to determine if they are approximately equal (disregarding floating point precision errors). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ApproximatelyEqual.a"> | ||
|  |             <summary> | ||
|  |             The first number. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ApproximatelyEqual.b"> | ||
|  |             <summary> | ||
|  |             The second number. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ApproximatelyEqual.equal"> | ||
|  |             <summary> | ||
|  |             Whether A is approximately equal to B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Comparison"> | ||
|  |             <summary> | ||
|  |             Compares two inputs. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Comparison.a"> | ||
|  |             <summary> | ||
|  |             The first input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Comparison.b"> | ||
|  |             <summary> | ||
|  |             The second input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Comparison.numeric"> | ||
|  |             <summary> | ||
|  |             Whether the compared inputs are numbers. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Comparison.aLessThanB"> | ||
|  |             <summary> | ||
|  |             Whether A is less than B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Comparison.aLessThanOrEqualToB"> | ||
|  |             <summary> | ||
|  |             Whether A is less than or equal to B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Comparison.aEqualToB"> | ||
|  |             <summary> | ||
|  |             Whether A is equal to B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Comparison.aNotEqualToB"> | ||
|  |             <summary> | ||
|  |             Whether A is not equal to B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Comparison.aGreaterThanOrEqualToB"> | ||
|  |             <summary> | ||
|  |             Whether A is greater than or equal to B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Comparison.aGreatherThanB"> | ||
|  |             <summary> | ||
|  |             Whether A is greater than B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Equal"> | ||
|  |             <summary> | ||
|  |             Compares two inputs to determine whether they are equal. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Equal.comparison"> | ||
|  |             <summary> | ||
|  |             Whether A is equal to B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Greater"> | ||
|  |             <summary> | ||
|  |             Compares two inputs to determine whether the first is greater than the second. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Greater.comparison"> | ||
|  |             <summary> | ||
|  |             Whether A is greater than B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GreaterOrEqual"> | ||
|  |             <summary> | ||
|  |             Compares two inputs to determine whether the first is greater than or equal to the second. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.GreaterOrEqual.comparison"> | ||
|  |             <summary> | ||
|  |             Whether A is greater than or equal to B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Less"> | ||
|  |             <summary> | ||
|  |             Compares two inputs to determine whether the first is less than the second. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Less.comparison"> | ||
|  |             <summary> | ||
|  |             Whether A is less than B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.LessOrEqual"> | ||
|  |             <summary> | ||
|  |             Compares two inputs to determine whether the first is less than or equal to the second. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.LessOrEqual.comparison"> | ||
|  |             <summary> | ||
|  |             Whether A is greater than or equal to B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.NotApproximatelyEqual"> | ||
|  |             <summary> | ||
|  |             Compares two numbers to determine if they are not approximately equal (disregarding floating point precision errors). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NotApproximatelyEqual.a"> | ||
|  |             <summary> | ||
|  |             The first number. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NotApproximatelyEqual.b"> | ||
|  |             <summary> | ||
|  |             The second number. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NotApproximatelyEqual.notEqual"> | ||
|  |             <summary> | ||
|  |             Whether A is not approximately equal to B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.NotEqual"> | ||
|  |             <summary> | ||
|  |             Compares two inputs to determine whether they are not equal. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NotEqual.comparison"> | ||
|  |             <summary> | ||
|  |             Whether A is different than B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.BinaryComparisonUnit.a"> | ||
|  |             <summary> | ||
|  |             The first input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.BinaryComparisonUnit.b"> | ||
|  |             <summary> | ||
|  |             The second input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.BinaryComparisonUnit.numeric"> | ||
|  |             <summary> | ||
|  |             Whether the compared inputs are numbers. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GenericAdd"> | ||
|  |             <summary> | ||
|  |             Returns the sum of two objects. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GenericDivide"> | ||
|  |             <summary> | ||
|  |             Returns the quotient of two objects. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GenericModulo"> | ||
|  |             <summary> | ||
|  |             Returns the remainder of the division of two objects. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GenericMultiply"> | ||
|  |             <summary> | ||
|  |             Returns the product of two objects. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GenericSubtract"> | ||
|  |             <summary> | ||
|  |             Returns the difference between two objects. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarNormalize"> | ||
|  |             <summary> | ||
|  |             Returns the unit length version of a scalar. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.IsVariableDefined"> | ||
|  |             <summary> | ||
|  |             Checks whether a variable is defined. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.IsVariableDefined.isVariableDefined"> | ||
|  |             <summary> | ||
|  |             Whether the variable is defined. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GetGraphVariable"> | ||
|  |             <summary> | ||
|  |             Gets the value of a graph variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GetVariable"> | ||
|  |             <summary> | ||
|  |             Gets the value of a variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.GetVariable.value"> | ||
|  |             <summary> | ||
|  |             The value of the variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.GetVariable.fallback"> | ||
|  |             <summary> | ||
|  |             The value to return if the variable is not defined. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.GetVariable.specifyFallback"> | ||
|  |             <summary> | ||
|  |             Whether a fallback value should be provided if the  | ||
|  |             variable is not defined. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.IsGraphVariableDefined"> | ||
|  |             <summary> | ||
|  |             Checks if a graph variable is defined. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SetGraphVariable"> | ||
|  |             <summary> | ||
|  |             Sets the value of a graph variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SaveVariables"> | ||
|  |             <summary> | ||
|  |             Forces saved variables to be saved to the PlayerPrefs. | ||
|  |             This is useful on WebGL where automatic save on quit is not supported. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SetVariable"> | ||
|  |             <summary> | ||
|  |             Assigns the value of a variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetVariable.assign"> | ||
|  |             <summary> | ||
|  |             The entry point to assign the variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetVariable.input"> | ||
|  |             <summary> | ||
|  |             The value to assign to the variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetVariable.assigned"> | ||
|  |             <summary> | ||
|  |             The action to execute once the variable has been assigned. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetVariable.output"> | ||
|  |             <summary> | ||
|  |             The value assigned to the variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.UnifiedVariableUnit.kind"> | ||
|  |             <summary> | ||
|  |             The kind of variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.UnifiedVariableUnit.name"> | ||
|  |             <summary> | ||
|  |             The name of the variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.UnifiedVariableUnit.object"> | ||
|  |             <summary> | ||
|  |             The source of the variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Cache"> | ||
|  |             <summary> | ||
|  |             Caches the input so that all nodes connected to the output | ||
|  |             retrieve the value only once. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Cache.enter"> | ||
|  |             <summary> | ||
|  |             The moment at which to cache the value. | ||
|  |             The output value will only get updated when this gets triggered. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Cache.input"> | ||
|  |             <summary> | ||
|  |             The value to cache when the node is entered. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Cache.output"> | ||
|  |             <summary> | ||
|  |             The cached value, as it was the last time this node was entered. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Cache.exit"> | ||
|  |             <summary> | ||
|  |             The action to execute once the value has been cached. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Expose"> | ||
|  |             <summary> | ||
|  |             Exposes all members of the type. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Expose.target"> | ||
|  |             <summary> | ||
|  |             The instance of the exposed type. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GetMember"> | ||
|  |             <summary> | ||
|  |             Gets the value of a field or property via reflection. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.InvokeMember"> | ||
|  |             <summary> | ||
|  |             Invokes a method or a constructor via reflection. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.InvokeMember.chainable"> | ||
|  |             <summary> | ||
|  |             Whether the target should be output to allow for chaining. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.InvokeMember.targetOutput"> | ||
|  |             <summary> | ||
|  |             The target object used when setting the value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.MemberUnit.target"> | ||
|  |             <summary> | ||
|  |             The target object. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SetMember"> | ||
|  |             <summary> | ||
|  |             Sets the value of a field or property via reflection. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetMember.chainable"> | ||
|  |             <summary> | ||
|  |             Whether the target should be output to allow for chaining. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetMember.targetOutput"> | ||
|  |             <summary> | ||
|  |             The target object used when setting the value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.CountItems"> | ||
|  |             <summary> | ||
|  |             Counts all items in a collection or enumeration. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CountItems.collection"> | ||
|  |             <summary> | ||
|  |             The collection. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CountItems.count"> | ||
|  |             <summary> | ||
|  |             The number of items contained in the collection. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.AddDictionaryItem"> | ||
|  |             <summary> | ||
|  |             Adds an item to a dictionary. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.AddDictionaryItem.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the node. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.AddDictionaryItem.dictionaryInput"> | ||
|  |             <summary> | ||
|  |             The dictionary. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.AddDictionaryItem.dictionaryOutput"> | ||
|  |             <summary> | ||
|  |             The dictionary with the added element. | ||
|  |             Note that the input dictionary is modified directly then returned. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.AddDictionaryItem.key"> | ||
|  |             <summary> | ||
|  |             The key of the item to add. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.AddDictionaryItem.value"> | ||
|  |             <summary> | ||
|  |             The value of the item to add. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.AddDictionaryItem.exit"> | ||
|  |             <summary> | ||
|  |             The action to execute once the item has been added. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ClearDictionary"> | ||
|  |             <summary> | ||
|  |             Clears all items from a dictionary. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ClearDictionary.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the node. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ClearDictionary.dictionaryInput"> | ||
|  |             <summary> | ||
|  |             The dictionary. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ClearDictionary.dictionaryOutput"> | ||
|  |             <summary> | ||
|  |             The cleared dictionary. | ||
|  |             Note that the input dictionary is modified directly and then returned. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ClearDictionary.exit"> | ||
|  |             <summary> | ||
|  |             The action to execute once the dictionary has been cleared. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.CreateDictionary"> | ||
|  |             <summary> | ||
|  |             Creates an empty dictionary. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CreateDictionary.dictionary"> | ||
|  |             <summary> | ||
|  |             The new empty dictionary. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GetDictionaryItem"> | ||
|  |             <summary> | ||
|  |             Gets a dictionary item with the specified key. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.GetDictionaryItem.dictionary"> | ||
|  |             <summary> | ||
|  |             The dictionary. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.GetDictionaryItem.key"> | ||
|  |             <summary> | ||
|  |             The key of the item. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.GetDictionaryItem.value"> | ||
|  |             <summary> | ||
|  |             The value of the item. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.MergeDictionaries"> | ||
|  |             <summary> | ||
|  |             Merges two or more dictionaries together. | ||
|  |             </summary> | ||
|  |             <remarks> | ||
|  |             If the same key is found more than once, only the value | ||
|  |             of the first dictionary with this key will be used. | ||
|  |             </remarks> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.MergeDictionaries.dictionary"> | ||
|  |             <summary> | ||
|  |             The merged dictionary. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.RemoveDictionaryItem"> | ||
|  |             <summary> | ||
|  |             Removes a dictionary item with a specified key. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.RemoveDictionaryItem.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the node. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.RemoveDictionaryItem.dictionaryInput"> | ||
|  |             <summary> | ||
|  |             The dictionary. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.RemoveDictionaryItem.dictionaryOutput"> | ||
|  |             <summary> | ||
|  |             The dictionary without the removed item. | ||
|  |             Note that the input dictionary is modified directly and then returned. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.RemoveDictionaryItem.key"> | ||
|  |             <summary> | ||
|  |             The key of the item to remove. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.RemoveDictionaryItem.exit"> | ||
|  |             <summary> | ||
|  |             The action to execute once the item has been removed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SetDictionaryItem"> | ||
|  |             <summary> | ||
|  |             Sets the value of a dictionary item with the specified key. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetDictionaryItem.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the node. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetDictionaryItem.dictionary"> | ||
|  |             <summary> | ||
|  |             The dictionary. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetDictionaryItem.key"> | ||
|  |             <summary> | ||
|  |             The key of the item to set. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetDictionaryItem.value"> | ||
|  |             <summary> | ||
|  |             The value to assign to the item. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetDictionaryItem.exit"> | ||
|  |             <summary> | ||
|  |             The action to execute once the item has been assigned. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.FirstItem"> | ||
|  |             <summary> | ||
|  |             Returns the first item in a collection or enumeration. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.FirstItem.collection"> | ||
|  |             <summary> | ||
|  |             The collection. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.FirstItem.firstItem"> | ||
|  |             <summary> | ||
|  |             The first item of the collection. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.LastItem"> | ||
|  |             <summary> | ||
|  |             Returns the first item in a collection or enumeration. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.LastItem.collection"> | ||
|  |             <summary> | ||
|  |             The collection. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.LastItem.lastItem"> | ||
|  |             <summary> | ||
|  |             The last item of the collection. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.AddListItem"> | ||
|  |             <summary> | ||
|  |             Adds an item to a list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.AddListItem.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the node. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.AddListItem.listInput"> | ||
|  |             <summary> | ||
|  |             The list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.AddListItem.listOutput"> | ||
|  |             <summary> | ||
|  |             The list with the added element. | ||
|  |             Note that the input list is modified directly and then returned, | ||
|  |             except if it is an array, in which case a new array with | ||
|  |             the added element is returned instead. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.AddListItem.item"> | ||
|  |             <summary> | ||
|  |             The item to add. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.AddListItem.exit"> | ||
|  |             <summary> | ||
|  |             The action to execute once the item has been added. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ClearList"> | ||
|  |             <summary> | ||
|  |             Clears all items from a list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ClearList.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the node. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ClearList.listInput"> | ||
|  |             <summary> | ||
|  |             The list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ClearList.listOutput"> | ||
|  |             <summary> | ||
|  |             The cleared list. | ||
|  |             Note that the input list is modified directly and then returned, | ||
|  |             except if it is an array, in which case a new empty array | ||
|  |             is returned instead. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ClearList.exit"> | ||
|  |             <summary> | ||
|  |             The action to execute once the list has been cleared. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.CreateList"> | ||
|  |             <summary> | ||
|  |             Creates a list from a number of item inputs. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CreateList.list"> | ||
|  |             <summary> | ||
|  |             The created list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GetListItem"> | ||
|  |             <summary> | ||
|  |             Gets the item at the specified index of a list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.GetListItem.list"> | ||
|  |             <summary> | ||
|  |             The list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.GetListItem.index"> | ||
|  |             <summary> | ||
|  |             The zero-based index. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.GetListItem.item"> | ||
|  |             <summary> | ||
|  |             The item. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.InsertListItem"> | ||
|  |             <summary> | ||
|  |             Inserts an item in a list at a specified index. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.InsertListItem.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the node. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.InsertListItem.listInput"> | ||
|  |             <summary> | ||
|  |             The list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.InsertListItem.listOutput"> | ||
|  |             <summary> | ||
|  |             The list with the added element. | ||
|  |             Note that the input list is modified directly and then returned, | ||
|  |             except if it is an array, in which case a new array with | ||
|  |             the added element is returned instead. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.InsertListItem.index"> | ||
|  |             <summary> | ||
|  |             The zero-based index at which to insert the item. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.InsertListItem.item"> | ||
|  |             <summary> | ||
|  |             The item to insert. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.InsertListItem.exit"> | ||
|  |             <summary> | ||
|  |             The action to execute once the item has been inserted. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.MergeLists"> | ||
|  |             <summary> | ||
|  |             Merges two or more lists together. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.MergeLists.list"> | ||
|  |             <summary> | ||
|  |             The merged list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.RemoveListItem"> | ||
|  |             <summary> | ||
|  |             Removes the specified item from a list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.RemoveListItem.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the node. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.RemoveListItem.listInput"> | ||
|  |             <summary> | ||
|  |             The list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.RemoveListItem.listOutput"> | ||
|  |             <summary> | ||
|  |             The list without the removed item. | ||
|  |             Note that the input list is modified directly and then returned, | ||
|  |             except if it is an array, in which case a new array without the item | ||
|  |             is returned instead. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.RemoveListItem.item"> | ||
|  |             <summary> | ||
|  |             The item to remove. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.RemoveListItem.exit"> | ||
|  |             <summary> | ||
|  |             The action to execute once the item has been removed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.RemoveListItemAt"> | ||
|  |             <summary> | ||
|  |             Removes the item at the specified index of a list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.RemoveListItemAt.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the node. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.RemoveListItemAt.listInput"> | ||
|  |             <summary> | ||
|  |             The list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.RemoveListItemAt.listOutput"> | ||
|  |             <summary> | ||
|  |             The list without the removed item. | ||
|  |             Note that the input list is modified directly and then returned, | ||
|  |             except if it is an array, in which case a new array without the item | ||
|  |             is returned instead. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.RemoveListItemAt.index"> | ||
|  |             <summary> | ||
|  |             The zero-based index. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.RemoveListItemAt.exit"> | ||
|  |             <summary> | ||
|  |             The action to execute once the item has been removed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SetListItem"> | ||
|  |             <summary> | ||
|  |             Sets the item at the specified index of a list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetListItem.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the node. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetListItem.list"> | ||
|  |             <summary> | ||
|  |             The list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetListItem.index"> | ||
|  |             <summary> | ||
|  |             The zero-based index. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetListItem.item"> | ||
|  |             <summary> | ||
|  |             The item. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetListItem.exit"> | ||
|  |             <summary> | ||
|  |             The action to execute once the item has been assigned. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Branch"> | ||
|  |             <summary> | ||
|  |             Branches flow by checking if a condition is true or false. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Branch.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the branch. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Branch.condition"> | ||
|  |             <summary> | ||
|  |             The condition to check. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Branch.ifTrue"> | ||
|  |             <summary> | ||
|  |             The action to execute if the condition is true. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Branch.ifFalse"> | ||
|  |             <summary> | ||
|  |             The action to execute if the condition is false. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SelectOnEnum"> | ||
|  |             <summary> | ||
|  |             Selects a value from a set by switching over an enum. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SelectOnEnum.selector"> | ||
|  |             <summary> | ||
|  |             The value on which to select. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SelectOnEnum.selection"> | ||
|  |             <summary> | ||
|  |             The selected value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SelectOnInteger"> | ||
|  |             <summary> | ||
|  |             Selects a value from a set by switching over an integer. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SelectOnString"> | ||
|  |             <summary> | ||
|  |             Selects a value from a set by switching over a string. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SelectUnit"> | ||
|  |             <summary> | ||
|  |             Selects a value from a set by checking if a condition is true or false. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SelectUnit.condition"> | ||
|  |             <summary> | ||
|  |             The condition to check. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SelectUnit.ifTrue"> | ||
|  |             <summary> | ||
|  |             The value to return if the condition is true. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SelectUnit.ifFalse"> | ||
|  |             <summary> | ||
|  |             The value to return if the condition is false. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SelectUnit.selection"> | ||
|  |             <summary> | ||
|  |             The returned value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SelectUnit`1.selector"> | ||
|  |             <summary> | ||
|  |             The value on which to select. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SelectUnit`1.default"> | ||
|  |             <summary> | ||
|  |             The output value to return if the selector doesn't match any other option. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SelectUnit`1.selection"> | ||
|  |             <summary> | ||
|  |             The selected value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SwitchOnEnum"> | ||
|  |             <summary> | ||
|  |             Branches flow by switching over an enum. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SwitchOnEnum.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the switch. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SwitchOnEnum.enum"> | ||
|  |             <summary> | ||
|  |             The enum value on which to switch. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SwitchOnInteger"> | ||
|  |             <summary> | ||
|  |             Branches flow by switching over an integer. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SwitchOnString"> | ||
|  |             <summary> | ||
|  |             Branches flow by switching over a string. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SwitchUnit`1.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the switch. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SwitchUnit`1.selector"> | ||
|  |             <summary> | ||
|  |             The value on which to switch. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SwitchUnit`1.default"> | ||
|  |             <summary> | ||
|  |             The branch to take if the input value does not match any other option. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Formula"> | ||
|  |             <summary> | ||
|  |             Evaluates a mathematical or logical formula with multiple arguments. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Formula.formula"> | ||
|  |             <summary> | ||
|  |             A mathematical or logical expression tree. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Formula.cacheArguments"> | ||
|  |             <summary> | ||
|  |             Whether input arguments should only be fetched once and then reused. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Formula.result"> | ||
|  |             <summary> | ||
|  |             The result of the calculation or evaluation. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Literal"> | ||
|  |             <summary> | ||
|  |             Returns a constant value defined from the editor. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.And"> | ||
|  |             <summary> | ||
|  |             Returns true if both inputs are true. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.And.a"> | ||
|  |             <summary> | ||
|  |             The first boolean. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.And.b"> | ||
|  |             <summary> | ||
|  |             The second boolean. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.And.result"> | ||
|  |             <summary> | ||
|  |             True if A and B are both true; false otherwise. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.EqualityComparison"> | ||
|  |             <summary> | ||
|  |             Compares two inputs to determine if they are equal or not equal. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.EqualityComparison.a"> | ||
|  |             <summary> | ||
|  |             The first input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.EqualityComparison.b"> | ||
|  |             <summary> | ||
|  |             The second input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.EqualityComparison.equal"> | ||
|  |             <summary> | ||
|  |             Whether A is equal to B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.EqualityComparison.notEqual"> | ||
|  |             <summary> | ||
|  |             Whether A is different than B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ExclusiveOr"> | ||
|  |             <summary> | ||
|  |             Returns true if one input is true and the other is false. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ExclusiveOr.a"> | ||
|  |             <summary> | ||
|  |             The first boolean. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ExclusiveOr.b"> | ||
|  |             <summary> | ||
|  |             The second boolean. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ExclusiveOr.result"> | ||
|  |             <summary> | ||
|  |             True if either A or B is true but not the other; false otherwise. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Negate"> | ||
|  |             <summary> | ||
|  |             Inverts the value of a boolean. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Negate.input"> | ||
|  |             <summary> | ||
|  |             The input boolean. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Negate.output"> | ||
|  |             <summary> | ||
|  |             True if the input is false, false if the input is true. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.NumericComparison"> | ||
|  |             <summary> | ||
|  |             Compares two numeric inputs. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NumericComparison.a"> | ||
|  |             <summary> | ||
|  |             The first input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NumericComparison.b"> | ||
|  |             <summary> | ||
|  |             The second input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NumericComparison.aLessThanB"> | ||
|  |             <summary> | ||
|  |             Whether A is less than B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NumericComparison.aLessThanOrEqualToB"> | ||
|  |             <summary> | ||
|  |             Whether A is less than or equal to B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NumericComparison.aEqualToB"> | ||
|  |             <summary> | ||
|  |             Whether A is equal to B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NumericComparison.aGreaterThanOrEqualToB"> | ||
|  |             <summary> | ||
|  |             Whether A is greater than or equal to B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NumericComparison.aGreatherThanB"> | ||
|  |             <summary> | ||
|  |             Whether A is greater than B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Or"> | ||
|  |             <summary> | ||
|  |             Returns true if either input is true. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Or.a"> | ||
|  |             <summary> | ||
|  |             The first boolean. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Or.b"> | ||
|  |             <summary> | ||
|  |             The second boolean. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Or.result"> | ||
|  |             <summary> | ||
|  |             True if either A or B is true; false otherwise. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Break"> | ||
|  |             <summary> | ||
|  |             Stops the execution of the current loop. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Break.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the break. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.For"> | ||
|  |             <summary> | ||
|  |             Loops between a first and last index at a specified step. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.For.firstIndex"> | ||
|  |             <summary> | ||
|  |             The index at which to start the loop (inclusive). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.For.lastIndex"> | ||
|  |             <summary> | ||
|  |             The index at which to end the loop (exclusive). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.For.step"> | ||
|  |             <summary> | ||
|  |             The value by which the index will be incremented (or decremented, if negative) after each loop. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.For.currentIndex"> | ||
|  |             <summary> | ||
|  |             The current index of the loop. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ForEach"> | ||
|  |             <summary> | ||
|  |             Loops over each element of a collection. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ForEach.collection"> | ||
|  |             <summary> | ||
|  |             The collection over which to loop. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ForEach.currentIndex"> | ||
|  |             <summary> | ||
|  |             The current index of the loop. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ForEach.currentKey"> | ||
|  |             <summary> | ||
|  |             The key of the current item of the loop. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ForEach.currentItem"> | ||
|  |             <summary> | ||
|  |             The current item of the loop. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.LoopUnit.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the loop. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.LoopUnit.exit"> | ||
|  |             <summary> | ||
|  |             The action to execute after the loop has been completed or broken. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.LoopUnit.body"> | ||
|  |             <summary> | ||
|  |             The action to execute at each loop. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.While"> | ||
|  |             <summary> | ||
|  |             Loops as long as a given condition is true. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.While.condition"> | ||
|  |             <summary> | ||
|  |             The condition to check at each iteration to determine whether the loop should continue. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GraphInput"> | ||
|  |             <summary> | ||
|  |             Fetches input values from the parent super unit for this graph. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GraphOutput"> | ||
|  |             <summary> | ||
|  |             Passes output values from this graph to the parent super unit. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Absolute`1.input"> | ||
|  |             <summary> | ||
|  |             The value to make positive. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Absolute`1.output"> | ||
|  |             <summary> | ||
|  |             The positive value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Add`1.a"> | ||
|  |             <summary> | ||
|  |             The first value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Add`1.b"> | ||
|  |             <summary> | ||
|  |             The second value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Add`1.sum"> | ||
|  |             <summary> | ||
|  |             The sum of A and B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Angle`1.a"> | ||
|  |             <summary> | ||
|  |             The first vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Angle`1.b"> | ||
|  |             <summary> | ||
|  |             The second vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Angle`1.angle"> | ||
|  |             <summary> | ||
|  |             The angle between A and B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Average`1.average"> | ||
|  |             <summary> | ||
|  |             The average. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CrossProduct`1.a"> | ||
|  |             <summary> | ||
|  |             The first vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CrossProduct`1.b"> | ||
|  |             <summary> | ||
|  |             The second vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.CrossProduct`1.crossProduct"> | ||
|  |             <summary> | ||
|  |             The cross product of A and B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Distance`1.a"> | ||
|  |             <summary> | ||
|  |             The first vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Distance`1.b"> | ||
|  |             <summary> | ||
|  |             The second vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Distance`1.distance"> | ||
|  |             <summary> | ||
|  |             The distance between A and B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Divide`1.dividend"> | ||
|  |             <summary> | ||
|  |             The dividend (or numerator). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Divide`1.divisor"> | ||
|  |             <summary> | ||
|  |             The divisor (or denominator). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Divide`1.quotient"> | ||
|  |             <summary> | ||
|  |             The quotient of the dividend and divisor (numerator / denominator). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.DotProduct`1.a"> | ||
|  |             <summary> | ||
|  |             The first vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.DotProduct`1.b"> | ||
|  |             <summary> | ||
|  |             The second vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.DotProduct`1.dotProduct"> | ||
|  |             <summary> | ||
|  |             The dot product of A and B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Lerp`1.a"> | ||
|  |             <summary> | ||
|  |             The first value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Lerp`1.b"> | ||
|  |             <summary> | ||
|  |             The second value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Lerp`1.t"> | ||
|  |             <summary> | ||
|  |             The interpolation value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Lerp`1.interpolation"> | ||
|  |             <summary> | ||
|  |             The linear interpolation between A and B at T. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Maximum`1.maximum"> | ||
|  |             <summary> | ||
|  |             The maximum. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Minimum`1.minimum"> | ||
|  |             <summary> | ||
|  |             The minimum. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Modulo`1.dividend"> | ||
|  |             <summary> | ||
|  |             The dividend (or numerator). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Modulo`1.divisor"> | ||
|  |             <summary> | ||
|  |             The divisor (or denominator). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Modulo`1.remainder"> | ||
|  |             <summary> | ||
|  |             The remainder of the division of dividend and divison (numerator / denominator). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.MoveTowards`1.current"> | ||
|  |             <summary> | ||
|  |             The current value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.MoveTowards`1.target"> | ||
|  |             <summary> | ||
|  |             The target value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.MoveTowards`1.maxDelta"> | ||
|  |             <summary> | ||
|  |             The maximum scalar increment between values. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.MoveTowards`1.result"> | ||
|  |             <summary> | ||
|  |             The incremented value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Multiply`1.a"> | ||
|  |             <summary> | ||
|  |             The first value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Multiply`1.b"> | ||
|  |             <summary> | ||
|  |             The second value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Multiply`1.product"> | ||
|  |             <summary> | ||
|  |             The product of A and B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Normalize`1.input"> | ||
|  |             <summary> | ||
|  |             The vector to normalize. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Normalize`1.output"> | ||
|  |             <summary> | ||
|  |             The normalized vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.PerSecond`1.input"> | ||
|  |             <summary> | ||
|  |             The input value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.PerSecond`1.output"> | ||
|  |             <summary> | ||
|  |             The framerate-normalized value (multiplied by delta time). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Project`1.a"> | ||
|  |             <summary> | ||
|  |             The vector to project. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Project`1.b"> | ||
|  |             <summary> | ||
|  |             The vector on which to project. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Project`1.projection"> | ||
|  |             <summary> | ||
|  |             The projection of A on B. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Round`2.rounding"> | ||
|  |             <summary> | ||
|  |             The rounding mode. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Round`2.input"> | ||
|  |             <summary> | ||
|  |             The value to round. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Round`2.output"> | ||
|  |             <summary> | ||
|  |             The rounded value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarAbsolute"> | ||
|  |             <summary> | ||
|  |             Returns the positive version of a scalar. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarAdd"> | ||
|  |             <summary> | ||
|  |             Returns the sum of two scalars. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarAverage"> | ||
|  |             <summary> | ||
|  |             Returns the average of two or more scalars. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarDivide"> | ||
|  |             <summary> | ||
|  |             Returns the quotient of two scalars. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarExponentiate"> | ||
|  |             <summary> | ||
|  |             Returns the power of a base and exponent. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ScalarExponentiate.base"> | ||
|  |             <summary> | ||
|  |             The base. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ScalarExponentiate.exponent"> | ||
|  |             <summary> | ||
|  |             The exponent. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ScalarExponentiate.power"> | ||
|  |             <summary> | ||
|  |             The power of base elevated to exponent. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarLerp"> | ||
|  |             <summary> | ||
|  |             Returns the linear interpolation between two scalars. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarMaximum"> | ||
|  |             <summary> | ||
|  |             Returns the maximum between two or more scalars. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarMinimum"> | ||
|  |             <summary> | ||
|  |             Returns the minimum between two or more scalars. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarModulo"> | ||
|  |             <summary> | ||
|  |             Returns the remainder of the division of two scalars. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarMoveTowards"> | ||
|  |             <summary> | ||
|  |             Moves a scalar towards a target. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarMultiply"> | ||
|  |             <summary> | ||
|  |             Returns the product of two scalars. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarPerSecond"> | ||
|  |             <summary> | ||
|  |             Returns the framerate-normalized value of a scalar. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarRoot"> | ||
|  |             <summary> | ||
|  |             Returns the root at the nth degree of a radicand. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ScalarRoot.radicand"> | ||
|  |             <summary> | ||
|  |             The radicand. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ScalarRoot.degree"> | ||
|  |             <summary> | ||
|  |             The degree. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.ScalarRoot.root"> | ||
|  |             <summary> | ||
|  |             The nth degree root of the radicand. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarRound"> | ||
|  |             <summary> | ||
|  |             Rounds a decimal number to return an integer. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarSubtract"> | ||
|  |             <summary> | ||
|  |             Returns the difference between two scalars. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.ScalarSum"> | ||
|  |             <summary> | ||
|  |             Returns the sum of two or more scalars. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Subtract`1.minuend"> | ||
|  |             <summary> | ||
|  |             The first value (minuend). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Subtract`1.subtrahend"> | ||
|  |             <summary> | ||
|  |             The second value (subtrahend). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Subtract`1.difference"> | ||
|  |             <summary> | ||
|  |             The difference, that is the minuend minus the subtrahend. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Sum`1.sum"> | ||
|  |             <summary> | ||
|  |             The sum. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Absolute"> | ||
|  |             <summary> | ||
|  |             Returns a version of a 2D vector where each component is positive. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Add"> | ||
|  |             <summary> | ||
|  |             Returns the sum of two 2D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Angle"> | ||
|  |             <summary> | ||
|  |             Returns the angle between two 2D vectors in degrees. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Average"> | ||
|  |             <summary> | ||
|  |             Returns the average of two or more 2D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Distance"> | ||
|  |             <summary> | ||
|  |             Returns the distance between two 2D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Divide"> | ||
|  |             <summary> | ||
|  |             Returns the component-wise quotient of two 2D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2DotProduct"> | ||
|  |             <summary> | ||
|  |             Returns the dot product of two 2D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Lerp"> | ||
|  |             <summary> | ||
|  |             Returns the linear interpolation between two 2D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Maximum"> | ||
|  |             <summary> | ||
|  |             Returns the component-wise maximum between two or more 2D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Minimum"> | ||
|  |             <summary> | ||
|  |             Returns the component-wise minimum between two or more 2D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Modulo"> | ||
|  |             <summary> | ||
|  |             Returns the remainder of the component-wise division of two 2D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2MoveTowards"> | ||
|  |             <summary> | ||
|  |             Moves a 2D vector towards a target. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Multiply"> | ||
|  |             <summary> | ||
|  |             Returns the component-wise product of two 2D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Normalize"> | ||
|  |             <summary> | ||
|  |             Returns the unit length version of a 2D vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2PerSecond"> | ||
|  |             <summary> | ||
|  |             Returns the framerate-normalized value of a 2D vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Project"> | ||
|  |             <summary> | ||
|  |             Returns the projection of a 2D vector on another. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Round"> | ||
|  |             <summary> | ||
|  |             Rounds each component of a 2D vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Subtract"> | ||
|  |             <summary> | ||
|  |             Returns the difference between two 2D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector2Sum"> | ||
|  |             <summary> | ||
|  |             Returns the sum of two or more 2D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Absolute"> | ||
|  |             <summary> | ||
|  |             Returns a version of a 3D vector where each component is positive. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Add"> | ||
|  |             <summary> | ||
|  |             Returns the sum of two 3D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Angle"> | ||
|  |             <summary> | ||
|  |             Returns the angle between two 3D vectors in degrees. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Average"> | ||
|  |             <summary> | ||
|  |             Returns the average of two or more 3D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3CrossProduct"> | ||
|  |             <summary> | ||
|  |             Returns the cross product of two 3D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Distance"> | ||
|  |             <summary> | ||
|  |             Returns the distance between two 3D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Divide"> | ||
|  |             <summary> | ||
|  |             Returns the component-wise quotient of two 3D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3DotProduct"> | ||
|  |             <summary> | ||
|  |             Returns the dot product of two 3D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Lerp"> | ||
|  |             <summary> | ||
|  |             Returns the linear interpolation between two 3D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Maximum"> | ||
|  |             <summary> | ||
|  |             Returns the component-wise maximum between two or more 3D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Minimum"> | ||
|  |             <summary> | ||
|  |             Returns the component-wise minimum between two or more 3D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Modulo"> | ||
|  |             <summary> | ||
|  |             Returns the remainder of the component-wise division of two 3D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3MoveTowards"> | ||
|  |             <summary> | ||
|  |             Moves a 3D vector towards a target. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Multiply"> | ||
|  |             <summary> | ||
|  |             Returns the component-wise product of two 3D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Normalize"> | ||
|  |             <summary> | ||
|  |             Returns the unit length version of a 3D vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3PerSecond"> | ||
|  |             <summary> | ||
|  |             Returns the framerate-normalized value of a 3D vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Project"> | ||
|  |             <summary> | ||
|  |             Returns the projection of a 3D vector on another. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Round"> | ||
|  |             <summary> | ||
|  |             Rounds each component of a 3D vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Subtract"> | ||
|  |             <summary> | ||
|  |             Returns the difference between two 3D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector3Sum"> | ||
|  |             <summary> | ||
|  |             Returns the sum of two or more 3D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4Absolute"> | ||
|  |             <summary> | ||
|  |             Returns a version of a 4D vector where each component is positive. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4Add"> | ||
|  |             <summary> | ||
|  |             Returns the sum of two 4D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4Average"> | ||
|  |             <summary> | ||
|  |             Returns the average of two or more 4D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4Distance"> | ||
|  |             <summary> | ||
|  |             Returns the distance between two 4D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4Divide"> | ||
|  |             <summary> | ||
|  |             Returns the component-wise quotient of two 4D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4DotProduct"> | ||
|  |             <summary> | ||
|  |             Returns the dot product of two 4D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4Lerp"> | ||
|  |             <summary> | ||
|  |             Returns the linear interpolation between two 4D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4Maximum"> | ||
|  |             <summary> | ||
|  |             Returns the component-wise maximum between two or more 4D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4Minimum"> | ||
|  |             <summary> | ||
|  |             Returns the component-wise minimum between two or more 4D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4Modulo"> | ||
|  |             <summary> | ||
|  |             Returns the remainder of the component-wise division of two 4D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4MoveTowards"> | ||
|  |             <summary> | ||
|  |             Moves a 4D vector towards a target. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4Multiply"> | ||
|  |             <summary> | ||
|  |             Returns the component-wise product of two 4D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4Normalize"> | ||
|  |             <summary> | ||
|  |             Returns the unit length version of a 4D vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4PerSecond"> | ||
|  |             <summary> | ||
|  |             Returns the framerate-normalized value of a 4D vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4Round"> | ||
|  |             <summary> | ||
|  |             Rounds each component of a 4D vector. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4Subtract"> | ||
|  |             <summary> | ||
|  |             Returns the difference between two 4D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Vector4Sum"> | ||
|  |             <summary> | ||
|  |             Returns the sum of two or more 4D vectors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Null"> | ||
|  |             <summary> | ||
|  |             Returns a null value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Null.null"> | ||
|  |             <summary> | ||
|  |             A null value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.NullCheck"> | ||
|  |             <summary> | ||
|  |             Branches flow depending on whether the input is null. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NullCheck.input"> | ||
|  |             <summary> | ||
|  |             The input. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NullCheck.enter"> | ||
|  |             <summary> | ||
|  |             The entry point for the null check. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NullCheck.ifNotNull"> | ||
|  |             <summary> | ||
|  |             The action to execute if the input is not null. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NullCheck.ifNull"> | ||
|  |             <summary> | ||
|  |             The action to execute if the input is null. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.NullCoalesce"> | ||
|  |             <summary> | ||
|  |             Provides a fallback value if the input value is null. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NullCoalesce.input"> | ||
|  |             <summary> | ||
|  |             The value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NullCoalesce.fallback"> | ||
|  |             <summary> | ||
|  |             The fallback to use if the value is null. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.NullCoalesce.result"> | ||
|  |             <summary> | ||
|  |             The returned value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.Self"> | ||
|  |             <summary> | ||
|  |             Returns the current game object. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.Self.self"> | ||
|  |             <summary> | ||
|  |             The current game object. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GetApplicationVariable"> | ||
|  |             <summary> | ||
|  |             Gets the value of an application variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GetObjectVariable"> | ||
|  |             <summary> | ||
|  |             Gets the value of an object variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.GetObjectVariable.source"> | ||
|  |             <summary> | ||
|  |             The source of the variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GetSavedVariable"> | ||
|  |             <summary> | ||
|  |             Gets the value of a saved variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.GetSceneVariable"> | ||
|  |             <summary> | ||
|  |             Gets the value of a scene variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.GetVariableUnit.value"> | ||
|  |             <summary> | ||
|  |             The value of the variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.IsApplicationVariableDefined"> | ||
|  |             <summary> | ||
|  |             Checks if an application variable is defined. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.IsObjectVariableDefined"> | ||
|  |             <summary> | ||
|  |             Checks if an object variable is defined. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.IsObjectVariableDefined.source"> | ||
|  |             <summary> | ||
|  |             The source of the variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.IsSavedVariableDefined"> | ||
|  |             <summary> | ||
|  |             Checks if a saved variable is defined. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.IsSceneVariableDefined"> | ||
|  |             <summary> | ||
|  |             Checks if a scene variable is defined. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.IsVariableDefinedUnit.isDefined"> | ||
|  |             <summary> | ||
|  |             Whether the variable is defined. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SetApplicationVariable"> | ||
|  |             <summary> | ||
|  |             Sets the value of an application variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SetObjectVariable"> | ||
|  |             <summary> | ||
|  |             Sets the value of an object variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetObjectVariable.source"> | ||
|  |             <summary> | ||
|  |             The source of the variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SetSavedVariable"> | ||
|  |             <summary> | ||
|  |             Sets the value of a saved variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Bolt.SetSceneVariable"> | ||
|  |             <summary> | ||
|  |             Sets the value of a scene variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetVariableUnit.assign"> | ||
|  |             <summary> | ||
|  |             The entry point to assign the variable reference. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetVariableUnit.input"> | ||
|  |             <summary> | ||
|  |             The value to assign to the variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetVariableUnit.assigned"> | ||
|  |             <summary> | ||
|  |             The action to execute once the variable has been assigned. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.SetVariableUnit.output"> | ||
|  |             <summary> | ||
|  |             The value assigned to the variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Bolt.VariableUnit.name"> | ||
|  |             <summary> | ||
|  |             The name of the variable. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Bolt.Unit.Requirement(Bolt.ValueInput,Bolt.ControlInput)"> | ||
|  |             <summary> | ||
|  |             Triggering the destination may fetch the source value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Bolt.Unit.Requirement(Bolt.ValueInput,Bolt.ValueOutput)"> | ||
|  |             <summary> | ||
|  |             Getting the value of the destination may fetch the value of the source. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Bolt.Unit.Assignment(Bolt.ControlInput,Bolt.ValueOutput)"> | ||
|  |             <summary> | ||
|  |             Triggering the source may assign the destination value on the flow. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Bolt.Unit.Succession(Bolt.ControlInput,Bolt.ControlOutput)"> | ||
|  |             <summary> | ||
|  |             Triggering the source may trigger the destination. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |     </members> | ||
|  | </doc> |