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			49 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			49 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using System.Collections.Generic; | ||
|  | using Bolt; | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Node基类 项目内所有节点继承自该类 | ||
|  |     /// 有一个ControlInput的默认节点 | ||
|  |     /// </summary> | ||
|  |     public class NodeBase : Unit | ||
|  |     { | ||
|  |         public ControlInput input { get; protected set; } | ||
|  |         protected BlueprintBasicData data; | ||
|  |         protected List<int> tempListInt = new List<int>(); | ||
|  |         protected override void Definition() | ||
|  |         { | ||
|  |             input = ControlInput("", Enter); | ||
|  |             OnDefinition(); | ||
|  |         } | ||
|  |         private ControlOutput Enter(Flow flow) | ||
|  |         { | ||
|  |             data = Variables.Object(flow.stack.gameObject).Get<BlueprintBasicData>("data"); | ||
|  |             return OnEnter(flow); | ||
|  |         } | ||
|  |         protected virtual void OnDefinition() { } | ||
|  |         protected virtual ControlOutput OnEnter(Flow flow) { return null; } | ||
|  |     } | ||
|  | 
 | ||
|  |     /// <summary> | ||
|  |     /// 有一个ControlInput和一个ControlOutput的默认节点 | ||
|  |     /// </summary> | ||
|  |     public class NodeDefault : NodeBase | ||
|  |     { | ||
|  |         public ControlOutput output { get; protected set; } | ||
|  |         protected override void OnDefinition() | ||
|  |         { | ||
|  |             output = ControlOutput(""); | ||
|  |             Def(); | ||
|  |         } | ||
|  |         protected override ControlOutput OnEnter(Flow flow) | ||
|  |         { | ||
|  |             Run(flow); | ||
|  |             return output; | ||
|  |         } | ||
|  |         protected virtual void Def() { } | ||
|  |         protected virtual void Run(Flow flow) { } | ||
|  | 
 | ||
|  |     } | ||
|  | } |