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			131 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			131 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | namespace Game | ||
|  | { | ||
|  |     public enum EFunctionKey | ||
|  |     { | ||
|  |         None, | ||
|  |         Up, | ||
|  |         Down, | ||
|  |         Left, | ||
|  |         Right, | ||
|  |         RightUp, | ||
|  |         RightDown, | ||
|  |         RightLeft, | ||
|  |         RightRight, | ||
|  |         Jump, | ||
|  |         Flash, | ||
|  |         LightAttack, | ||
|  |         HeavyAttack, | ||
|  |         Lock, | ||
|  |         Interact, | ||
|  |         Menu, | ||
|  |         Enter, | ||
|  |         Map, | ||
|  |         Bag, | ||
|  |         Refresh, | ||
|  |         Weapon0, | ||
|  |         Weapon1, | ||
|  |         Weapon2, | ||
|  |         Weapon3, | ||
|  |         WeaponPre, | ||
|  |         WeaponNext, | ||
|  |         Test1, | ||
|  |     } | ||
|  |     public enum EKeyActionType | ||
|  |     { | ||
|  |         Click, | ||
|  |         Press, | ||
|  |         Release, | ||
|  |     } | ||
|  |     public enum EMoveCommand | ||
|  |     { | ||
|  |         Stop, | ||
|  |         Left, | ||
|  |         Right, | ||
|  |         Up, | ||
|  |         Down, | ||
|  |         UpLeft, | ||
|  |         UpRight, | ||
|  |         DownLeft, | ||
|  |         DownRight, | ||
|  |         Jump, | ||
|  |         JumpRelease, | ||
|  |     } | ||
|  |     public enum EMoveCommandType | ||
|  |     { | ||
|  |         Stop, | ||
|  |         Move, | ||
|  |         FunctionKey, | ||
|  |     } | ||
|  |     public enum EJumpState | ||
|  |     { | ||
|  |         OnGround, | ||
|  |         LeavingGround, | ||
|  |         InAir, | ||
|  |     } | ||
|  |     public enum EMovestepType | ||
|  |     { | ||
|  |         None, | ||
|  |         AddForce, | ||
|  |         SetSpeed, | ||
|  |     } | ||
|  |     public enum ESKillPerformance | ||
|  |     { | ||
|  |         None, | ||
|  |         Light, | ||
|  |         Heavy, | ||
|  |         Floating, | ||
|  |         Rush, | ||
|  |         Remote, | ||
|  |         Max, | ||
|  |     } | ||
|  |     public enum EComboStance | ||
|  |     { | ||
|  |         Idle, | ||
|  |         Ground1, | ||
|  |         Ground2, | ||
|  |         Ground3, | ||
|  |         Ground4, | ||
|  |         Ground5, | ||
|  |         Ground6, | ||
|  |         Ground7, | ||
|  |         AirIdle = 10, | ||
|  |         Air1, | ||
|  |         Air2, | ||
|  |         Air3, | ||
|  |         None = 99, | ||
|  |         Any = 100, | ||
|  |         Cache = 101, | ||
|  |     } | ||
|  |     public enum EComboTriggerType | ||
|  |     { | ||
|  |         LightAttack, | ||
|  |         HeavyAttack, | ||
|  |         LightAttackRelease, | ||
|  |         HeavyAttackRelease, | ||
|  |         Flash, | ||
|  |         Jump, | ||
|  |         None, | ||
|  |     } | ||
|  |     public enum EWeaponChangeType | ||
|  |     { | ||
|  |         Set0, | ||
|  |         Set1, | ||
|  |         Set2, | ||
|  |         Set3, | ||
|  |         SetPre, | ||
|  |         SetNext, | ||
|  |         None, | ||
|  |     } | ||
|  |     public enum EHitLevel | ||
|  |     { | ||
|  |         None,//无 | ||
|  |         Block,//格挡 | ||
|  |         Stagger1,//硬直-小 | ||
|  |         Stagger2,//硬直-中 | ||
|  |         Stagger3,//硬直-大 | ||
|  |         Flowing,//浮空 | ||
|  |         ShieldBreak,//破盾 | ||
|  |         Stun,//击晕 | ||
|  |         Kill,//击杀 | ||
|  |     } | ||
|  | } |