|  |  |  |  | using System; | 
					
						
							|  |  |  |  | using System.Collections.Generic; | 
					
						
							|  |  |  |  | using UnityEngine; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | namespace FairyGUI | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     /// <summary> | 
					
						
							|  |  |  |  |     /// GRoot is a topmost component of UI display list.You dont need to create GRoot. It is created automatically. | 
					
						
							|  |  |  |  |     /// </summary> | 
					
						
							|  |  |  |  |     public class GRoot : GComponent | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public static float contentScaleFactor | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return UIContentScaler.scaleFactor; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public static int contentScaleLevel | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return UIContentScaler.scaleLevel; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         GGraph _modalLayer; | 
					
						
							|  |  |  |  |         GObject _modalWaitPane; | 
					
						
							|  |  |  |  |         List<GObject> _popupStack; | 
					
						
							|  |  |  |  |         List<GObject> _justClosedPopups; | 
					
						
							|  |  |  |  |         HashSet<GObject> _specialPopups; | 
					
						
							|  |  |  |  |         GObject _tooltipWin; | 
					
						
							|  |  |  |  |         GObject _defaultTooltipWin; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         internal static GRoot _inst; | 
					
						
							|  |  |  |  |         public static GRoot inst | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_inst == null) | 
					
						
							|  |  |  |  |                     Stage.Instantiate(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 return _inst; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public GRoot() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             this.name = this.rootContainer.name = this.rootContainer.gameObject.name = "GRoot"; | 
					
						
							|  |  |  |  |             this.opaque = false; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             _popupStack = new List<GObject>(); | 
					
						
							|  |  |  |  |             _justClosedPopups = new List<GObject>(); | 
					
						
							|  |  |  |  |             _specialPopups = new HashSet<GObject>(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             Stage.inst.onTouchBegin.AddCapture(__stageTouchBegin); | 
					
						
							|  |  |  |  |             Stage.inst.onTouchEnd.AddCapture(__stageTouchEnd); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         override public void Dispose() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             base.Dispose(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             Stage.inst.onTouchBegin.RemoveCapture(__stageTouchBegin); | 
					
						
							|  |  |  |  |             Stage.inst.onTouchEnd.RemoveCapture(__stageTouchEnd); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Set content scale factor. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="designResolutionX">Design resolution of x axis.</param> | 
					
						
							|  |  |  |  |         /// <param name="designResolutionY">Design resolution of y axis.</param> | 
					
						
							|  |  |  |  |         public void SetContentScaleFactor(int designResolutionX, int designResolutionY) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             SetContentScaleFactor(designResolutionX, designResolutionY, UIContentScaler.ScreenMatchMode.MatchWidthOrHeight); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Set content scale factor. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="designResolutionX">Design resolution of x axis.</param> | 
					
						
							|  |  |  |  |         /// <param name="designResolutionY">Design resolution of y axis.</param> | 
					
						
							|  |  |  |  |         /// <param name="screenMatchMode">Match mode.</param> | 
					
						
							|  |  |  |  |         public void SetContentScaleFactor(int designResolutionX, int designResolutionY, UIContentScaler.ScreenMatchMode screenMatchMode) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             UIContentScaler scaler = Stage.inst.gameObject.GetComponent<UIContentScaler>(); | 
					
						
							|  |  |  |  |             scaler.designResolutionX = designResolutionX; | 
					
						
							|  |  |  |  |             scaler.designResolutionY = designResolutionY; | 
					
						
							|  |  |  |  |             scaler.scaleMode = UIContentScaler.ScaleMode.ScaleWithScreenSize; | 
					
						
							|  |  |  |  |             scaler.screenMatchMode = screenMatchMode; | 
					
						
							|  |  |  |  |             scaler.ApplyChange(); | 
					
						
							|  |  |  |  |             ApplyContentScaleFactor(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="constantScaleFactor"></param> | 
					
						
							|  |  |  |  |         public void SetContentScaleFactor(float constantScaleFactor) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             UIContentScaler scaler = Stage.inst.gameObject.GetComponent<UIContentScaler>(); | 
					
						
							|  |  |  |  |             scaler.scaleMode = UIContentScaler.ScaleMode.ConstantPixelSize; | 
					
						
							|  |  |  |  |             scaler.constantScaleFactor = constantScaleFactor; | 
					
						
							|  |  |  |  |             scaler.ApplyChange(); | 
					
						
							|  |  |  |  |             ApplyContentScaleFactor(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// This is called after screen size changed. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void ApplyContentScaleFactor() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             this.SetSize(Mathf.CeilToInt(Stage.inst.width / UIContentScaler.scaleFactor), Mathf.CeilToInt(Stage.inst.height / UIContentScaler.scaleFactor)); | 
					
						
							|  |  |  |  |             this.SetScale(UIContentScaler.scaleFactor, UIContentScaler.scaleFactor); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Display a window. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="win"></param> | 
					
						
							|  |  |  |  |         public void ShowWindow(Window win) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             AddChild(win); | 
					
						
							|  |  |  |  |             AdjustModalLayer(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Call window.Hide | 
					
						
							|  |  |  |  |         /// 关闭一个窗口。将调用Window.Hide方法。 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="win"></param> | 
					
						
							|  |  |  |  |         public void HideWindow(Window win) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             win.Hide(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Remove a window from stage immediatelly. window.Hide/window.OnHide will never be called. | 
					
						
							|  |  |  |  |         ///立刻关闭一个窗口。不会调用Window.Hide方法,Window.OnHide也不会被调用。 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="win"></param> | 
					
						
							|  |  |  |  |         public void HideWindowImmediately(Window win) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             HideWindowImmediately(win, false); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Remove a window from stage immediatelly. window.Hide/window.OnHide will never be called. | 
					
						
							|  |  |  |  |         /// 立刻关闭一个窗口。不会调用Window.Hide方法,Window.OnHide也不会被调用。 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="win"></param> | 
					
						
							|  |  |  |  |         /// <param name="dispose">True to dispose the window.</param> | 
					
						
							|  |  |  |  |         public void HideWindowImmediately(Window win, bool dispose) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (win.parent == this) | 
					
						
							|  |  |  |  |                 RemoveChild(win, dispose); | 
					
						
							|  |  |  |  |             else if (dispose) | 
					
						
							|  |  |  |  |                 win.Dispose(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             AdjustModalLayer(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// 将一个窗口提到所有窗口的最前面 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="win"></param> | 
					
						
							|  |  |  |  |         public void BringToFront(Window win) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             int cnt = this.numChildren; | 
					
						
							|  |  |  |  |             int i; | 
					
						
							|  |  |  |  |             if (_modalLayer.parent != null && !win.modal) | 
					
						
							|  |  |  |  |                 i = GetChildIndex(_modalLayer) - 1; | 
					
						
							|  |  |  |  |             else | 
					
						
							|  |  |  |  |                 i = cnt - 1; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             for (; i >= 0; i--) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 GObject g = GetChildAt(i); | 
					
						
							|  |  |  |  |                 if (g == win) | 
					
						
							|  |  |  |  |                     return; | 
					
						
							|  |  |  |  |                 if (g is Window) | 
					
						
							|  |  |  |  |                     break; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (i >= 0) | 
					
						
							|  |  |  |  |                 SetChildIndex(win, i); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Display a modal layer and a waiting sign in the front. | 
					
						
							|  |  |  |  |         /// 显示一个半透明层和一个等待标志在最前面。半透明层的颜色可以通过UIConfig.modalLayerColor设定。 | 
					
						
							|  |  |  |  |         /// 等待标志的资源可以通过UIConfig.globalModalWaiting。等待标志组件会设置为屏幕大小,请内部做好关联。 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void ShowModalWait() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (UIConfig.globalModalWaiting != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_modalWaitPane == null || _modalWaitPane.isDisposed) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     _modalWaitPane = UIPackage.CreateObjectFromURL(UIConfig.globalModalWaiting); | 
					
						
							|  |  |  |  |                     _modalWaitPane.SetHome(this); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |                 _modalWaitPane.SetSize(this.width, this.height); | 
					
						
							|  |  |  |  |                 _modalWaitPane.AddRelation(this, RelationType.Size); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 AddChild(_modalWaitPane); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Hide modal layer and waiting sign. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void CloseModalWait() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_modalWaitPane != null && _modalWaitPane.parent != null) | 
					
						
							|  |  |  |  |                 RemoveChild(_modalWaitPane); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Close all windows except modal windows. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void CloseAllExceptModals() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             GObject[] arr = _children.ToArray(); | 
					
						
							|  |  |  |  |             foreach (GObject g in arr) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if ((g is Window) && !(g as Window).modal) | 
					
						
							|  |  |  |  |                     HideWindowImmediately(g as Window); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Close all windows. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void CloseAllWindows() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             GObject[] arr = _children.ToArray(); | 
					
						
							|  |  |  |  |             foreach (GObject g in arr) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (g is Window) | 
					
						
							|  |  |  |  |                     HideWindowImmediately(g as Window); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Get window on top. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |  |         public Window GetTopWindow() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             int cnt = this.numChildren; | 
					
						
							|  |  |  |  |             for (int i = cnt - 1; i >= 0; i--) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 GObject g = this.GetChildAt(i); | 
					
						
							|  |  |  |  |                 if (g is Window) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     return (Window)(g); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             return null; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GGraph modalLayer | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_modalLayer == null || _modalLayer.isDisposed) | 
					
						
							|  |  |  |  |                     CreateModalLayer(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 return _modalLayer; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         void CreateModalLayer() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             _modalLayer = new GGraph(); | 
					
						
							|  |  |  |  |             _modalLayer.DrawRect(this.width, this.height, 0, Color.white, UIConfig.modalLayerColor); | 
					
						
							|  |  |  |  |             _modalLayer.AddRelation(this, RelationType.Size); | 
					
						
							|  |  |  |  |             _modalLayer.name = _modalLayer.gameObjectName = "ModalLayer"; | 
					
						
							|  |  |  |  |             _modalLayer.SetHome(this); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Return true if a modal window is on stage. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool hasModalWindow | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _modalLayer != null && _modalLayer.parent != null; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Return true if modal waiting layer is on stage. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool modalWaiting | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return (_modalWaitPane != null) && _modalWaitPane.onStage; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Get current touch target. (including hover) | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GObject touchTarget | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return DisplayObjectToGObject(Stage.inst.touchTarget); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="obj"></param> | 
					
						
							|  |  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |  |         public GObject DisplayObjectToGObject(DisplayObject obj) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             while (obj != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (obj.gOwner != null) | 
					
						
							|  |  |  |  |                     return obj.gOwner; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 obj = obj.parent; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             return null; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         private void AdjustModalLayer() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_modalLayer == null || _modalLayer.isDisposed) | 
					
						
							|  |  |  |  |                 CreateModalLayer(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             int cnt = this.numChildren; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (_modalWaitPane != null && _modalWaitPane.parent != null) | 
					
						
							|  |  |  |  |                 SetChildIndex(_modalWaitPane, cnt - 1); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             for (int i = cnt - 1; i >= 0; i--) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 GObject g = this.GetChildAt(i); | 
					
						
							|  |  |  |  |                 if ((g is Window) && (g as Window).modal) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     if (_modalLayer.parent == null) | 
					
						
							|  |  |  |  |                         AddChildAt(_modalLayer, i); | 
					
						
							|  |  |  |  |                     else | 
					
						
							|  |  |  |  |                         SetChildIndexBefore(_modalLayer, i); | 
					
						
							|  |  |  |  |                     return; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (_modalLayer.parent != null) | 
					
						
							|  |  |  |  |                 RemoveChild(_modalLayer); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Show a  popup object. | 
					
						
							|  |  |  |  |         /// 显示一个popup。 | 
					
						
							|  |  |  |  |         /// popup的特点是点击popup对象外的区域,popup对象将自动消失。 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="popup"></param> | 
					
						
							|  |  |  |  |         public void ShowPopup(GObject popup) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             ShowPopup(popup, null, PopupDirection.Auto, false); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Show a popup object along with the specific target object. | 
					
						
							|  |  |  |  |         /// 显示一个popup。将popup显示在指定对象的上边或者下边。 | 
					
						
							|  |  |  |  |         /// popup的特点是点击popup对象外的区域,popup对象将自动消失。 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="popup"></param> | 
					
						
							|  |  |  |  |         /// <param name="target"></param> | 
					
						
							|  |  |  |  |         public void ShowPopup(GObject popup, GObject target) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             ShowPopup(popup, target, PopupDirection.Auto, false); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         [Obsolete] | 
					
						
							|  |  |  |  |         public void ShowPopup(GObject popup, GObject target, object downward) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             ShowPopup(popup, target, | 
					
						
							|  |  |  |  |                 downward == null ? PopupDirection.Auto : ((bool)downward == true ? PopupDirection.Down : PopupDirection.Up), | 
					
						
							|  |  |  |  |                 false); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Show a popup object along with the specific target object. | 
					
						
							|  |  |  |  |         /// 显示一个popup。将popup显示在指定对象的上方或者下方。 | 
					
						
							|  |  |  |  |         /// popup的特点是点击popup对象外的区域,popup对象将自动消失。 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="popup"></param> | 
					
						
							|  |  |  |  |         /// <param name="target"></param> | 
					
						
							|  |  |  |  |         /// <param name="dir"></param> | 
					
						
							|  |  |  |  |         public void ShowPopup(GObject popup, GObject target, PopupDirection dir) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             ShowPopup(popup, target, dir, false); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Show a popup object along with the specific target object. | 
					
						
							|  |  |  |  |         /// 显示一个popup。将popup显示在指定对象的上方或者下方。 | 
					
						
							|  |  |  |  |         /// popup的特点是点击popup对象外的区域,popup对象将自动消失。 | 
					
						
							|  |  |  |  |         /// 默认情况下,popup在touchEnd事件中关闭;特别设置closeUntilUpEvent=true则可使该popup在touchEnd中才关闭。 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="popup"></param> | 
					
						
							|  |  |  |  |         /// <param name="target"></param> | 
					
						
							|  |  |  |  |         /// <param name="dir"></param> | 
					
						
							|  |  |  |  |         /// <param name="closeUntilUpEvent"></param> | 
					
						
							|  |  |  |  |         public void ShowPopup(GObject popup, GObject target, PopupDirection dir, bool closeUntilUpEvent) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_popupStack.Count > 0) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 int k = _popupStack.IndexOf(popup); | 
					
						
							|  |  |  |  |                 if (k != -1) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     for (int i = _popupStack.Count - 1; i >= k; i--) | 
					
						
							|  |  |  |  |                     { | 
					
						
							|  |  |  |  |                         int last = _popupStack.Count - 1; | 
					
						
							|  |  |  |  |                         GObject obj = _popupStack[last]; | 
					
						
							|  |  |  |  |                         ClosePopup(obj); | 
					
						
							|  |  |  |  |                         _popupStack.RemoveAt(last); | 
					
						
							|  |  |  |  |                         _specialPopups.Remove(obj); | 
					
						
							|  |  |  |  |                     } | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             _popupStack.Add(popup); | 
					
						
							|  |  |  |  |             if (closeUntilUpEvent) | 
					
						
							|  |  |  |  |                 _specialPopups.Add(popup); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (target != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 GObject p = target; | 
					
						
							|  |  |  |  |                 while (p != null) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     if (p.parent == this) | 
					
						
							|  |  |  |  |                     { | 
					
						
							|  |  |  |  |                         if (popup.sortingOrder < p.sortingOrder) | 
					
						
							|  |  |  |  |                         { | 
					
						
							|  |  |  |  |                             popup.sortingOrder = p.sortingOrder; | 
					
						
							|  |  |  |  |                         } | 
					
						
							|  |  |  |  |                         break; | 
					
						
							|  |  |  |  |                     } | 
					
						
							|  |  |  |  |                     p = p.parent; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             AddChild(popup); | 
					
						
							|  |  |  |  |             AdjustModalLayer(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if ((popup is Window) && target == null && dir == PopupDirection.Auto) | 
					
						
							|  |  |  |  |                 return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             Vector2 pos = GetPoupPosition(popup, target, dir); | 
					
						
							|  |  |  |  |             popup.xy = pos; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         [Obsolete] | 
					
						
							|  |  |  |  |         public Vector2 GetPoupPosition(GObject popup, GObject target, object downward) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             return GetPoupPosition(popup, target, | 
					
						
							|  |  |  |  |                 downward == null ? PopupDirection.Auto : ((bool)downward == true ? PopupDirection.Down : PopupDirection.Up)); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="popup"></param> | 
					
						
							|  |  |  |  |         /// <param name="target"></param> | 
					
						
							|  |  |  |  |         /// <param name="dir"></param> | 
					
						
							|  |  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |  |         public Vector2 GetPoupPosition(GObject popup, GObject target, PopupDirection dir) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             Vector2 pos; | 
					
						
							|  |  |  |  |             Vector2 size = Vector2.zero; | 
					
						
							|  |  |  |  |             if (target != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 pos = target.LocalToRoot(Vector2.zero, this); | 
					
						
							|  |  |  |  |                 size = target.LocalToRoot(target.size, this) - pos; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             else | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 pos = this.GlobalToLocal(Stage.inst.touchPosition); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             float xx, yy; | 
					
						
							|  |  |  |  |             xx = pos.x; | 
					
						
							|  |  |  |  |             if (xx + popup.width > this.width) | 
					
						
							|  |  |  |  |                 xx = xx + size.x - popup.width; | 
					
						
							|  |  |  |  |             yy = pos.y + size.y; | 
					
						
							|  |  |  |  |             if ((dir == PopupDirection.Auto && yy + popup.height > this.height) | 
					
						
							|  |  |  |  |                 || dir == PopupDirection.Up) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 yy = pos.y - popup.height - 1; | 
					
						
							|  |  |  |  |                 if (yy < 0) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     yy = 0; | 
					
						
							|  |  |  |  |                     xx += size.x / 2; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             return new Vector2(Mathf.RoundToInt(xx), Mathf.RoundToInt(yy)); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// If a popup is showing, then close it; otherwise, open it. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="popup"></param> | 
					
						
							|  |  |  |  |         public void TogglePopup(GObject popup) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             TogglePopup(popup, null, PopupDirection.Auto, false); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="popup"></param> | 
					
						
							|  |  |  |  |         /// <param name="target"></param> | 
					
						
							|  |  |  |  |         public void TogglePopup(GObject popup, GObject target) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             TogglePopup(popup, target, PopupDirection.Auto, false); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         [Obsolete] | 
					
						
							|  |  |  |  |         public void TogglePopup(GObject popup, GObject target, object downward) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             TogglePopup(popup, target, | 
					
						
							|  |  |  |  |                 downward == null ? PopupDirection.Auto : ((bool)downward == true ? PopupDirection.Down : PopupDirection.Up), | 
					
						
							|  |  |  |  |                 false); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="popup"></param> | 
					
						
							|  |  |  |  |         /// <param name="target"></param> | 
					
						
							|  |  |  |  |         /// <param name="dir"></param> | 
					
						
							|  |  |  |  |         public void TogglePopup(GObject popup, GObject target, PopupDirection dir) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             TogglePopup(popup, target, dir, false); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="popup"></param> | 
					
						
							|  |  |  |  |         /// <param name="target"></param> | 
					
						
							|  |  |  |  |         /// <param name="dir"></param> | 
					
						
							|  |  |  |  |         /// <param name="closeUntilUpEvent"></param> | 
					
						
							|  |  |  |  |         public void TogglePopup(GObject popup, GObject target, PopupDirection dir, bool closeUntilUpEvent) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_justClosedPopups.IndexOf(popup) != -1) | 
					
						
							|  |  |  |  |                 return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             ShowPopup(popup, target, dir, closeUntilUpEvent); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Close all popups. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void HidePopup() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             HidePopup(null); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Close a popup. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="popup"></param> | 
					
						
							|  |  |  |  |         public void HidePopup(GObject popup) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (popup != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 int k = _popupStack.IndexOf(popup); | 
					
						
							|  |  |  |  |                 if (k != -1) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     for (int i = _popupStack.Count - 1; i >= k; i--) | 
					
						
							|  |  |  |  |                     { | 
					
						
							|  |  |  |  |                         int last = _popupStack.Count - 1; | 
					
						
							|  |  |  |  |                         GObject obj = _popupStack[last]; | 
					
						
							|  |  |  |  |                         ClosePopup(obj); | 
					
						
							|  |  |  |  |                         _popupStack.RemoveAt(last); | 
					
						
							|  |  |  |  |                         _specialPopups.Remove(obj); | 
					
						
							|  |  |  |  |                     } | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             else | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 foreach (GObject obj in _popupStack) | 
					
						
							|  |  |  |  |                     ClosePopup(obj); | 
					
						
							|  |  |  |  |                 _popupStack.Clear(); | 
					
						
							|  |  |  |  |                 _specialPopups.Clear(); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool hasAnyPopup | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _popupStack.Count > 0; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         void ClosePopup(GObject target) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (target.parent != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (target is Window) | 
					
						
							|  |  |  |  |                     ((Window)target).Hide(); | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     RemoveChild(target); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="msg"></param> | 
					
						
							|  |  |  |  |         public void ShowTooltips(string msg) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             ShowTooltips(msg, 0.1f); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="msg"></param> | 
					
						
							|  |  |  |  |         /// <param name="delay"></param> | 
					
						
							|  |  |  |  |         public void ShowTooltips(string msg, float delay) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_defaultTooltipWin == null || _defaultTooltipWin.isDisposed) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 string resourceURL = UIConfig.tooltipsWin; | 
					
						
							|  |  |  |  |                 if (string.IsNullOrEmpty(resourceURL)) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     Debug.LogWarning("FairyGUI: UIConfig.tooltipsWin not defined"); | 
					
						
							|  |  |  |  |                     return; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 _defaultTooltipWin = UIPackage.CreateObjectFromURL(resourceURL); | 
					
						
							|  |  |  |  |                 _defaultTooltipWin.SetHome(this); | 
					
						
							|  |  |  |  |                 _defaultTooltipWin.touchable = false; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             _defaultTooltipWin.text = msg; | 
					
						
							|  |  |  |  |             ShowTooltipsWin(_defaultTooltipWin, delay); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="tooltipWin"></param> | 
					
						
							|  |  |  |  |         public void ShowTooltipsWin(GObject tooltipWin) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             ShowTooltipsWin(tooltipWin, 0.1f); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="tooltipWin"></param> | 
					
						
							|  |  |  |  |         /// <param name="delay"></param> | 
					
						
							|  |  |  |  |         public void ShowTooltipsWin(GObject tooltipWin, float delay) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             HideTooltips(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             _tooltipWin = tooltipWin; | 
					
						
							|  |  |  |  |             Timers.inst.Add(delay, 1, __showTooltipsWin); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         void __showTooltipsWin(object param) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_tooltipWin == null) | 
					
						
							|  |  |  |  |                 return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             float xx = Stage.inst.touchPosition.x + 10; | 
					
						
							|  |  |  |  |             float yy = Stage.inst.touchPosition.y + 20; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             Vector2 pt = this.GlobalToLocal(new Vector2(xx, yy)); | 
					
						
							|  |  |  |  |             xx = pt.x; | 
					
						
							|  |  |  |  |             yy = pt.y; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (xx + _tooltipWin.width > this.width) | 
					
						
							|  |  |  |  |                 xx = xx - _tooltipWin.width; | 
					
						
							|  |  |  |  |             if (yy + _tooltipWin.height > this.height) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 yy = yy - _tooltipWin.height - 1; | 
					
						
							|  |  |  |  |                 if (yy < 0) | 
					
						
							|  |  |  |  |                     yy = 0; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             _tooltipWin.x = Mathf.RoundToInt(xx); | 
					
						
							|  |  |  |  |             _tooltipWin.y = Mathf.RoundToInt(yy); | 
					
						
							|  |  |  |  |             AddChild(_tooltipWin); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void HideTooltips() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_tooltipWin != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_tooltipWin.parent != null) | 
					
						
							|  |  |  |  |                     RemoveChild(_tooltipWin); | 
					
						
							|  |  |  |  |                 _tooltipWin = null; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GObject focus | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 GObject obj = DisplayObjectToGObject(Stage.inst.focus); | 
					
						
							|  |  |  |  |                 if (obj != null && !IsAncestorOf(obj)) | 
					
						
							|  |  |  |  |                     return null; | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     return obj; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (value == null) | 
					
						
							|  |  |  |  |                     Stage.inst.focus = null; | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     Stage.inst.focus = value.displayObject; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         void __stageTouchBegin(EventContext context) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_tooltipWin != null) | 
					
						
							|  |  |  |  |                 HideTooltips(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             CheckPopups(true); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         void __stageTouchEnd(EventContext context) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             CheckPopups(false); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         void CheckPopups(bool touchBegin) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (touchBegin) | 
					
						
							|  |  |  |  |                 _justClosedPopups.Clear(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (_popupStack.Count > 0) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 DisplayObject mc = Stage.inst.touchTarget as DisplayObject; | 
					
						
							|  |  |  |  |                 bool handled = false; | 
					
						
							|  |  |  |  |                 while (mc != Stage.inst && mc != null) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     if (mc.gOwner != null) | 
					
						
							|  |  |  |  |                     { | 
					
						
							|  |  |  |  |                         int k = _popupStack.IndexOf(mc.gOwner); | 
					
						
							|  |  |  |  |                         if (k != -1) | 
					
						
							|  |  |  |  |                         { | 
					
						
							|  |  |  |  |                             for (int i = _popupStack.Count - 1; i > k; i--) | 
					
						
							|  |  |  |  |                             { | 
					
						
							|  |  |  |  |                                 int last = _popupStack.Count - 1; | 
					
						
							|  |  |  |  |                                 GObject popup = _popupStack[last]; | 
					
						
							|  |  |  |  |                                 if (touchBegin == _specialPopups.Contains(popup)) | 
					
						
							|  |  |  |  |                                     continue; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                                 ClosePopup(popup); | 
					
						
							|  |  |  |  |                                 _justClosedPopups.Add(popup); | 
					
						
							|  |  |  |  |                                 _popupStack.RemoveAt(last); | 
					
						
							|  |  |  |  |                                 _specialPopups.Remove(popup); | 
					
						
							|  |  |  |  |                             } | 
					
						
							|  |  |  |  |                             handled = true; | 
					
						
							|  |  |  |  |                             break; | 
					
						
							|  |  |  |  |                         } | 
					
						
							|  |  |  |  |                     } | 
					
						
							|  |  |  |  |                     mc = mc.parent; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 if (!handled) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     for (int i = _popupStack.Count - 1; i >= 0; i--) | 
					
						
							|  |  |  |  |                     { | 
					
						
							|  |  |  |  |                         GObject popup = _popupStack[i]; | 
					
						
							|  |  |  |  |                         if (touchBegin == _specialPopups.Contains(popup)) | 
					
						
							|  |  |  |  |                             continue; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                         ClosePopup(popup); | 
					
						
							|  |  |  |  |                         _justClosedPopups.Add(popup); | 
					
						
							|  |  |  |  |                         _popupStack.RemoveAt(i); | 
					
						
							|  |  |  |  |                         _specialPopups.Remove(popup); | 
					
						
							|  |  |  |  |                     } | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void EnableSound() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             Stage.inst.EnableSound(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void DisableSound() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             Stage.inst.DisableSound(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="clip"></param> | 
					
						
							|  |  |  |  |         /// <param name="volumeScale"></param> | 
					
						
							|  |  |  |  |         public void PlayOneShotSound(AudioClip clip, float volumeScale) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             Stage.inst.PlayOneShotSound(clip, volumeScale); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="clip"></param> | 
					
						
							|  |  |  |  |         public void PlayOneShotSound(AudioClip clip) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             Stage.inst.PlayOneShotSound(clip); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float soundVolume | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return Stage.inst.soundVolume; } | 
					
						
							|  |  |  |  |             set { Stage.inst.soundVolume = value; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } |