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			21 lines
		
	
	
		
			610 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			21 lines
		
	
	
		
			610 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | namespace Game | ||
|  | { | ||
|  |     // [UnitTitle("播放动画")] | ||
|  |     // [UnitSubtitle("NodePlayAnim")] | ||
|  |     // [UnitCategory("Game-Anim")] | ||
|  |     // public class NodePlayAnim : NodeDefault | ||
|  |     // { | ||
|  |     //     public ValueInput entity; | ||
|  |     //     public ValueInput owner; | ||
|  |     //     public ValueInput buffId; | ||
|  |     //     protected override void Def() | ||
|  |     //     { | ||
|  |     //         entity = ValueInput<int>("entity"); | ||
|  |     //     } | ||
|  |     //     protected override void Run(Flow flow) | ||
|  |     //     { | ||
|  |     //         var e = flow.GetValue<int>(entity); | ||
|  |     //         Util.AddBuff(e, o, b, t, c); | ||
|  |     //     } | ||
|  |     // } | ||
|  | } |