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			20 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			20 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using UnityEngine; | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     public static partial class UtilPhysics | ||
|  |     { | ||
|  |         public static readonly int LayerDefault = LayerMask.NameToLayer("Default"); | ||
|  |         public static readonly int LayerHit = LayerMask.NameToLayer("Hit"); | ||
|  |         public static readonly int LayerWall = LayerMask.NameToLayer("Wall"); | ||
|  |         public static readonly int LayerPlayer = LayerMask.NameToLayer("Player"); | ||
|  |         public static readonly int LayerMonster = LayerMask.NameToLayer("Monster"); | ||
|  |         public static readonly int LayerDodge = LayerMask.NameToLayer("Dodge"); | ||
|  |         public static readonly int LayerMaskDefault = 1 << LayerDefault; | ||
|  |         public static readonly int LayerMaskHit = 1 << LayerHit; | ||
|  |         public static readonly int LayerMaskWall = 1 << LayerWall; | ||
|  |         public static readonly int LayerMaskPlayer = 1 << LayerPlayer; | ||
|  |         public static readonly int LayerMaskMonster = 1 << LayerMonster; | ||
|  |         public static readonly int LayerMaskCharacter = LayerMaskPlayer | LayerMaskMonster; | ||
|  |     } | ||
|  | } |