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			65 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			65 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | public partial class GameEntity | ||
|  | { | ||
|  | 
 | ||
|  |     public BulletComponent bullet { get { return (BulletComponent)GetComponent(GameComponentsLookup.Bullet); } } | ||
|  |     public bool hasBullet { get { return HasComponent(GameComponentsLookup.Bullet); } } | ||
|  | 
 | ||
|  |     public void AddBullet(Game.EBpState newState, int newTarget, int newOwner, UnityEngine.Vector3 newCastDir, float newTimeLeft, UnityEngine.Vector3 newPositionPre, Game.BlueprintBasicData newData) | ||
|  |     { | ||
|  |         var index = GameComponentsLookup.Bullet; | ||
|  |         var component = (BulletComponent)CreateComponent(index, typeof(BulletComponent)); | ||
|  |         component.CastDir = newCastDir; | ||
|  |         AddComponent(index, component); | ||
|  |     } | ||
|  | 
 | ||
|  |     public void ReplaceBullet(Game.EBpState newState, int newTarget, int newOwner, UnityEngine.Vector3 newCastDir, float newTimeLeft, UnityEngine.Vector3 newPositionPre, Game.BlueprintBasicData newData) | ||
|  |     { | ||
|  |         var index = GameComponentsLookup.Bullet; | ||
|  |         var component = (BulletComponent)CreateComponent(index, typeof(BulletComponent)); | ||
|  |         component.CastDir = newCastDir; | ||
|  |         ReplaceComponent(index, component); | ||
|  |     } | ||
|  | 
 | ||
|  |     public void RemoveBullet() | ||
|  |     { | ||
|  |         RemoveComponent(GameComponentsLookup.Bullet); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | public sealed partial class GameMatcher | ||
|  | { | ||
|  | 
 | ||
|  |     static Entitas.IMatcher<GameEntity> _matcherBullet; | ||
|  | 
 | ||
|  |     public static Entitas.IMatcher<GameEntity> Bullet | ||
|  |     { | ||
|  |         get | ||
|  |         { | ||
|  |             if (_matcherBullet == null) | ||
|  |             { | ||
|  |                 var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Bullet); | ||
|  |                 matcher.componentNames = GameComponentsLookup.componentNames; | ||
|  |                 _matcherBullet = matcher; | ||
|  |             } | ||
|  | 
 | ||
|  |             return _matcherBullet; | ||
|  |         } | ||
|  |     } | ||
|  | } |