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			21 lines
		
	
	
		
			778 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			21 lines
		
	
	
		
			778 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using UnityEngine.Playables; | ||
|  | 
 | ||
|  | public class CancelMixerBehaviour : PlayableBehaviour | ||
|  | { | ||
|  |     // NOTE: This function is called at runtime and edit time.  Keep that in mind when setting the values of properties. | ||
|  |     public override void ProcessFrame(Playable playable, FrameData info, object playerData) | ||
|  |     { | ||
|  |         int inputCount = playable.GetInputCount (); | ||
|  | 
 | ||
|  |         for (int i = 0; i < inputCount; i++) | ||
|  |         { | ||
|  |             float inputWeight = playable.GetInputWeight(i); | ||
|  |             ScriptPlayable<CancelBehaviour> inputPlayable = (ScriptPlayable<CancelBehaviour>)playable.GetInput(i); | ||
|  |             CancelBehaviour input = inputPlayable.GetBehaviour (); | ||
|  |              | ||
|  |             // Use the above variables to process each frame of this playable. | ||
|  |              | ||
|  |         } | ||
|  |     } | ||
|  | } |