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25 lines
481 B
C#

2 years ago
using System;
using UnityEngine;
using UnityEngine.Playables;
[Serializable]
public class EffectInfo
{
public GameObject Effect;
public bool isAttach;
public bool isSpeedIgnore;
public bool isGround;
public Vector3 offset;
public float rotAdd;
public float rotAddRandom;
}
[Serializable]
public class EffectBehaviour : PlayableBehaviour
{
public EffectInfo[] EffectInfos;
public override void OnPlayableCreate(Playable playable)
{
}
}