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			50 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			50 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using System.Collections.Generic; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     public class PrefabManager : ManagerBase<PrefabManager> | ||
|  |     { | ||
|  |         private const string PrefabPathRoot = "Prefab/"; | ||
|  |         private Dictionary<string, GameObject> _goModuleDict = new Dictionary<string, GameObject>(); | ||
|  | 
 | ||
|  |         public PrefabManager() | ||
|  |         { | ||
|  |         } | ||
|  | 
 | ||
|  |         public override void OnCreate() | ||
|  |         { | ||
|  |         } | ||
|  | 
 | ||
|  |         public override void Update() | ||
|  |         { | ||
|  |         } | ||
|  | 
 | ||
|  |         public override void OnDestroy() | ||
|  |         { | ||
|  |         } | ||
|  | 
 | ||
|  |         public GameObject CreateGo(string path) | ||
|  |         { | ||
|  |             var pathReal = $"{PrefabPathRoot}{path}"; | ||
|  |             if (!_goModuleDict.ContainsKey(pathReal)) | ||
|  |             { | ||
|  |                 var res = Resources.Load<GameObject>(pathReal); | ||
|  |                 if (res is null) | ||
|  |                 { | ||
|  |                     Util.Print("prefab不存在:", pathReal); | ||
|  |                     return null; | ||
|  |                 } | ||
|  | 
 | ||
|  |                 _goModuleDict[pathReal] = res; | ||
|  |             } | ||
|  | 
 | ||
|  |             return Object.Instantiate(_goModuleDict[pathReal]); | ||
|  |         } | ||
|  | 
 | ||
|  |         public GameObject CreateGo(GameObject goModule) | ||
|  |         { | ||
|  |             return Object.Instantiate(goModule); | ||
|  |         } | ||
|  |     } | ||
|  | } |