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			26 lines
		
	
	
		
			734 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			26 lines
		
	
	
		
			734 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using Entitas; | ||
|  | using Game; | ||
|  | public class EntityCreateSystem : IExecuteSystem, IInitializeSystem | ||
|  | { | ||
|  |     private IGroup<GameEntity> _entities; | ||
|  |     public void Initialize() | ||
|  |     { | ||
|  |         _entities = Util.GetGroup(GameMatcher.ID); | ||
|  |     } | ||
|  |     public void Execute() | ||
|  |     { | ||
|  |         foreach (var entity in _entities) | ||
|  |         { | ||
|  |             if (entity.iD.Data.IsCreate) | ||
|  |             { | ||
|  |                 Util.CreateEntityReal(entity); | ||
|  |                 entity.iD.Data.IsCreate = false; | ||
|  |                 if (entity.iD.Data.CreateCallback != null) | ||
|  |                 { | ||
|  |                     entity.iD.Data.CreateCallback(entity); | ||
|  |                     entity.iD.Data.CreateCallback = null; | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | } |