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43 lines
1.3 KiB
C#

2 years ago
using UnityEngine;
using UnityEngine.Playables;
using Game;
public class AttackMixerBehaviour : PlayableBehaviour
{
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
{
SwitchPanel(playable, info, playerData);
DrawBox(playable, info, playerData);
}
private void SwitchPanel(Playable playable, FrameData info, object playerData)
{
}
private void DrawBox(Playable playable, FrameData info, object playerData)
{
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var trackBinding = playerData as GameObject;
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if (!trackBinding)
return;
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var trans = trackBinding.transform;
var inputCount = playable.GetInputCount();
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for (var i = 0; i < inputCount; i++)
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{
var inputPlayable = (ScriptPlayable<AttackBehaviour>)playable.GetInput(i);
var input = inputPlayable.GetBehaviour();
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var attackTimeClipTime = inputPlayable.GetTime();
var attackTimeClipTimeMax = inputPlayable.GetDuration();
if (attackTimeClipTime > 0 && attackTimeClipTime + 0.01f < attackTimeClipTimeMax)
{
var shape = input.ShapeNew;
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Util.DrawShape(input.ShapeNew, trans.position + shape.Offset, Vector3.right, Color.green);
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}
}
}
}