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23 lines
588 B
C#

2 years ago
using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[Serializable]
public class ThrowTurnClip : PlayableAsset, ITimelineClipAsset
{
public ThrowTurnBehaviour template = new ThrowTurnBehaviour ();
public ClipCaps clipCaps
{
get { return ClipCaps.None; }
}
public override Playable CreatePlayable (PlayableGraph graph, GameObject owner)
{
var playable = ScriptPlayable<ThrowTurnBehaviour>.Create (graph, template);
ThrowTurnBehaviour clone = playable.GetBehaviour ();
return playable;
}
}