You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
	
	
		
			
				
					
						
							|  |  |  |  | using UnityEngine; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | namespace Game | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     public class Driver : MonoBehaviour | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         void Start() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             // NetManager.Create(); | 
					
						
							|  |  |  |  |             SyncSolution.Sync(); | 
					
						
							|  |  |  |  |             GameManager.Create(); | 
					
						
							|  |  |  |  |             DontDestroyOnLoad(gameObject); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         void Update() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             // NetManager.instance.Update(); | 
					
						
							|  |  |  |  |             GameManager.Instance.Update(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |         void FixedUpdate() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             GameManager.Instance.FixedUpdate(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |         void LateUpdate() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             GameManager.Instance.LateUpdate(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |         private void OnDestroy() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             // NetManager.instance.OnDestroy(); | 
					
						
							|  |  |  |  |             GameManager.Instance.OnDestroy(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |         private void OnApplicationQuit() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             OnDestroy(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } |