|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | // <auto-generated> | 
					
						
							|  |  |  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     Changes to this file may cause incorrect behavior and will be lost if | 
					
						
							|  |  |  | //     the code is regenerated. | 
					
						
							|  |  |  | // </auto-generated> | 
					
						
							|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | public partial class GameEntity { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public HpComponent hp { get { return (HpComponent)GetComponent(GameComponentsLookup.Hp); } } | 
					
						
							|  |  |  |     public bool hasHp { get { return HasComponent(GameComponentsLookup.Hp); } } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public void AddHp(Game.MetaData<float> newHp, Game.MetaData<float> newHpMax, Game.MetaData<float> newShield, Game.MetaData<float> newShieldMax, Game.MetaData<float> newStun, Game.MetaData<float> newStunMax, Game.MetaData<bool> newIsDamaged, UnityEngine.Vector3 newLastDamageDir, Game.EHitLevel newLastDamageLevel, int newLastDmg, float newShieldRecoverTimeMax, float newShieldRecoverTime, float newShieldRecover, float newStunRecoverTimeMax, float newStunRecoverTime, float newStunRecover, float newDmgShowTime, bool newIsAlive, bool newIsDying, float newDyingTime) { | 
					
						
							|  |  |  |         var index = GameComponentsLookup.Hp; | 
					
						
							|  |  |  |         var component = (HpComponent)CreateComponent(index, typeof(HpComponent)); | 
					
						
							|  |  |  |         component.Hp = newHp; | 
					
						
							|  |  |  |         component.HpMax = newHpMax; | 
					
						
							|  |  |  |         component.Shield = newShield; | 
					
						
							|  |  |  |         component.ShieldMax = newShieldMax; | 
					
						
							|  |  |  |         component.Stun = newStun; | 
					
						
							|  |  |  |         component.StunMax = newStunMax; | 
					
						
							|  |  |  |         component.IsDamaged = newIsDamaged; | 
					
						
							|  |  |  |         component.LastDamageDir = newLastDamageDir; | 
					
						
							|  |  |  |         component.LastDamageLevel = newLastDamageLevel; | 
					
						
							|  |  |  |         component.LastDmg = newLastDmg; | 
					
						
							|  |  |  |         component.ShieldRecoverTimeMax = newShieldRecoverTimeMax; | 
					
						
							|  |  |  |         component.ShieldRecoverTime = newShieldRecoverTime; | 
					
						
							|  |  |  |         component.ShieldRecover = newShieldRecover; | 
					
						
							|  |  |  |         component.StunRecoverTimeMax = newStunRecoverTimeMax; | 
					
						
							|  |  |  |         component.StunRecoverTime = newStunRecoverTime; | 
					
						
							|  |  |  |         component.StunRecover = newStunRecover; | 
					
						
							|  |  |  |         component.DmgShowTime = newDmgShowTime; | 
					
						
							|  |  |  |         component.IsAlive = newIsAlive; | 
					
						
							|  |  |  |         component.IsDying = newIsDying; | 
					
						
							|  |  |  |         component.DyingTime = newDyingTime; | 
					
						
							|  |  |  |         AddComponent(index, component); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public void ReplaceHp(Game.MetaData<float> newHp, Game.MetaData<float> newHpMax, Game.MetaData<float> newShield, Game.MetaData<float> newShieldMax, Game.MetaData<float> newStun, Game.MetaData<float> newStunMax, Game.MetaData<bool> newIsDamaged, UnityEngine.Vector3 newLastDamageDir, Game.EHitLevel newLastDamageLevel, int newLastDmg, float newShieldRecoverTimeMax, float newShieldRecoverTime, float newShieldRecover, float newStunRecoverTimeMax, float newStunRecoverTime, float newStunRecover, float newDmgShowTime, bool newIsAlive, bool newIsDying, float newDyingTime) { | 
					
						
							|  |  |  |         var index = GameComponentsLookup.Hp; | 
					
						
							|  |  |  |         var component = (HpComponent)CreateComponent(index, typeof(HpComponent)); | 
					
						
							|  |  |  |         component.Hp = newHp; | 
					
						
							|  |  |  |         component.HpMax = newHpMax; | 
					
						
							|  |  |  |         component.Shield = newShield; | 
					
						
							|  |  |  |         component.ShieldMax = newShieldMax; | 
					
						
							|  |  |  |         component.Stun = newStun; | 
					
						
							|  |  |  |         component.StunMax = newStunMax; | 
					
						
							|  |  |  |         component.IsDamaged = newIsDamaged; | 
					
						
							|  |  |  |         component.LastDamageDir = newLastDamageDir; | 
					
						
							|  |  |  |         component.LastDamageLevel = newLastDamageLevel; | 
					
						
							|  |  |  |         component.LastDmg = newLastDmg; | 
					
						
							|  |  |  |         component.ShieldRecoverTimeMax = newShieldRecoverTimeMax; | 
					
						
							|  |  |  |         component.ShieldRecoverTime = newShieldRecoverTime; | 
					
						
							|  |  |  |         component.ShieldRecover = newShieldRecover; | 
					
						
							|  |  |  |         component.StunRecoverTimeMax = newStunRecoverTimeMax; | 
					
						
							|  |  |  |         component.StunRecoverTime = newStunRecoverTime; | 
					
						
							|  |  |  |         component.StunRecover = newStunRecover; | 
					
						
							|  |  |  |         component.DmgShowTime = newDmgShowTime; | 
					
						
							|  |  |  |         component.IsAlive = newIsAlive; | 
					
						
							|  |  |  |         component.IsDying = newIsDying; | 
					
						
							|  |  |  |         component.DyingTime = newDyingTime; | 
					
						
							|  |  |  |         ReplaceComponent(index, component); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public void RemoveHp() { | 
					
						
							|  |  |  |         RemoveComponent(GameComponentsLookup.Hp); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | // <auto-generated> | 
					
						
							|  |  |  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     Changes to this file may cause incorrect behavior and will be lost if | 
					
						
							|  |  |  | //     the code is regenerated. | 
					
						
							|  |  |  | // </auto-generated> | 
					
						
							|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | public sealed partial class GameMatcher { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static Entitas.IMatcher<GameEntity> _matcherHp; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public static Entitas.IMatcher<GameEntity> Hp { | 
					
						
							|  |  |  |         get { | 
					
						
							|  |  |  |             if (_matcherHp == null) { | 
					
						
							|  |  |  |                 var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Hp); | 
					
						
							|  |  |  |                 matcher.componentNames = GameComponentsLookup.componentNames; | 
					
						
							|  |  |  |                 _matcherHp = matcher; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             return _matcherHp; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |