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			18 lines
		
	
	
		
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			C#
		
	
		
		
			
		
	
	
			18 lines
		
	
	
		
			517 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using Entitas; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | [Game] | ||
|  | public class AnimationComponent : IComponent | ||
|  | { | ||
|  |     public Animator Animator; | ||
|  |     public AnimatorOverrideController AnimatorOverrideController; | ||
|  |     public bool IsTimelineAnother = false; | ||
|  |     public bool HitMsg = false; | ||
|  |     public bool MHitMsg = false; | ||
|  |     public bool LHitMsg = false; | ||
|  |     public bool StunHitMsg = false; | ||
|  |     public bool AirHitMsg = false; | ||
|  |     public bool ReboundMsg = false; | ||
|  |     public bool DieMsg = false; | ||
|  |     public bool ResetMsg = false; | ||
|  | } |