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			35 lines
		
	
	
		
			866 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			35 lines
		
	
	
		
			866 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using Game.Common; | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     public class PageLoading : UIPageBase<ViewLoading> | ||
|  |     { | ||
|  |         public PageLoading() | ||
|  |         { | ||
|  |         } | ||
|  |         protected override void OnCreate() | ||
|  |         { | ||
|  |             CreateUI(true); | ||
|  |             View.m_Progress.max = 1f; | ||
|  |         } | ||
|  |         protected override void OnDestroy() | ||
|  |         { | ||
|  |         } | ||
|  |         protected override void OnOpen() | ||
|  |         { | ||
|  |             EventManager.Instance.AddEvent<float>(EEvent.LoadingProgress, OnProgressChange); | ||
|  |         } | ||
|  |         protected override void OnClose() | ||
|  |         { | ||
|  |             EventManager.Instance.RemoveEvent<float>(EEvent.LoadingProgress, OnProgressChange); | ||
|  |         } | ||
|  |         public override void Update() | ||
|  |         { | ||
|  | 
 | ||
|  |         } | ||
|  |         private void OnProgressChange(float param) | ||
|  |         { | ||
|  |             View.m_Progress.value = param; | ||
|  |         } | ||
|  |     } | ||
|  | } |