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			31 lines
		
	
	
		
			725 B
		
	
	
	
		
			Plaintext
		
	
		
		
			
		
	
	
			31 lines
		
	
	
		
			725 B
		
	
	
	
		
			Plaintext
		
	
| 
											2 years ago
										 | Shader "Custome/Level" { | ||
|  |     Properties { | ||
|  |         _MainTex ("Base (RGB)", 2D) = "white" {} | ||
|  |     } | ||
|  |     SubShader { | ||
|  |         Tags { "RenderType"="Opaque" } | ||
|  |         LOD 150 | ||
|  | 
 | ||
|  |         CGPROGRAM | ||
|  |         #pragma surface surf Lambert noforwardadd | ||
|  | 
 | ||
|  |         sampler2D _MainTex; | ||
|  | 
 | ||
|  |         struct Input { | ||
|  |             float2 uv_MainTex; | ||
|  |         }; | ||
|  | 
 | ||
|  |         void surf (Input IN, inout SurfaceOutput o) { | ||
|  |             fixed4 c = tex2D(_MainTex, IN.uv_MainTex); | ||
|  |             fixed3 col = c.rgb; | ||
|  |             if (col.r>0.9 && col.g>0.9 && col.b>0.9){ | ||
|  |                 o.Emission = col; | ||
|  |             } | ||
|  |             o.Albedo = col; | ||
|  |             o.Alpha = c.a; | ||
|  |         } | ||
|  |         ENDCG | ||
|  |     } | ||
|  | 
 | ||
|  |     Fallback "Mobile/VertexLit" | ||
|  | } |