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			115 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			115 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using Game.Battle; | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     public class PageBlessList : UIPageBase<ViewBlessList> | ||
|  |     { | ||
|  |         private bool _isShowSub = false; | ||
|  |         public PageBlessList() | ||
|  |         { | ||
|  |         } | ||
|  |         protected override void OnCreate() | ||
|  |         { | ||
|  |             CreateUI(false); | ||
|  |         } | ||
|  |         protected override void OnDestroy() | ||
|  |         { | ||
|  |         } | ||
|  |         protected override void OnOpen() | ||
|  |         { | ||
|  |             OnOpen(false); | ||
|  |         } | ||
|  |         protected override void OnOpen(params object[] values) | ||
|  |         { | ||
|  |             _isShowSub = false; | ||
|  |             if (values.Length > 0 && (bool)values[0]) | ||
|  |             { | ||
|  |                 _isShowSub = true; | ||
|  |             } | ||
|  |             var uiBless = View.m_UI_Bless; | ||
|  |             uiBless.m_c1.selectedIndex = _isShowSub ? 1 : 0; | ||
|  |         } | ||
|  |         protected override void OnClose() | ||
|  |         { | ||
|  |         } | ||
|  |         protected override void OnCreateBind() | ||
|  |         { | ||
|  |             var master = Util.GetMaster(); | ||
|  |             BindMainBless(master);      //绑定主要祝福 | ||
|  |             BindSubBlessNum(master);    //绑定次要祝福数量 | ||
|  |             if (_isShowSub) | ||
|  |             { | ||
|  |                 BindSubBless(master);   //绑定次要祝福 | ||
|  |             } | ||
|  |         } | ||
|  |         public override void Update() | ||
|  |         { | ||
|  | 
 | ||
|  |         } | ||
|  |         private void BindMainBless(GameEntity entity) | ||
|  |         { | ||
|  |             var bag = entity.bag; | ||
|  |             var uiBless = View.m_UI_Bless; | ||
|  |             // BindData(bag.mainBless, (_, now) => | ||
|  |             // { | ||
|  |             //     var blessList = uiBless.m_blessList; | ||
|  |             //     blessList.RemoveChildrenToPool(); | ||
|  |             //     for (int i = (int)ESKillPerformance.Light; i < (int)ESKillPerformance.Max; i++) | ||
|  |             //     { | ||
|  |             //         var obj = blessList.AddItemFromPool() as Viewc_BlessItem; | ||
|  |             //         var key = (ESKillPerformance)i; | ||
|  |             //         var exsist = now.ContainsKey(key); | ||
|  |             //         obj.m_c2.selectedIndex = exsist ? 1 : 0; | ||
|  |             //         obj.m_c4.selectedIndex = 0; | ||
|  |             //         if (exsist) | ||
|  |             //         { | ||
|  |             //             var cfg = Util.GetBlessConfig(now[key]); | ||
|  |             //             obj.m_c1.selectedIndex = (int)cfg.Bless.Element; | ||
|  |             //             var texture = Texture(cfg.Bless.Icon); | ||
|  |             //             obj.m_blessIcon.texture = texture; | ||
|  |             //             obj.m_blessIconBack.texture = texture; | ||
|  |             //         } | ||
|  |             //         else | ||
|  |             //         { | ||
|  |             //             obj.m_c1.selectedIndex = 0; | ||
|  |             //             obj.m_c3.selectedIndex = i; | ||
|  |             //         } | ||
|  |             //     } | ||
|  |             // }); | ||
|  |         } | ||
|  |         private void BindSubBlessNum(GameEntity entity) | ||
|  |         { | ||
|  |             var bag = entity.bag; | ||
|  |             var uiBless = View.m_UI_Bless; | ||
|  |             BindData(bag.AllBless, (_, now) => | ||
|  |             { | ||
|  |                 var subBlessNum = Util.GetSubBlessNum(entity); | ||
|  |                 uiBless.m_subBlessNum.text = $"+{subBlessNum}"; | ||
|  |             }); | ||
|  |         } | ||
|  |         private void BindSubBless(GameEntity entity) | ||
|  |         { | ||
|  |             var bag = entity.bag; | ||
|  |             var uiBless = View.m_UI_Bless; | ||
|  |             BindData(bag.AllBless, (_, now) => | ||
|  |             { | ||
|  |                 var blessList = uiBless.m_blessListSub; | ||
|  |                 blessList.RemoveChildrenToPool(); | ||
|  |                 var count = 0; | ||
|  |                 foreach (var item in now) | ||
|  |                 { | ||
|  |                     var cfg = Util.GetBlessConfig(item.Key); | ||
|  |                     var obj = blessList.AddItemFromPool() as Viewc_BlessItem; | ||
|  |                     var texture = Texture(cfg.Bless.Icon); | ||
|  |                     obj.m_blessIcon.texture = texture; | ||
|  |                     obj.m_blessIconBack.texture = texture; | ||
|  |                     obj.m_c4.selectedIndex = (int)(count / 5) % 2 == 0 ? 0 : 1; | ||
|  |                     count++; | ||
|  |                 } | ||
|  |             }); | ||
|  |         } | ||
|  |         protected override void OnInput(PPlayerInput context) | ||
|  |         { | ||
|  |         } | ||
|  |     } | ||
|  | } |