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							|  |  |  |  | using System.Collections.Generic; | 
					
						
							|  |  |  |  | using UnityEngine; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | namespace AsepriteImporter.Settings | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     [System.Serializable] | 
					
						
							|  |  |  |  |     public class AseFileAnimationSettings | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public AseFileAnimationSettings() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public AseFileAnimationSettings(string name) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             animationName = name; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         [SerializeField] public string animationName; | 
					
						
							|  |  |  |  |         [SerializeField] public bool loopTime = true; | 
					
						
							|  |  |  |  |         [SerializeField] public string about; | 
					
						
							|  |  |  |  |         [SerializeField] public Sprite[] sprites; | 
					
						
							|  |  |  |  |         [SerializeField] public int[] frameNumbers; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public override string ToString() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             return animationName; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public bool HasInvalidSprites | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 foreach (Sprite sprite in sprites) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     if (sprite == null) | 
					
						
							|  |  |  |  |                         return true; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 return false; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } |