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			C#
		
	
		
		
			
		
	
	
			23 lines
		
	
	
		
			603 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using System; | ||
|  | using UnityEngine; | ||
|  | using UnityEngine.Playables; | ||
|  | using UnityEngine.Timeline; | ||
|  | 
 | ||
|  | [Serializable] | ||
|  | public class FollowTargetClip : PlayableAsset, ITimelineClipAsset | ||
|  | { | ||
|  |     public FollowTargetBehaviour template = new FollowTargetBehaviour (); | ||
|  | 
 | ||
|  |     public ClipCaps clipCaps | ||
|  |     { | ||
|  |         get { return ClipCaps.None; } | ||
|  |     } | ||
|  | 
 | ||
|  |     public override Playable CreatePlayable (PlayableGraph graph, GameObject owner) | ||
|  |     { | ||
|  |         var playable = ScriptPlayable<FollowTargetBehaviour>.Create (graph, template); | ||
|  |         FollowTargetBehaviour clone = playable.GetBehaviour (); | ||
|  |         return playable; | ||
|  |     } | ||
|  | } |