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			19 lines
		
	
	
		
			604 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			19 lines
		
	
	
		
			604 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | // using UnityEditor; | ||
|  | // using UnityEngine; | ||
|  | // | ||
|  | // [CustomPropertyDrawer(typeof(AttackBehaviour))] | ||
|  | // public class AttackDrawer : PropertyDrawer | ||
|  | // { | ||
|  | //     public override float GetPropertyHeight (SerializedProperty property, GUIContent label) | ||
|  | //     { | ||
|  | //         int fieldCount = 0; | ||
|  | //         return fieldCount * EditorGUIUtility.singleLineHeight; | ||
|  | //     } | ||
|  | // | ||
|  | //     public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) | ||
|  | //     { | ||
|  | // | ||
|  | //         Rect singleFieldRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight); | ||
|  | //     } | ||
|  | // } |