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			31 lines
		
	
	
		
			700 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			31 lines
		
	
	
		
			700 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using UnityEngine; | ||
|  | using UnityEngine.Timeline; | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     public class ClipThrowTurn : TimelineClipBase | ||
|  |     { | ||
|  |         private ThrowTurnClip _mRealAsset; | ||
|  |         private GameEntity target; | ||
|  | 
 | ||
|  |         public override void OnEnter() | ||
|  |         { | ||
|  |             _mRealAsset = Asset as ThrowTurnClip; | ||
|  |             target = Util.GetEntity(Owner.skill.ThrowTarget); | ||
|  |         } | ||
|  | 
 | ||
|  |         public override void OnStay() | ||
|  |         { | ||
|  |             var isRight = _mRealAsset.template.isRight; | ||
|  |             if (!Owner.move.IsRight) | ||
|  |             { | ||
|  |                 isRight = !isRight; | ||
|  |             } | ||
|  |             Util.EntityTurn(target, isRight); | ||
|  |         } | ||
|  | 
 | ||
|  |         public override void OnLeave() | ||
|  |         { | ||
|  |         } | ||
|  |     } | ||
|  | } |