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							|  |  |  |  | using System; | 
					
						
							|  |  |  |  | using System.Collections.Generic; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | namespace FairyGUI | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     /// <summary> | 
					
						
							|  |  |  |  |     ///  | 
					
						
							|  |  |  |  |     /// </summary> | 
					
						
							|  |  |  |  |     public interface IEventDispatcher | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         void AddEventListener(string strType, EventCallback0 callback); | 
					
						
							|  |  |  |  |         void AddEventListener(string strType, EventCallback1 callback); | 
					
						
							|  |  |  |  |         void RemoveEventListener(string strType, EventCallback0 callback); | 
					
						
							|  |  |  |  |         void RemoveEventListener(string strType, EventCallback1 callback); | 
					
						
							|  |  |  |  |         bool DispatchEvent(EventContext context); | 
					
						
							|  |  |  |  |         bool DispatchEvent(string strType); | 
					
						
							|  |  |  |  |         bool DispatchEvent(string strType, object data); | 
					
						
							|  |  |  |  |         bool DispatchEvent(string strType, object data, object initiator); | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } |