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18 lines
454 B
C#
18 lines
454 B
C#
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2 years ago
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namespace Game
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{
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public class ClipBuffAttack : TimelineClipBase
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{
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private BuffAttackClip _mRealAsset;
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public override void OnEnter()
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{
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_mRealAsset = Asset as BuffAttackClip;
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UtilBuff.BuffEffectAll(Owner.ID(), EBuffEffectTimingType.BeAttackHeavy);
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}
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public override void OnStay()
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{
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}
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public override void OnLeave()
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{
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}
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}
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}
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