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24 lines
553 B
C#
24 lines
553 B
C#
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2 years ago
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namespace Game
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{
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public enum ECastShadowType
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{
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Player,
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Monster,
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DeadBody,
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}
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public class ClipCastShadow : TimelineClipBase
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{
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private CastShadowClip _mRealAsset;
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public override void OnEnter()
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{
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_mRealAsset = Asset as CastShadowClip;
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}
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public override void OnStay()
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{
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Owner.CastShadow(castShadowType: _mRealAsset.template.castShadowType);
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}
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public override void OnLeave()
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{
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}
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}
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}
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