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21 lines
567 B
C#

2 years ago
namespace Game
{
public class ClipDodge : TimelineClipBase
{
private DodgeClip _mRealAsset;
private int _mLayerBefore;
public override void OnEnter()
{
_mRealAsset = Asset as DodgeClip;
_mLayerBefore = Util.GetEntityLayer(Owner);
Util.SetEntityLayer(Owner, UtilPhysics.LayerDodge);
}
public override void OnStay()
{
}
public override void OnLeave()
{
Util.SetEntityLayer(Owner, _mLayerBefore);
}
}
}