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45 lines
977 B
C#

2 years ago
using System.Collections.Generic;
using Articy.Unity;
namespace Game
{
public struct PEntityMoveInput
{
public int EntityID;
public EMoveCommand Command;
public EMoveCommandType CommandType;
}
public struct PPlayerInput
{
public EFunctionKey Key;
public EKeyActionType Action;
}
public struct PEntityAlive
{
public int Entity;
public bool IsAlive;
}
public struct PEntityHit
{
public int Entity;
public int Target;
public int Dmg;
public bool IsSkill;
}
public struct PEntityHitText
{
public int Target;
public string Text;
public int BuffColor;
}
public struct PDialog
{
public string Name;
public string Content;
public ArticyObject Pic;
}
public struct PDialogChoice
{
public List<string> Choices;
}
}