|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | // <auto-generated> | 
					
						
							|  |  |  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     Changes to this file may cause incorrect behavior and will be lost if | 
					
						
							|  |  |  | //     the code is regenerated. | 
					
						
							|  |  |  | // </auto-generated> | 
					
						
							|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | public partial class GameEntity { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public AnimationComponent animation { get { return (AnimationComponent)GetComponent(GameComponentsLookup.Animation); } } | 
					
						
							|  |  |  |     public bool hasAnimation { get { return HasComponent(GameComponentsLookup.Animation); } } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public void AddAnimation(UnityEngine.Animator newAnimator, UnityEngine.AnimatorOverrideController newAnimatorOverrideController, bool newIsTimelineAnother, bool newHitMsg, bool newMHitMsg, bool newLHitMsg, bool newStunHitMsg, bool newAirHitMsg, bool newReboundMsg, bool newDieMsg, bool newResetMsg) { | 
					
						
							|  |  |  |         var index = GameComponentsLookup.Animation; | 
					
						
							|  |  |  |         var component = (AnimationComponent)CreateComponent(index, typeof(AnimationComponent)); | 
					
						
							|  |  |  |         component.Animator = newAnimator; | 
					
						
							|  |  |  |         component.AnimatorOverrideController = newAnimatorOverrideController; | 
					
						
							|  |  |  |         component.IsTimelineAnother = newIsTimelineAnother; | 
					
						
							|  |  |  |         component.HitMsg = newHitMsg; | 
					
						
							|  |  |  |         component.MHitMsg = newMHitMsg; | 
					
						
							|  |  |  |         component.LHitMsg = newLHitMsg; | 
					
						
							|  |  |  |         component.StunHitMsg = newStunHitMsg; | 
					
						
							|  |  |  |         component.AirHitMsg = newAirHitMsg; | 
					
						
							|  |  |  |         component.ReboundMsg = newReboundMsg; | 
					
						
							|  |  |  |         component.DieMsg = newDieMsg; | 
					
						
							|  |  |  |         component.ResetMsg = newResetMsg; | 
					
						
							|  |  |  |         AddComponent(index, component); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public void ReplaceAnimation(UnityEngine.Animator newAnimator, UnityEngine.AnimatorOverrideController newAnimatorOverrideController, bool newIsTimelineAnother, bool newHitMsg, bool newMHitMsg, bool newLHitMsg, bool newStunHitMsg, bool newAirHitMsg, bool newReboundMsg, bool newDieMsg, bool newResetMsg) { | 
					
						
							|  |  |  |         var index = GameComponentsLookup.Animation; | 
					
						
							|  |  |  |         var component = (AnimationComponent)CreateComponent(index, typeof(AnimationComponent)); | 
					
						
							|  |  |  |         component.Animator = newAnimator; | 
					
						
							|  |  |  |         component.AnimatorOverrideController = newAnimatorOverrideController; | 
					
						
							|  |  |  |         component.IsTimelineAnother = newIsTimelineAnother; | 
					
						
							|  |  |  |         component.HitMsg = newHitMsg; | 
					
						
							|  |  |  |         component.MHitMsg = newMHitMsg; | 
					
						
							|  |  |  |         component.LHitMsg = newLHitMsg; | 
					
						
							|  |  |  |         component.StunHitMsg = newStunHitMsg; | 
					
						
							|  |  |  |         component.AirHitMsg = newAirHitMsg; | 
					
						
							|  |  |  |         component.ReboundMsg = newReboundMsg; | 
					
						
							|  |  |  |         component.DieMsg = newDieMsg; | 
					
						
							|  |  |  |         component.ResetMsg = newResetMsg; | 
					
						
							|  |  |  |         ReplaceComponent(index, component); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public void RemoveAnimation() { | 
					
						
							|  |  |  |         RemoveComponent(GameComponentsLookup.Animation); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | // <auto-generated> | 
					
						
							|  |  |  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     Changes to this file may cause incorrect behavior and will be lost if | 
					
						
							|  |  |  | //     the code is regenerated. | 
					
						
							|  |  |  | // </auto-generated> | 
					
						
							|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | public sealed partial class GameMatcher { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static Entitas.IMatcher<GameEntity> _matcherAnimation; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public static Entitas.IMatcher<GameEntity> Animation { | 
					
						
							|  |  |  |         get { | 
					
						
							|  |  |  |             if (_matcherAnimation == null) { | 
					
						
							|  |  |  |                 var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Animation); | 
					
						
							|  |  |  |                 matcher.componentNames = GameComponentsLookup.componentNames; | 
					
						
							|  |  |  |                 _matcherAnimation = matcher; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             return _matcherAnimation; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |