You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
	
	
		
			
				
					
						
							|  |  |  | using UnityEngine; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | namespace Game | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     public abstract partial class Util | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         //返回角度值(-180,180],(1,0,0)为0 | 
					
						
							|  |  |  |         //只关注y=0平面的向量 | 
					
						
							|  |  |  |         public static float Vec3ToRot(Vector3 vector) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             var rot = Quaternion.FromToRotation(vector, Vector3.right); | 
					
						
							|  |  |  |             return rot.eulerAngles.y; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         public static Vector3 IgnoreY(Vector3 vector) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             return new Vector3(vector.x, 0, vector.z); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         public static Quaternion Rot2Quaternion(float rot) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             return Quaternion.AngleAxis(rot, Vector3.forward); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         /// <summary> | 
					
						
							|  |  |  |         /// 角度转弧度 | 
					
						
							|  |  |  |         /// </summary> | 
					
						
							|  |  |  |         /// <param name="rot"></param> | 
					
						
							|  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |         public static float ToRadian(float rot) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             return rot * Mathf.PI / 180f; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         /// <summary> | 
					
						
							|  |  |  |         /// 弧度转角度 | 
					
						
							|  |  |  |         /// </summary> | 
					
						
							|  |  |  |         /// <param name="rot"></param> | 
					
						
							|  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |         public static float ToAngle(float rot) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             return rot * 180f / Mathf.PI; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |