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							|  |  |  | using UnityEngine; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | namespace Game | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     public enum EFunctionKey | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         None, | 
					
						
							|  |  |  |         Up, | 
					
						
							|  |  |  |         Down, | 
					
						
							|  |  |  |         Left, | 
					
						
							|  |  |  |         Right, | 
					
						
							|  |  |  |         RightUp, | 
					
						
							|  |  |  |         RightDown, | 
					
						
							|  |  |  |         RightLeft, | 
					
						
							|  |  |  |         RightRight, | 
					
						
							|  |  |  |         Jump, | 
					
						
							|  |  |  |         Flash, | 
					
						
							|  |  |  |         LightAttack, | 
					
						
							|  |  |  |         HeavyAttack, | 
					
						
							|  |  |  |         Lock, | 
					
						
							|  |  |  |         Interact, | 
					
						
							|  |  |  |         Menu, | 
					
						
							|  |  |  |         Enter, | 
					
						
							|  |  |  |         Map, | 
					
						
							|  |  |  |         Bag, | 
					
						
							|  |  |  |         Refresh, | 
					
						
							|  |  |  |         Weapon0, | 
					
						
							|  |  |  |         Weapon1, | 
					
						
							|  |  |  |         Weapon2, | 
					
						
							|  |  |  |         Weapon3, | 
					
						
							|  |  |  |         WeaponPre, | 
					
						
							|  |  |  |         WeaponNext, | 
					
						
							|  |  |  |         Test1, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public enum EKeyActionType | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         Click, | 
					
						
							|  |  |  |         Press, | 
					
						
							|  |  |  |         Release, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public enum EMoveCommand | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         Stop, | 
					
						
							|  |  |  |         Left, | 
					
						
							|  |  |  |         Right, | 
					
						
							|  |  |  |         Up, | 
					
						
							|  |  |  |         Down, | 
					
						
							|  |  |  |         UpLeft, | 
					
						
							|  |  |  |         UpRight, | 
					
						
							|  |  |  |         DownLeft, | 
					
						
							|  |  |  |         DownRight, | 
					
						
							|  |  |  |         Jump, | 
					
						
							|  |  |  |         JumpRelease, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public enum EMoveCommandType | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         Stop, | 
					
						
							|  |  |  |         Move, | 
					
						
							|  |  |  |         FunctionKey, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public enum EJumpState | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         OnGround, | 
					
						
							|  |  |  |         LeavingGround, | 
					
						
							|  |  |  |         InAir, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public enum EMovestepType | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         None, | 
					
						
							|  |  |  |         AddForce, | 
					
						
							|  |  |  |         SetSpeed, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public enum ESKillPerformance | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         None, | 
					
						
							|  |  |  |         Light, | 
					
						
							|  |  |  |         Heavy, | 
					
						
							|  |  |  |         Floating, | 
					
						
							|  |  |  |         Rush, | 
					
						
							|  |  |  |         Remote, | 
					
						
							|  |  |  |         Max, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public enum EComboStance | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         Idle, | 
					
						
							|  |  |  |         Ground1, | 
					
						
							|  |  |  |         Ground2, | 
					
						
							|  |  |  |         Ground3, | 
					
						
							|  |  |  |         Ground4, | 
					
						
							|  |  |  |         Ground5, | 
					
						
							|  |  |  |         Ground6, | 
					
						
							|  |  |  |         Ground7, | 
					
						
							|  |  |  |         AirIdle = 10, | 
					
						
							|  |  |  |         Air1, | 
					
						
							|  |  |  |         Air2, | 
					
						
							|  |  |  |         Air3, | 
					
						
							|  |  |  |         None = 99, | 
					
						
							|  |  |  |         Any = 100, | 
					
						
							|  |  |  |         Cache = 101, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public enum EComboTriggerType | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         LightAttack, | 
					
						
							|  |  |  |         HeavyAttack, | 
					
						
							|  |  |  |         LightAttackRelease, | 
					
						
							|  |  |  |         HeavyAttackRelease, | 
					
						
							|  |  |  |         Flash, | 
					
						
							|  |  |  |         Jump, | 
					
						
							|  |  |  |         None, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public enum EWeaponChangeType | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         Set0, | 
					
						
							|  |  |  |         Set1, | 
					
						
							|  |  |  |         Set2, | 
					
						
							|  |  |  |         Set3, | 
					
						
							|  |  |  |         SetPre, | 
					
						
							|  |  |  |         SetNext, | 
					
						
							|  |  |  |         None, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public enum EHitLevel | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         None, //无 | 
					
						
							|  |  |  |         Block, //格挡 | 
					
						
							|  |  |  |         Stagger1, //硬直-小 | 
					
						
							|  |  |  |         Stagger2, //硬直-中 | 
					
						
							|  |  |  |         Stagger3, //硬直-大 | 
					
						
							|  |  |  |         Flowing, //浮空 | 
					
						
							|  |  |  |         ShieldBreak, //破盾 | 
					
						
							|  |  |  |         Stun, //击晕 | 
					
						
							|  |  |  |         Kill, //击杀 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public enum EState | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         Enter, | 
					
						
							|  |  |  |         Update, | 
					
						
							|  |  |  |         Leave, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public enum EHitType | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         Slash, | 
					
						
							|  |  |  |         Blunt, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public enum EHitOrderType | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         Center, | 
					
						
							|  |  |  |         Forward, | 
					
						
							|  |  |  |         Backward, | 
					
						
							|  |  |  |         Clockwise, | 
					
						
							|  |  |  |         CounterClockwise, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     public enum EHitDirType | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         Center, | 
					
						
							|  |  |  |         Forward, | 
					
						
							|  |  |  |         Backward, | 
					
						
							|  |  |  |         Clockwise, | 
					
						
							|  |  |  |         CounterClockwise, | 
					
						
							|  |  |  |         CenterForward, | 
					
						
							|  |  |  |         ClockwiseForward, | 
					
						
							|  |  |  |         CounterClockwiseForward, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |