|  |  |  |  | using System; | 
					
						
							|  |  |  |  | using System.Collections.Generic; | 
					
						
							|  |  |  |  | using UnityEngine; | 
					
						
							|  |  |  |  | using FairyGUI.Utils; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | namespace FairyGUI | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     /// <summary> | 
					
						
							|  |  |  |  |     /// GComboBox class. | 
					
						
							|  |  |  |  |     /// </summary> | 
					
						
							|  |  |  |  |     public class GComboBox : GComponent | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Visible item count of the drop down list. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public int visibleItemCount; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GComponent dropdown; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         protected GObject _titleObject; | 
					
						
							|  |  |  |  |         protected GObject _iconObject; | 
					
						
							|  |  |  |  |         protected GList _list; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         protected List<string> _items; | 
					
						
							|  |  |  |  |         protected List<string> _icons; | 
					
						
							|  |  |  |  |         protected List<string> _values; | 
					
						
							|  |  |  |  |         protected PopupDirection _popupDirection; | 
					
						
							|  |  |  |  |         protected Controller _selectionController; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         bool _itemsUpdated; | 
					
						
							|  |  |  |  |         int _selectedIndex; | 
					
						
							|  |  |  |  |         Controller _buttonController; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         bool _down; | 
					
						
							|  |  |  |  |         bool _over; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         EventListener _onChanged; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public GComboBox() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             visibleItemCount = UIConfig.defaultComboBoxVisibleItemCount; | 
					
						
							|  |  |  |  |             _itemsUpdated = true; | 
					
						
							|  |  |  |  |             _selectedIndex = -1; | 
					
						
							|  |  |  |  |             _items = new List<string>(); | 
					
						
							|  |  |  |  |             _values = new List<string>(); | 
					
						
							|  |  |  |  |             _popupDirection = PopupDirection.Auto; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Dispatched when selection was changed. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onChanged | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onChanged ?? (_onChanged = new EventListener(this, "onChanged")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Icon of the combobox. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         override public string icon | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_iconObject != null) | 
					
						
							|  |  |  |  |                     return _iconObject.icon; | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     return null; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_iconObject != null) | 
					
						
							|  |  |  |  |                     _iconObject.icon = value; | 
					
						
							|  |  |  |  |                 UpdateGear(7); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Title of the combobox. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public string title | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_titleObject != null) | 
					
						
							|  |  |  |  |                     return _titleObject.text; | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     return null; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_titleObject != null) | 
					
						
							|  |  |  |  |                     _titleObject.text = value; | 
					
						
							|  |  |  |  |                 UpdateGear(6); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Same of the title. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         override public string text | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this.title; } | 
					
						
							|  |  |  |  |             set { this.title = value; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Text color | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Color titleColor | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 GTextField tf = GetTextField(); | 
					
						
							|  |  |  |  |                 if (tf != null) | 
					
						
							|  |  |  |  |                     return tf.color; | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     return Color.black; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 GTextField tf = GetTextField(); | 
					
						
							|  |  |  |  |                 if (tf != null) | 
					
						
							|  |  |  |  |                     tf.color = value; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public int titleFontSize | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 GTextField tf = GetTextField(); | 
					
						
							|  |  |  |  |                 if (tf != null) | 
					
						
							|  |  |  |  |                     return tf.textFormat.size; | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     return 0; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 GTextField tf = GetTextField(); | 
					
						
							|  |  |  |  |                 if (tf != null) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     TextFormat format = tf.textFormat; | 
					
						
							|  |  |  |  |                     format.size = value; | 
					
						
							|  |  |  |  |                     tf.textFormat = format; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Items to build up drop down list. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public string[] items | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _items.ToArray(); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _items.Clear(); | 
					
						
							|  |  |  |  |                 if (value != null) | 
					
						
							|  |  |  |  |                     _items.AddRange(value); | 
					
						
							|  |  |  |  |                 ApplyListChange(); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public string[] icons | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _icons != null ? _icons.ToArray() : null; } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 this.iconList.Clear(); | 
					
						
							|  |  |  |  |                 if (value != null) | 
					
						
							|  |  |  |  |                     _icons.AddRange(value); | 
					
						
							|  |  |  |  |                 ApplyListChange(); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Values, should be same size of the items.  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public string[] values | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _values.ToArray(); } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _values.Clear(); | 
					
						
							|  |  |  |  |                 if (value != null) | 
					
						
							|  |  |  |  |                     _values.AddRange(value); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public List<string> itemList | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _items; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public List<string> valueList | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _values; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public List<string> iconList | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _icons ?? (_icons = new List<string>()); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Call this method after you made changes on itemList or iconList | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void ApplyListChange() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_items.Count > 0) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_selectedIndex >= _items.Count) | 
					
						
							|  |  |  |  |                     _selectedIndex = _items.Count - 1; | 
					
						
							|  |  |  |  |                 else if (_selectedIndex == -1) | 
					
						
							|  |  |  |  |                     _selectedIndex = 0; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 this.text = _items[_selectedIndex]; | 
					
						
							|  |  |  |  |                 if (_icons != null && _selectedIndex < _icons.Count) | 
					
						
							|  |  |  |  |                     this.icon = _icons[_selectedIndex]; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             else | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 this.text = string.Empty; | 
					
						
							|  |  |  |  |                 if (_icons != null) | 
					
						
							|  |  |  |  |                     this.icon = null; | 
					
						
							|  |  |  |  |                 _selectedIndex = -1; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             _itemsUpdated = true; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Selected index. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public int selectedIndex | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _selectedIndex; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_selectedIndex == value) | 
					
						
							|  |  |  |  |                     return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 _selectedIndex = value; | 
					
						
							|  |  |  |  |                 if (_selectedIndex >= 0 && _selectedIndex < _items.Count) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     this.text = (string)_items[_selectedIndex]; | 
					
						
							|  |  |  |  |                     if (_icons != null && _selectedIndex < _icons.Count) | 
					
						
							|  |  |  |  |                         this.icon = _icons[_selectedIndex]; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     this.text = string.Empty; | 
					
						
							|  |  |  |  |                     if (_icons != null) | 
					
						
							|  |  |  |  |                         this.icon = null; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 UpdateSelectionController(); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Controller selectionController | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _selectionController; } | 
					
						
							|  |  |  |  |             set { _selectionController = value; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Selected value. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public string value | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_selectedIndex >= 0 && _selectedIndex < _values.Count) | 
					
						
							|  |  |  |  |                     return _values[_selectedIndex]; | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     return null; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 int index = _values.IndexOf(value); | 
					
						
							|  |  |  |  |                 if (index == -1 && value == null) | 
					
						
							|  |  |  |  |                     index = _values.IndexOf(string.Empty); | 
					
						
							|  |  |  |  |                 if (index == -1) | 
					
						
							|  |  |  |  |                     index = 0; | 
					
						
							|  |  |  |  |                 this.selectedIndex = index; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public PopupDirection popupDirection | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _popupDirection; } | 
					
						
							|  |  |  |  |             set { _popupDirection = value; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |  |         public GTextField GetTextField() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_titleObject is GTextField) | 
					
						
							|  |  |  |  |                 return (GTextField)_titleObject; | 
					
						
							|  |  |  |  |             else if (_titleObject is GLabel) | 
					
						
							|  |  |  |  |                 return ((GLabel)_titleObject).GetTextField(); | 
					
						
							|  |  |  |  |             else if (_titleObject is GButton) | 
					
						
							|  |  |  |  |                 return ((GButton)_titleObject).GetTextField(); | 
					
						
							|  |  |  |  |             else | 
					
						
							|  |  |  |  |                 return null; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         protected void SetState(string value) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_buttonController != null) | 
					
						
							|  |  |  |  |                 _buttonController.selectedPage = value; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         protected void SetCurrentState() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (this.grayed && _buttonController != null && _buttonController.HasPage(GButton.DISABLED)) | 
					
						
							|  |  |  |  |                 SetState(GButton.DISABLED); | 
					
						
							|  |  |  |  |             else if (dropdown != null && dropdown.parent != null) | 
					
						
							|  |  |  |  |                 SetState(GButton.DOWN); | 
					
						
							|  |  |  |  |             else | 
					
						
							|  |  |  |  |                 SetState(_over ? GButton.OVER : GButton.UP); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         override protected void HandleGrayedChanged() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_buttonController != null && _buttonController.HasPage(GButton.DISABLED)) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (this.grayed) | 
					
						
							|  |  |  |  |                     SetState(GButton.DISABLED); | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     SetState(GButton.UP); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             else | 
					
						
							|  |  |  |  |                 base.HandleGrayedChanged(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         override public void HandleControllerChanged(Controller c) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             base.HandleControllerChanged(c); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (_selectionController == c) | 
					
						
							|  |  |  |  |                 this.selectedIndex = c.selectedIndex; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         void UpdateSelectionController() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_selectionController != null && !_selectionController.changing | 
					
						
							|  |  |  |  |                 && _selectedIndex < _selectionController.pageCount) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 Controller c = _selectionController; | 
					
						
							|  |  |  |  |                 _selectionController = null; | 
					
						
							|  |  |  |  |                 c.selectedIndex = _selectedIndex; | 
					
						
							|  |  |  |  |                 _selectionController = c; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public override void Dispose() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (dropdown != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 dropdown.Dispose(); | 
					
						
							|  |  |  |  |                 dropdown = null; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             _selectionController = null; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             base.Dispose(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         override protected void ConstructExtension(ByteBuffer buffer) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             buffer.Seek(0, 6); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             _buttonController = GetController("button"); | 
					
						
							|  |  |  |  |             _titleObject = GetChild("title"); | 
					
						
							|  |  |  |  |             _iconObject = GetChild("icon"); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             string str = buffer.ReadS(); | 
					
						
							|  |  |  |  |             if (str != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 dropdown = UIPackage.CreateObjectFromURL(str) as GComponent; | 
					
						
							|  |  |  |  |                 if (dropdown == null) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     Debug.LogWarning("FairyGUI: " + this.resourceURL + " should be a component."); | 
					
						
							|  |  |  |  |                     return; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 _list = dropdown.GetChild("list") as GList; | 
					
						
							|  |  |  |  |                 if (_list == null) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     Debug.LogWarning("FairyGUI: " + this.resourceURL + ": should container a list component named list."); | 
					
						
							|  |  |  |  |                     return; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |                 _list.onClickItem.Add(__clickItem); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 _list.AddRelation(dropdown, RelationType.Width); | 
					
						
							|  |  |  |  |                 _list.RemoveRelation(dropdown, RelationType.Height); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 dropdown.AddRelation(_list, RelationType.Height); | 
					
						
							|  |  |  |  |                 dropdown.RemoveRelation(_list, RelationType.Width); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 dropdown.SetHome(this); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             displayObject.onRollOver.Add(__rollover); | 
					
						
							|  |  |  |  |             displayObject.onRollOut.Add(__rollout); | 
					
						
							|  |  |  |  |             displayObject.onTouchBegin.Add(__touchBegin); | 
					
						
							|  |  |  |  |             displayObject.onTouchEnd.Add(__touchEnd); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         override public void Setup_AfterAdd(ByteBuffer buffer, int beginPos) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             base.Setup_AfterAdd(buffer, beginPos); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (!buffer.Seek(beginPos, 6)) | 
					
						
							|  |  |  |  |                 return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if ((ObjectType)buffer.ReadByte() != packageItem.objectType) | 
					
						
							|  |  |  |  |                 return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             string str; | 
					
						
							|  |  |  |  |             int itemCount = buffer.ReadShort(); | 
					
						
							|  |  |  |  |             for (int i = 0; i < itemCount; i++) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 int nextPos = buffer.ReadShort(); | 
					
						
							|  |  |  |  |                 nextPos += buffer.position; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 _items.Add(buffer.ReadS()); | 
					
						
							|  |  |  |  |                 _values.Add(buffer.ReadS()); | 
					
						
							|  |  |  |  |                 str = buffer.ReadS(); | 
					
						
							|  |  |  |  |                 if (str != null) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     if (_icons == null) | 
					
						
							|  |  |  |  |                         _icons = new List<string>(); | 
					
						
							|  |  |  |  |                     _icons.Add(str); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 buffer.position = nextPos; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             str = buffer.ReadS(); | 
					
						
							|  |  |  |  |             if (str != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 this.text = str; | 
					
						
							|  |  |  |  |                 _selectedIndex = _items.IndexOf(str); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             else if (_items.Count > 0) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _selectedIndex = 0; | 
					
						
							|  |  |  |  |                 this.text = _items[0]; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             else | 
					
						
							|  |  |  |  |                 _selectedIndex = -1; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             str = buffer.ReadS(); | 
					
						
							|  |  |  |  |             if (str != null) | 
					
						
							|  |  |  |  |                 this.icon = str; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (buffer.ReadBool()) | 
					
						
							|  |  |  |  |                 this.titleColor = buffer.ReadColor(); | 
					
						
							|  |  |  |  |             int iv = buffer.ReadInt(); | 
					
						
							|  |  |  |  |             if (iv > 0) | 
					
						
							|  |  |  |  |                 visibleItemCount = iv; | 
					
						
							|  |  |  |  |             _popupDirection = (PopupDirection)buffer.ReadByte(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             iv = buffer.ReadShort(); | 
					
						
							|  |  |  |  |             if (iv >= 0) | 
					
						
							|  |  |  |  |                 _selectionController = parent.GetControllerAt(iv); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public void UpdateDropdownList() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_itemsUpdated) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _itemsUpdated = false; | 
					
						
							|  |  |  |  |                 RenderDropdownList(); | 
					
						
							|  |  |  |  |                 _list.ResizeToFit(visibleItemCount); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         protected void ShowDropdown() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             UpdateDropdownList(); | 
					
						
							|  |  |  |  |             if (_list.selectionMode == ListSelectionMode.Single) | 
					
						
							|  |  |  |  |                 _list.selectedIndex = -1; | 
					
						
							|  |  |  |  |             dropdown.width = this.width; | 
					
						
							|  |  |  |  |             _list.EnsureBoundsCorrect(); //avoid flicker | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             this.root.TogglePopup(dropdown, this, _popupDirection); | 
					
						
							|  |  |  |  |             if (dropdown.parent != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 dropdown.displayObject.onRemovedFromStage.Add(__popupWinClosed); | 
					
						
							|  |  |  |  |                 SetState(GButton.DOWN); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         virtual protected void RenderDropdownList() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             _list.RemoveChildrenToPool(); | 
					
						
							|  |  |  |  |             int cnt = _items.Count; | 
					
						
							|  |  |  |  |             for (int i = 0; i < cnt; i++) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 GObject item = _list.AddItemFromPool(); | 
					
						
							|  |  |  |  |                 item.text = _items[i]; | 
					
						
							|  |  |  |  |                 item.icon = (_icons != null && i < _icons.Count) ? _icons[i] : null; | 
					
						
							|  |  |  |  |                 item.name = i < _values.Count ? _values[i] : string.Empty; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         private void __popupWinClosed(object obj) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             dropdown.displayObject.onRemovedFromStage.Remove(__popupWinClosed); | 
					
						
							|  |  |  |  |             SetCurrentState(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         private void __clickItem(EventContext context) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (dropdown.parent is GRoot) | 
					
						
							|  |  |  |  |                 ((GRoot)dropdown.parent).HidePopup(dropdown); | 
					
						
							|  |  |  |  |             _selectedIndex = int.MinValue; | 
					
						
							|  |  |  |  |             this.selectedIndex = _list.GetChildIndex((GObject)context.data); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             DispatchEvent("onChanged", null); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         private void __rollover() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             _over = true; | 
					
						
							|  |  |  |  |             if (_down || dropdown != null && dropdown.parent != null) | 
					
						
							|  |  |  |  |                 return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             SetCurrentState(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         private void __rollout() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             _over = false; | 
					
						
							|  |  |  |  |             if (_down || dropdown != null && dropdown.parent != null) | 
					
						
							|  |  |  |  |                 return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             SetCurrentState(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         private void __touchBegin(EventContext context) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (context.initiator is InputTextField) | 
					
						
							|  |  |  |  |                 return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             _down = true; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (dropdown != null) | 
					
						
							|  |  |  |  |                 ShowDropdown(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             context.CaptureTouch(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         private void __touchEnd(EventContext context) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_down) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _down = false; | 
					
						
							|  |  |  |  |                 if (dropdown != null && dropdown.parent != null) | 
					
						
							|  |  |  |  |                     SetCurrentState(); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } |