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			95 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			95 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | public partial class GameEntity | ||
|  | { | ||
|  | 
 | ||
|  |     public HpComponent hp { get { return (HpComponent)GetComponent(GameComponentsLookup.Hp); } } | ||
|  |     public bool hasHp { get { return HasComponent(GameComponentsLookup.Hp); } } | ||
|  | 
 | ||
|  |     public void AddHp(Game.MetaData<float> newHp, Game.MetaData<float> newHpMax, Game.MetaData<float> newShield, Game.MetaData<float> newShieldMax, Game.MetaData<float> newStun, Game.MetaData<float> newStunMax, Game.MetaData<float> newExecute, Game.MetaData<float> newExecuteMax, Game.MetaData<bool> newIsDamaged, UnityEngine.Vector3 newLastDamageDir, float newShieldRecoverTimeMax, float newShieldRecoverTime, float newShieldRecover, int newLastDmg, float newDmgShowTime, bool newIsAlive, bool newIsDying, float newDyingTime) | ||
|  |     { | ||
|  |         var index = GameComponentsLookup.Hp; | ||
|  |         var component = (HpComponent)CreateComponent(index, typeof(HpComponent)); | ||
|  |         component.Hp = newHp; | ||
|  |         component.HpMax = newHpMax; | ||
|  |         component.Shield = newShield; | ||
|  |         component.ShieldMax = newShieldMax; | ||
|  |         component.Stun = newStun; | ||
|  |         component.StunMax = newStunMax; | ||
|  |         component.IsDamaged = newIsDamaged; | ||
|  |         component.LastDamageDir = newLastDamageDir; | ||
|  |         component.ShieldRecoverTimeMax = newShieldRecoverTimeMax; | ||
|  |         component.ShieldRecoverTime = newShieldRecoverTime; | ||
|  |         component.ShieldRecover = newShieldRecover; | ||
|  |         component.LastDmg = newLastDmg; | ||
|  |         component.DmgShowTime = newDmgShowTime; | ||
|  |         component.IsAlive = newIsAlive; | ||
|  |         component.IsDying = newIsDying; | ||
|  |         component.DyingTime = newDyingTime; | ||
|  |         AddComponent(index, component); | ||
|  |     } | ||
|  | 
 | ||
|  |     public void ReplaceHp(Game.MetaData<float> newHp, Game.MetaData<float> newHpMax, Game.MetaData<float> newShield, Game.MetaData<float> newShieldMax, Game.MetaData<float> newStun, Game.MetaData<float> newStunMax, Game.MetaData<float> newExecute, Game.MetaData<float> newExecuteMax, Game.MetaData<bool> newIsDamaged, UnityEngine.Vector3 newLastDamageDir, float newShieldRecoverTimeMax, float newShieldRecoverTime, float newShieldRecover, int newLastDmg, float newDmgShowTime, bool newIsAlive, bool newIsDying, float newDyingTime) | ||
|  |     { | ||
|  |         var index = GameComponentsLookup.Hp; | ||
|  |         var component = (HpComponent)CreateComponent(index, typeof(HpComponent)); | ||
|  |         component.Hp = newHp; | ||
|  |         component.HpMax = newHpMax; | ||
|  |         component.Shield = newShield; | ||
|  |         component.ShieldMax = newShieldMax; | ||
|  |         component.Stun = newStun; | ||
|  |         component.StunMax = newStunMax; | ||
|  |         component.IsDamaged = newIsDamaged; | ||
|  |         component.LastDamageDir = newLastDamageDir; | ||
|  |         component.ShieldRecoverTimeMax = newShieldRecoverTimeMax; | ||
|  |         component.ShieldRecoverTime = newShieldRecoverTime; | ||
|  |         component.ShieldRecover = newShieldRecover; | ||
|  |         component.LastDmg = newLastDmg; | ||
|  |         component.DmgShowTime = newDmgShowTime; | ||
|  |         component.IsAlive = newIsAlive; | ||
|  |         component.IsDying = newIsDying; | ||
|  |         component.DyingTime = newDyingTime; | ||
|  |         ReplaceComponent(index, component); | ||
|  |     } | ||
|  | 
 | ||
|  |     public void RemoveHp() | ||
|  |     { | ||
|  |         RemoveComponent(GameComponentsLookup.Hp); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | public sealed partial class GameMatcher | ||
|  | { | ||
|  | 
 | ||
|  |     static Entitas.IMatcher<GameEntity> _matcherHp; | ||
|  | 
 | ||
|  |     public static Entitas.IMatcher<GameEntity> Hp | ||
|  |     { | ||
|  |         get | ||
|  |         { | ||
|  |             if (_matcherHp == null) | ||
|  |             { | ||
|  |                 var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Hp); | ||
|  |                 matcher.componentNames = GameComponentsLookup.componentNames; | ||
|  |                 _matcherHp = matcher; | ||
|  |             } | ||
|  | 
 | ||
|  |             return _matcherHp; | ||
|  |         } | ||
|  |     } | ||
|  | } |