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								using System.Collections.Generic;
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								using FairyGUI.Utils;
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								namespace FairyGUI
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								{
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								    class GearAnimationValue
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								    {
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								        public bool playing;
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								        public int frame;
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								        public GearAnimationValue(bool playing, int frame)
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								        {
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								            this.playing = playing;
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								            this.frame = frame;
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								        }
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								    }
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								    /// <summary>
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								    /// Gear is a connection between object and controller.
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								    /// </summary>
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								    public class GearAnimation : GearBase
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								    {
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								        Dictionary<string, GearAnimationValue> _storage;
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								        GearAnimationValue _default;
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								        public GearAnimation(GObject owner)
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								            : base(owner)
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								        {
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								        }
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								        protected override void Init()
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								        {
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								            _default = new GearAnimationValue(((IAnimationGear)_owner).playing, ((IAnimationGear)_owner).frame);
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								            _storage = new Dictionary<string, GearAnimationValue>();
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								        }
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								        override protected void AddStatus(string pageId, ByteBuffer buffer)
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								        {
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								            GearAnimationValue gv;
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								            if (pageId == null)
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								                gv = _default;
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								            else
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								            {
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								                gv = new GearAnimationValue(false, 0);
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								                _storage[pageId] = gv;
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								            }
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								            gv.playing = buffer.ReadBool();
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								            gv.frame = buffer.ReadInt();
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								        }
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								        override public void Apply()
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								        {
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								            _owner._gearLocked = true;
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								            GearAnimationValue gv;
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								            if (!_storage.TryGetValue(_controller.selectedPageId, out gv))
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								                gv = _default;
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								            IAnimationGear mc = (IAnimationGear)_owner;
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								            mc.frame = gv.frame;
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								            mc.playing = gv.playing;
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								            _owner._gearLocked = false;
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								        }
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								        override public void UpdateState()
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								        {
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								            IAnimationGear mc = (IAnimationGear)_owner;
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								            GearAnimationValue gv;
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								            if (!_storage.TryGetValue(_controller.selectedPageId, out gv))
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								                _storage[_controller.selectedPageId] = new GearAnimationValue(mc.playing, mc.frame);
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								            else
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								            {
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								                gv.playing = mc.playing;
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								                gv.frame = mc.frame;
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								            }
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								        }
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								    }
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								}
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