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								using UnityEngine;
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								namespace FairyGUI.Utils
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								{
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								    /// <summary>
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								    /// 
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								    /// </summary>
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								    public class HtmlInput : IHtmlObject
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								    {
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								        public GTextInput textInput { get; private set; }
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								        RichTextField _owner;
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								        HtmlElement _element;
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								        bool _hidden;
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								        public static int defaultBorderSize = 2;
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								        public static Color defaultBorderColor = ToolSet.ColorFromRGB(0xA9A9A9);
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								        public static Color defaultBackgroundColor = Color.clear;
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								        public HtmlInput()
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								        {
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								            textInput = (GTextInput)UIObjectFactory.NewObject(ObjectType.InputText);
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								            textInput.gameObjectName = "HtmlInput";
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								            textInput.verticalAlign = VertAlignType.Middle;
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								        }
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								        public DisplayObject displayObject
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								        {
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								            get { return textInput.displayObject; }
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								        }
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								        public HtmlElement element
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								        {
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								            get { return _element; }
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								        }
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								        public float width
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								        {
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								            get { return _hidden ? 0 : textInput.width; }
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								        }
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								        public float height
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								        {
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								            get { return _hidden ? 0 : textInput.height; }
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								        }
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								        public void Create(RichTextField owner, HtmlElement element)
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								        {
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								            _owner = owner;
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								            _element = element;
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								            string type = element.GetString("type");
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								            if (type != null)
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								                type = type.ToLower();
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								            _hidden = type == "hidden";
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								            if (!_hidden)
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								            {
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								                int width = element.GetInt("width", 0);
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								                int height = element.GetInt("height", 0);
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								                int borderSize = element.GetInt("border", defaultBorderSize);
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								                Color borderColor = element.GetColor("border-color", defaultBorderColor);
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								                Color backgroundColor = element.GetColor("background-color", defaultBackgroundColor);
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								                if (width == 0)
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								                {
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								                    width = element.space;
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								                    if (width > _owner.width / 2 || width < 100)
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								                        width = (int)_owner.width / 2;
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								                }
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								                if (height == 0)
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								                    height = element.format.size + 10;
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								                textInput.textFormat = element.format;
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								                textInput.displayAsPassword = type == "password";
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								                textInput.maxLength = element.GetInt("maxlength", int.MaxValue);
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								                textInput.border = borderSize;
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								                textInput.borderColor = borderColor;
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								                textInput.backgroundColor = backgroundColor;
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								                textInput.SetSize(width, height);
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								            }
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								            textInput.text = element.GetString("value");
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								        }
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								        public void SetPosition(float x, float y)
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								        {
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								            if (!_hidden)
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								                textInput.SetXY(x, y);
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								        }
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								        public void Add()
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								        {
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								            if (!_hidden)
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								                _owner.AddChild(textInput.displayObject);
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								        }
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								        public void Remove()
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								        {
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								            if (!_hidden && textInput.displayObject.parent != null)
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								                _owner.RemoveChild(textInput.displayObject);
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								        }
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								        public void Release()
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								        {
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								            textInput.RemoveEventListeners();
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								            textInput.text = null;
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								            _owner = null;
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								            _element = null;
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								        }
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								        public void Dispose()
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								        {
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								            textInput.Dispose();
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								        }
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								    }
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								}
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