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			1435 lines
		
	
	
		
			65 KiB
		
	
	
	
		
			XML
		
	
| 
											2 years ago
										 | <?xml version="1.0"?> | ||
|  | <doc> | ||
|  |     <assembly> | ||
|  |         <name>Ludiq.Core.Runtime</name> | ||
|  |     </assembly> | ||
|  |     <members> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsDateConverter"> | ||
|  |             <summary> | ||
|  |             Supports serialization for DateTime, DateTimeOffset, and TimeSpan. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsEnumConverter"> | ||
|  |             <summary> | ||
|  |             Serializes and deserializes enums by their current name. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsEnumConverter.ArrayContains``1(``0[],``0)"> | ||
|  |             <summary> | ||
|  |             Returns true if the given value is contained within the specified | ||
|  |             array. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsForwardAttribute"> | ||
|  |             <summary> | ||
|  |             This allows you to forward serialization of an object to one of its | ||
|  |             members. For example, | ||
|  |             [fsForward("Values")] | ||
|  |             struct Wrapper { | ||
|  |             public int[] Values; | ||
|  |             } | ||
|  |             Then `Wrapper` will be serialized into a JSON array of integers. It will | ||
|  |             be as if `Wrapper` doesn't exist. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsForwardAttribute.#ctor(System.String)"> | ||
|  |             <summary> | ||
|  |             Forward object serialization to an instance member. See class | ||
|  |             comment. | ||
|  |             </summary> | ||
|  |             <param name="memberName"> | ||
|  |             The name of the member that we should serialize this object as. | ||
|  |             </param> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsForwardAttribute.MemberName"> | ||
|  |             <summary> | ||
|  |             The name of the member we should serialize as. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsGuidConverter"> | ||
|  |             <summary> | ||
|  |             Serializes and deserializes guids. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsIEnumerableConverter"> | ||
|  |             <summary> | ||
|  |             Provides serialization support for anything which extends from | ||
|  |             `IEnumerable` and has an `Add` method. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsIEnumerableConverter.GetElementType(System.Type)"> | ||
|  |             <summary> | ||
|  |             Fetches the element type for objects inside of the collection. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsNullableConverter"> | ||
|  |             <summary> | ||
|  |             The reflected converter will properly serialize nullable types. However, | ||
|  |             we do it here instead as we can emit less serialization data. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsWeakReferenceConverter"> | ||
|  |             <summary> | ||
|  |             Serializes and deserializes WeakReferences. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsConverterRegistrar"> | ||
|  |             <summary> | ||
|  |             This class allows arbitrary code to easily register global converters. To | ||
|  |             add a converter, simply declare a new field called "Register_*" that | ||
|  |             stores the type of converter you would like to add. Alternatively, you | ||
|  |             can do the same with a method called "Register_*"; just add the converter | ||
|  |             type to the `Converters` list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsAotCompilationManager"> | ||
|  |             <summary> | ||
|  |             The AOT compilation manager | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsAotCompilationManager.AvailableAotCompilations"> | ||
|  |             <summary> | ||
|  |             Ahead of time compilations that are available. The type maps to the | ||
|  |             object type the generated converter will serialize/deserialize, and | ||
|  |             the string is the text content for a converter that will do the | ||
|  |             serialization. | ||
|  |             <para /> | ||
|  |             The generated serializer is completely independent and you don't need | ||
|  |             to do anything. Simply add the file to your project and it'll get | ||
|  |             used instead of the reflection based one. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsAotCompilationManager.TryToPerformAotCompilation(Ludiq.FullSerializer.fsConfig,System.Type,System.String@)"> | ||
|  |             <summary> | ||
|  |             This is a helper method that makes it simple to run an AOT | ||
|  |             compilation on the given type. | ||
|  |             </summary> | ||
|  |             <param name="config"> | ||
|  |             The configuration to use when running AOT compilation. | ||
|  |             </param> | ||
|  |             <param name="type"> | ||
|  |             The type to perform the AOT compilation on. | ||
|  |             </param> | ||
|  |             <param name="aotCompiledClassInCSharp"> | ||
|  |             The AOT class. Add this C# code to your project. | ||
|  |             </param> | ||
|  |             <returns>True if AOT compilation was successful.</returns> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsAotCompilationManager.AddAotCompilation(System.Type,Ludiq.FullSerializer.fsMetaProperty[],System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Adds a new AOT compilation unit. | ||
|  |             </summary> | ||
|  |             <param name="type">The type of object we are AOT compiling.</param> | ||
|  |             <param name="members"> | ||
|  |             The members on the object which will be serialized/deserialized. | ||
|  |             </param> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsAotCompilationManager.GenerateDirectConverterForTypeInCSharp(System.Type,Ludiq.FullSerializer.fsMetaProperty[],System.Boolean)"> | ||
|  |             <summary> | ||
|  |             AOT compiles the object (in C#). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsBaseConverter"> | ||
|  |             <summary> | ||
|  |             The serialization converter allows for customization of the serialization | ||
|  |             process. | ||
|  |             </summary> | ||
|  |             <remarks> | ||
|  |             You do not want to derive from this class - there is no way to actually | ||
|  |             use it within the serializer.. Instead, derive from either fsConverter or | ||
|  |             fsDirectConverter | ||
|  |             </remarks> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsBaseConverter.Serializer"> | ||
|  |             <summary> | ||
|  |             The serializer that was owns this converter. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsBaseConverter.CreateInstance(Ludiq.FullSerializer.fsData,System.Type)"> | ||
|  |             <summary> | ||
|  |             Construct an object instance that will be passed to TryDeserialize. | ||
|  |             This should **not** deserialize the object. | ||
|  |             </summary> | ||
|  |             <param name="data">The data the object was serialized with.</param> | ||
|  |             <param name="storageType"> | ||
|  |             The field/property type that is storing the instance. | ||
|  |             </param> | ||
|  |             <returns>An object instance</returns> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsBaseConverter.RequestCycleSupport(System.Type)"> | ||
|  |             <summary> | ||
|  |             If true, then the serializer will support cyclic references with the | ||
|  |             given converted type. | ||
|  |             </summary> | ||
|  |             <param name="storageType"> | ||
|  |             The field/property type that is currently storing the object that is | ||
|  |             being serialized. | ||
|  |             </param> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsBaseConverter.RequestInheritanceSupport(System.Type)"> | ||
|  |             <summary> | ||
|  |             If true, then the serializer will include inheritance data for the | ||
|  |             given converter. | ||
|  |             </summary> | ||
|  |             <param name="storageType"> | ||
|  |             The field/property type that is currently storing the object that is | ||
|  |             being serialized. | ||
|  |             </param> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsBaseConverter.TrySerialize(System.Object,Ludiq.FullSerializer.fsData@,System.Type)"> | ||
|  |             <summary> | ||
|  |             Serialize the actual object into the given data storage. | ||
|  |             </summary> | ||
|  |             <param name="instance"> | ||
|  |             The object instance to serialize. This will never be null. | ||
|  |             </param> | ||
|  |             <param name="serialized">The serialized state.</param> | ||
|  |             <param name="storageType"> | ||
|  |             The field/property type that is storing this instance. | ||
|  |             </param> | ||
|  |             <returns>If serialization was successful.</returns> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsBaseConverter.TryDeserialize(Ludiq.FullSerializer.fsData,System.Object@,System.Type)"> | ||
|  |             <summary> | ||
|  |             Deserialize data into the object instance. | ||
|  |             </summary> | ||
|  |             <param name="data">Serialization data to deserialize from.</param> | ||
|  |             <param name="instance"> | ||
|  |             The object instance to deserialize into. | ||
|  |             </param> | ||
|  |             <param name="storageType"> | ||
|  |             The field/property type that is storing the instance. | ||
|  |             </param> | ||
|  |             <returns> | ||
|  |             True if serialization was successful, false otherwise. | ||
|  |             </returns> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsGlobalConfig.IsCaseSensitive"> | ||
|  |             <summary> | ||
|  |             Should deserialization be case sensitive? If this is false and the | ||
|  |             JSON has multiple members with the same keys only separated by case, | ||
|  |             then this results in undefined behavior. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsGlobalConfig.AllowInternalExceptions"> | ||
|  |             <summary> | ||
|  |             If exceptions are allowed internally, then additional date formats | ||
|  |             can be deserialized. Note that the Full Serializer public API will | ||
|  |             *not* throw exceptions with this enabled; errors will still be | ||
|  |             returned in a fsResult instance. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsGlobalConfig.InternalFieldPrefix"> | ||
|  |             <summary> | ||
|  |             This string will be used to prefix fields used internally by | ||
|  |             FullSerializer. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsConfig"> | ||
|  |             <summary> | ||
|  |             Enables some top-level customization of Full Serializer. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsConfig.SerializeAttributes"> | ||
|  |             <summary> | ||
|  |             The attributes that will force a field or property to be serialized. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsConfig.IgnoreSerializeAttributes"> | ||
|  |             <summary> | ||
|  |             The attributes that will force a field or property to *not* be | ||
|  |             serialized. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsConfig.DefaultMemberSerialization"> | ||
|  |             <summary> | ||
|  |             The default member serialization. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsConfig.GetJsonNameFromMemberName"> | ||
|  |             <summary> | ||
|  |             Convert a C# field/property name into the key used for the JSON | ||
|  |             object. For example, you could force all JSON names to lowercase | ||
|  |             with: | ||
|  |             fsConfig.GetJsonNameFromMemberName = (name, info) => | ||
|  |             name.ToLower(); | ||
|  |             This will only be used when the name is not explicitly specified with | ||
|  |             fsProperty. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsConfig.EnablePropertySerialization"> | ||
|  |             <summary> | ||
|  |             If false, then *all* property serialization support will be disabled | ||
|  |             - even properties explicitly annotated with fsProperty or any other | ||
|  |             opt-in annotation. | ||
|  |             Setting this to false means that SerializeNonAutoProperties and | ||
|  |             SerializeNonPublicSetProperties will be completely ignored. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsConfig.SerializeNonAutoProperties"> | ||
|  |             <summary> | ||
|  |             Should the default serialization behaviour include non-auto | ||
|  |             properties? | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsConfig.SerializeNonPublicSetProperties"> | ||
|  |             <summary> | ||
|  |             Should the default serialization behaviour include properties with | ||
|  |             non-public setters? | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsConfig.CustomDateTimeFormatString"> | ||
|  |             <summary> | ||
|  |             If not null, this string format will be used for DateTime instead of | ||
|  |             the default one. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsConfig.Serialize64BitIntegerAsString"> | ||
|  |             <summary> | ||
|  |             Int64 and UInt64 will be serialized and deserialized as string for | ||
|  |             compatibility | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsConfig.SerializeEnumsAsInteger"> | ||
|  |             <summary> | ||
|  |             Enums are serialized using their names by default. Setting this to | ||
|  |             true will serialize them as integers instead. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsContext"> | ||
|  |             <summary> | ||
|  |             fsContext stores global metadata that can be used to customize how | ||
|  |             fsConverters operate during serialization. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsContext._contextObjects"> | ||
|  |             <summary> | ||
|  |             All of the context objects. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsContext.Reset"> | ||
|  |             <summary> | ||
|  |             Removes all context objects from the context. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsContext.Set``1(``0)"> | ||
|  |             <summary> | ||
|  |             Sets the context object for the given type with the given value. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsContext.Has``1"> | ||
|  |             <summary> | ||
|  |             Returns true if there is a context object for the given type. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsContext.Get``1"> | ||
|  |             <summary> | ||
|  |             Fetches the context object for the given type. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsConverter"> | ||
|  |             <summary> | ||
|  |             The serialization converter allows for customization of the serialization | ||
|  |             process. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsConverter.CanProcess(System.Type)"> | ||
|  |             <summary> | ||
|  |             Can this converter serialize and deserialize the given object type? | ||
|  |             </summary> | ||
|  |             <param name="type">The given object type.</param> | ||
|  |             <returns> | ||
|  |             True if the converter can serialize it, false otherwise. | ||
|  |             </returns> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsDataType"> | ||
|  |             <summary> | ||
|  |             The actual type that a JsonData instance can store. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsData"> | ||
|  |             <summary> | ||
|  |             A union type that stores a serialized value. The stored type can be one | ||
|  |             of six different | ||
|  |             types: null, boolean, double, Int64, string, Dictionary, or List. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsData._value"> | ||
|  |             <summary> | ||
|  |             The raw value that this serialized data stores. It can be one of six | ||
|  |             different types; a boolean, a double, Int64, a string, a Dictionary, | ||
|  |             or a List. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.#ctor"> | ||
|  |             <summary> | ||
|  |             Creates a fsData instance that holds null. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.#ctor(System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Creates a fsData instance that holds a boolean. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.#ctor(System.Double)"> | ||
|  |             <summary> | ||
|  |             Creates a fsData instance that holds a double. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.#ctor(System.Int64)"> | ||
|  |             <summary> | ||
|  |             Creates a new fsData instance that holds an integer. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.#ctor(System.String)"> | ||
|  |             <summary> | ||
|  |             Creates a fsData instance that holds a string. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.#ctor(System.Collections.Generic.Dictionary{System.String,Ludiq.FullSerializer.fsData})"> | ||
|  |             <summary> | ||
|  |             Creates a fsData instance that holds a dictionary of values. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.#ctor(System.Collections.Generic.List{Ludiq.FullSerializer.fsData})"> | ||
|  |             <summary> | ||
|  |             Creates a fsData instance that holds a list of values. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.CreateDictionary"> | ||
|  |             <summary> | ||
|  |             Helper method to create a fsData instance that holds a dictionary. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.CreateList"> | ||
|  |             <summary> | ||
|  |             Helper method to create a fsData instance that holds a list. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.CreateList(System.Int32)"> | ||
|  |             <summary> | ||
|  |             Helper method to create a fsData instance that holds a list with the | ||
|  |             initial capacity. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.BecomeDictionary"> | ||
|  |             <summary> | ||
|  |             Transforms the internal fsData instance into a dictionary. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.Clone"> | ||
|  |             <summary> | ||
|  |             Returns a shallow clone of this data instance. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsData.IsNull"> | ||
|  |             <summary> | ||
|  |             Returns true if this fsData instance maps back to null. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsData.IsDouble"> | ||
|  |             <summary> | ||
|  |             Returns true if this fsData instance maps back to a double. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsData.IsInt64"> | ||
|  |             <summary> | ||
|  |             Returns true if this fsData instance maps back to an Int64. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsData.IsBool"> | ||
|  |             <summary> | ||
|  |             Returns true if this fsData instance maps back to a boolean. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsData.IsString"> | ||
|  |             <summary> | ||
|  |             Returns true if this fsData instance maps back to a string. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsData.IsDictionary"> | ||
|  |             <summary> | ||
|  |             Returns true if this fsData instance maps back to a Dictionary. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsData.IsList"> | ||
|  |             <summary> | ||
|  |             Returns true if this fsData instance maps back to a List. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsData.AsDouble"> | ||
|  |             <summary> | ||
|  |             Casts this fsData to a double. Throws an exception if it is not a | ||
|  |             double. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsData.AsInt64"> | ||
|  |             <summary> | ||
|  |             Casts this fsData to an Int64. Throws an exception if it is not an | ||
|  |             Int64. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsData.AsBool"> | ||
|  |             <summary> | ||
|  |             Casts this fsData to a boolean. Throws an exception if it is not a | ||
|  |             boolean. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsData.AsString"> | ||
|  |             <summary> | ||
|  |             Casts this fsData to a string. Throws an exception if it is not a | ||
|  |             string. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsData.AsDictionary"> | ||
|  |             <summary> | ||
|  |             Casts this fsData to a Dictionary. Throws an exception if it is not a | ||
|  |             Dictionary. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsData.AsList"> | ||
|  |             <summary> | ||
|  |             Casts this fsData to a List. Throws an exception if it is not a List. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.Cast``1"> | ||
|  |             <summary> | ||
|  |             Internal helper method to cast the underlying storage to the given | ||
|  |             type or throw a pretty printed exception on failure. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.Equals(System.Object)"> | ||
|  |             <summary> | ||
|  |             Determines whether the specified object is equal to the current | ||
|  |             object. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.Equals(Ludiq.FullSerializer.fsData)"> | ||
|  |             <summary> | ||
|  |             Determines whether the specified object is equal to the current | ||
|  |             object. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.op_Equality(Ludiq.FullSerializer.fsData,Ludiq.FullSerializer.fsData)"> | ||
|  |             <summary> | ||
|  |             Returns true iff a == b. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.op_Inequality(Ludiq.FullSerializer.fsData,Ludiq.FullSerializer.fsData)"> | ||
|  |             <summary> | ||
|  |             Returns true iff a != b. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsData.GetHashCode"> | ||
|  |             <summary> | ||
|  |             Returns a hash code for this instance. | ||
|  |             </summary> | ||
|  |             <returns> | ||
|  |             A hash code for this instance, suitable for use in hashing algorithms | ||
|  |             and data structures like a hash table. | ||
|  |             </returns> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsDirectConverter"> | ||
|  |             <summary> | ||
|  |             The direct converter is similar to a regular converter, except that it | ||
|  |             targets specifically only one type. This means that it can be used | ||
|  |             without performance impact when discovering converters. It is strongly | ||
|  |             recommended that you derive from fsDirectConverter{TModel}. | ||
|  |             </summary> | ||
|  |             <remarks> | ||
|  |             Due to the way that direct converters operate, inheritance is *not* | ||
|  |             supported. Direct converters will only be used with the exact ModelType | ||
|  |             object. | ||
|  |             </remarks> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsIgnoreAttribute"> | ||
|  |             <summary> | ||
|  |             The given property or field annotated with [JsonIgnore] will not be | ||
|  |             serialized. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsISerializationCallbacks"> | ||
|  |             <summary> | ||
|  |             Extend this interface on your type to receive notifications about | ||
|  |             serialization/deserialization events. If you don't have access to the | ||
|  |             type itself, then you can write an fsObjectProcessor instead. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsISerializationCallbacks.OnBeforeSerialize(System.Type)"> | ||
|  |             <summary> | ||
|  |             Called before serialization. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsISerializationCallbacks.OnAfterSerialize(System.Type,Ludiq.FullSerializer.fsData@)"> | ||
|  |             <summary> | ||
|  |             Called after serialization. | ||
|  |             </summary> | ||
|  |             <param name="storageType"> | ||
|  |             The field/property type that is storing the instance. | ||
|  |             </param> | ||
|  |             <param name="data">The data that was serialized.</param> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsISerializationCallbacks.OnBeforeDeserialize(System.Type,Ludiq.FullSerializer.fsData@)"> | ||
|  |             <summary> | ||
|  |             Called before deserialization. | ||
|  |             </summary> | ||
|  |             <param name="storageType"> | ||
|  |             The field/property type that is storing the instance. | ||
|  |             </param> | ||
|  |             <param name="data"> | ||
|  |             The data that will be used for deserialization. | ||
|  |             </param> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsISerializationCallbacks.OnAfterDeserialize(System.Type)"> | ||
|  |             <summary> | ||
|  |             Called after deserialization. | ||
|  |             </summary> | ||
|  |             <param name="storageType"> | ||
|  |             The field/property type that is storing the instance. | ||
|  |             </param> | ||
|  |             <param name="instance">The type of the instance.</param> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsJsonParser"> | ||
|  |             <summary> | ||
|  |             A simple recursive descent parser for JSON. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsJsonParser.SkipSpace"> | ||
|  |             <summary> | ||
|  |             Skips input such that Character() will return a non-whitespace | ||
|  |             character | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsJsonParser.TryParseNumber(Ludiq.FullSerializer.fsData@)"> | ||
|  |             <summary> | ||
|  |             Parses numbers that follow the regular expression [-+](\d+|\d*\.\d*) | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsJsonParser.TryParseString(System.String@)"> | ||
|  |             <summary> | ||
|  |             Parses a string | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsJsonParser.TryParseArray(Ludiq.FullSerializer.fsData@)"> | ||
|  |             <summary> | ||
|  |             Parses an array | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsJsonParser.Parse(System.String,Ludiq.FullSerializer.fsData@)"> | ||
|  |             <summary> | ||
|  |             Parses the specified input. Returns a failure state if parsing | ||
|  |             failed. | ||
|  |             </summary> | ||
|  |             <param name="input">The input to parse.</param> | ||
|  |             <param name="data"> | ||
|  |             The parsed data. This is undefined if parsing fails. | ||
|  |             </param> | ||
|  |             <returns>The parsed input.</returns> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsJsonParser.Parse(System.String)"> | ||
|  |             <summary> | ||
|  |             Helper method for Parse that does not allow the error information to | ||
|  |             be recovered. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsJsonPrinter.InsertSpacing(System.IO.TextWriter,System.Int32)"> | ||
|  |             <summary> | ||
|  |             Inserts the given number of indents into the builder. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsJsonPrinter.EscapeString(System.String)"> | ||
|  |             <summary> | ||
|  |             Escapes a string. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsJsonPrinter.BuildPrettyString(Ludiq.FullSerializer.fsData,System.IO.TextWriter,System.Int32)"> | ||
|  |             <summary> | ||
|  |             Formats this data into the given builder. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsJsonPrinter.PrettyJson(Ludiq.FullSerializer.fsData,System.IO.TextWriter)"> | ||
|  |             <summary> | ||
|  |             Writes the pretty JSON output data to the given stream. | ||
|  |             </summary> | ||
|  |             <param name="data">The data to print.</param> | ||
|  |             <param name="outputStream">Where to write the printed data.</param> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsJsonPrinter.PrettyJson(Ludiq.FullSerializer.fsData)"> | ||
|  |             <summary> | ||
|  |             Returns the data in a pretty printed JSON format. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsJsonPrinter.CompressedJson(Ludiq.FullSerializer.fsData,System.IO.StreamWriter)"> | ||
|  |             <summary> | ||
|  |             Writes the compressed JSON output data to the given stream. | ||
|  |             </summary> | ||
|  |             <param name="data">The data to print.</param> | ||
|  |             <param name="outputStream">Where to write the printed data.</param> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsJsonPrinter.CompressedJson(Ludiq.FullSerializer.fsData)"> | ||
|  |             <summary> | ||
|  |             Returns the data in a relatively compressed JSON format. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsJsonPrinter.ConvertDoubleToString(System.Double)"> | ||
|  |             <summary> | ||
|  |             Utility method that converts a double to a string. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsMemberSerialization"> | ||
|  |             <summary> | ||
|  |             Controls how the reflected converter handles member serialization. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsMemberSerialization.OptIn"> | ||
|  |             <summary> | ||
|  |             Only members with [SerializeField] or [fsProperty] attributes are | ||
|  |             serialized. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsMemberSerialization.OptOut"> | ||
|  |             <summary> | ||
|  |             Only members with [NotSerialized] or [fsIgnore] will not be | ||
|  |             serialized. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsMemberSerialization.Default"> | ||
|  |             <summary> | ||
|  |             The default member serialization behavior is applied. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsObjectAttribute"> | ||
|  |             <summary> | ||
|  |             This attribute controls some serialization behavior for a type. See the | ||
|  |             comments on each of the fields for more information. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsObjectAttribute.PreviousModels"> | ||
|  |             <summary> | ||
|  |             The previous model that should be used if an old version of this | ||
|  |             object is encountered. Using this attribute also requires that the | ||
|  |             type have a public constructor that takes only one parameter, an | ||
|  |             object instance of the given type. Use of this parameter *requires* | ||
|  |             that the VersionString parameter is also set. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsObjectAttribute.VersionString"> | ||
|  |             <summary> | ||
|  |             The version string to use for this model. This should be unique among | ||
|  |             all prior versions of this model that is supported for importation. | ||
|  |             If PreviousModel is set, then this attribute must also be set. A good | ||
|  |             valid example for this is "v1", "v2", "v3", ... | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsObjectAttribute.MemberSerialization"> | ||
|  |             <summary> | ||
|  |             This controls the behavior for member serialization. The default | ||
|  |             behavior is fsMemberSerialization.Default. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsObjectAttribute.Converter"> | ||
|  |             <summary> | ||
|  |             Specify a custom converter to use for serialization. The converter | ||
|  |             type needs to derive from fsBaseConverter. This defaults to null. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsObjectAttribute.Processor"> | ||
|  |             <summary> | ||
|  |             Specify a custom processor to use during serialization. The processor | ||
|  |             type needs to derive from fsObjectProcessor and the call to | ||
|  |             CanProcess is not invoked. This defaults to null. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsObjectProcessor"> | ||
|  |             <summary> | ||
|  |                 <para> | ||
|  |                 Enables injecting code before/after an object has been serialized. This | ||
|  |                 is most useful if you want to run the default serialization process but | ||
|  |                 apply a pre/post processing step. | ||
|  |                 </para> | ||
|  |                 <para> | ||
|  |                 Multiple object processors can be active at the same time. When running | ||
|  |                 they are called in a "nested" fashion - if we have processor1 and | ||
|  |                 process2 added to the serializer in that order (p1 then p2), then the | ||
|  |                 execution order will be p1#Before p2#Before /serialization/ p2#After | ||
|  |                 p1#After. | ||
|  |                 </para> | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsObjectProcessor.CanProcess(System.Type)"> | ||
|  |             <summary> | ||
|  |             Is the processor interested in objects of the given type? | ||
|  |             </summary> | ||
|  |             <param name="type">The given type.</param> | ||
|  |             <returns> | ||
|  |             True if the processor should be applied, false otherwise. | ||
|  |             </returns> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsObjectProcessor.OnBeforeSerialize(System.Type,System.Object)"> | ||
|  |             <summary> | ||
|  |             Called before serialization. | ||
|  |             </summary> | ||
|  |             <param name="storageType"> | ||
|  |             The field/property type that is storing the instance. | ||
|  |             </param> | ||
|  |             <param name="instance">The type of the instance.</param> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsObjectProcessor.OnAfterSerialize(System.Type,System.Object,Ludiq.FullSerializer.fsData@)"> | ||
|  |             <summary> | ||
|  |             Called after serialization. | ||
|  |             </summary> | ||
|  |             <param name="storageType"> | ||
|  |             The field/property type that is storing the instance. | ||
|  |             </param> | ||
|  |             <param name="instance">The type of the instance.</param> | ||
|  |             <param name="data">The data that was serialized.</param> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsObjectProcessor.OnBeforeDeserialize(System.Type,Ludiq.FullSerializer.fsData@)"> | ||
|  |             <summary> | ||
|  |             Called before deserialization. | ||
|  |             </summary> | ||
|  |             <param name="storageType"> | ||
|  |             The field/property type that is storing the instance. | ||
|  |             </param> | ||
|  |             <param name="data"> | ||
|  |             The data that will be used for deserialization. | ||
|  |             </param> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsObjectProcessor.OnBeforeDeserializeAfterInstanceCreation(System.Type,System.Object,Ludiq.FullSerializer.fsData@)"> | ||
|  |             <summary> | ||
|  |             Called before deserialization has begun but *after* the object | ||
|  |             instance has been created. This will get invoked even if the user | ||
|  |             passed in an existing instance. | ||
|  |             </summary> | ||
|  |             <remarks> | ||
|  |             **IMPORTANT**: The actual instance that gets passed here is *not* | ||
|  |             guaranteed to be an a subtype of storageType, since the value for | ||
|  |             instance is whatever the active converter returned for | ||
|  |             CreateInstance() - ie, some converters will return dummy types in | ||
|  |             CreateInstance() if instance creation cannot be separated from | ||
|  |             deserialization (ie, KeyValuePair). | ||
|  |             </remarks> | ||
|  |             <param name="storageType"> | ||
|  |             The field/property type that is storing the instance. | ||
|  |             </param> | ||
|  |             <param name="instance"> | ||
|  |             The created object instance. No deserialization has been applied to | ||
|  |             it. | ||
|  |             </param> | ||
|  |             <param name="data"> | ||
|  |             The data that will be used for deserialization. | ||
|  |             </param> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsObjectProcessor.OnAfterDeserialize(System.Type,System.Object)"> | ||
|  |             <summary> | ||
|  |             Called after deserialization. | ||
|  |             </summary> | ||
|  |             <param name="storageType"> | ||
|  |             The field/property type that is storing the instance. | ||
|  |             </param> | ||
|  |             <param name="instance">The type of the instance.</param> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsPropertyAttribute"> | ||
|  |             <summary> | ||
|  |             Explicitly mark a property to be serialized. This can also be used to | ||
|  |             give the name that the property should use during serialization. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsPropertyAttribute.Name"> | ||
|  |             <summary> | ||
|  |             The name of that the property will use in JSON serialization. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsPropertyAttribute.Converter"> | ||
|  |             <summary> | ||
|  |             Use a custom converter for the given type. Specify the converter to | ||
|  |             use using typeof. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsResult"> | ||
|  |             <summary> | ||
|  |             The result of some sort of operation. A result is either successful or | ||
|  |             not, but if it is successful then there may be a set of warnings/messages | ||
|  |             associated with it. These warnings describe the performed error recovery | ||
|  |             operations. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsResult._success"> | ||
|  |             <summary> | ||
|  |             Is this result successful? | ||
|  |             </summary> | ||
|  |             <remarks> | ||
|  |             This is intentionally a `success` state so that when the object is | ||
|  |             default constructed it defaults to a failure state. | ||
|  |             </remarks> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsResult._messages"> | ||
|  |             <summary> | ||
|  |             The warning or error messages associated with the result. This may be | ||
|  |             null if there are no messages. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsResult.AddMessage(System.String)"> | ||
|  |             <summary> | ||
|  |             Adds a new message to this result. | ||
|  |             </summary> | ||
|  |             <param name="message"></param> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsResult.AddMessages(Ludiq.FullSerializer.fsResult)"> | ||
|  |             <summary> | ||
|  |             Adds only the messages from the other result into this result, | ||
|  |             ignoring the success/failure status of the other result. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsResult.Merge(Ludiq.FullSerializer.fsResult)"> | ||
|  |             <summary> | ||
|  |             Merges the other result into this one. If the other result failed, | ||
|  |             then this one too will have failed. | ||
|  |             </summary> | ||
|  |             <remarks> | ||
|  |             Note that you can use += instead of this method so that you don't | ||
|  |             bury the actual method call that is generating the other fsResult. | ||
|  |             </remarks> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsResult.Success"> | ||
|  |             <summary> | ||
|  |             A successful result. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsResult.Warn(System.String)"> | ||
|  |             <summary> | ||
|  |             Create a result that is successful but contains the given warning | ||
|  |             message. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsResult.Fail(System.String)"> | ||
|  |             <summary> | ||
|  |             Create a result that failed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsResult.op_Addition(Ludiq.FullSerializer.fsResult,Ludiq.FullSerializer.fsResult)"> | ||
|  |             <summary> | ||
|  |             Only use this as +=! | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsResult.Failed"> | ||
|  |             <summary> | ||
|  |             Did this result fail? If so, you can see the reasons why in | ||
|  |             `RawMessages`. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsResult.Succeeded"> | ||
|  |             <summary> | ||
|  |             Was the result a success? Note that even successful operations may | ||
|  |             have warning messages (`RawMessages`) associated with them. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsResult.HasWarnings"> | ||
|  |             <summary> | ||
|  |             Does this result have any warnings? This says nothing about if it | ||
|  |             failed or succeeded, just if it has warning messages associated with | ||
|  |             it. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsResult.AssertSuccess"> | ||
|  |             <summary> | ||
|  |             A simply utility method that will assert that this result is | ||
|  |             successful. If it is not, then an exception is thrown. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsResult.AssertSuccessWithoutWarnings"> | ||
|  |             <summary> | ||
|  |             A simple utility method that will assert that this result is | ||
|  |             successful and that there are no warning messages. This throws an | ||
|  |             exception if either of those asserts are false. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsResult.AsException"> | ||
|  |             <summary> | ||
|  |             Utility method to convert the result to an exception. This method is | ||
|  |             only defined is `Failed` returns true. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsSerializer._availableConverters"> | ||
|  |             <summary> | ||
|  |             Converters that can be used for type registration. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsSerializer._availableDirectConverters"> | ||
|  |             <summary> | ||
|  |             Direct converters (optimized _converters). We use these so we don't | ||
|  |             have to perform a scan through every item in _converters and can | ||
|  |             instead just do an O(1) lookup. This is potentially important to perf | ||
|  |             when there are a ton of direct converters. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsSerializer._processors"> | ||
|  |             <summary> | ||
|  |             Processors that are available. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsSerializer._references"> | ||
|  |             <summary> | ||
|  |             Reference manager for cycle detection. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsSerializer._abstractTypeRemap"> | ||
|  |             <summary> | ||
|  |             Allow the user to provide default storage types for interfaces and abstract | ||
|  |             classes. For example, a model could have IList{int} as a parameter, but the | ||
|  |             serialization data does not specify a List{int} type. A IList{} -> List{} | ||
|  |             remapping will cause List{} to be used as the default storage type. see | ||
|  |             https://github.com/jacobdufault/fullserializer/issues/120 for additional | ||
|  |             context. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsSerializer._cachedConverterTypeInstances"> | ||
|  |             <summary> | ||
|  |             Converter type to converter instance lookup table. This | ||
|  |             could likely be stored inside | ||
|  |             from serialized type to converter. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsSerializer._cachedConverters"> | ||
|  |             <summary> | ||
|  |             A cache from type to it's converter. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsSerializer._cachedProcessors"> | ||
|  |             <summary> | ||
|  |             A cache from type to the set of processors that are interested in it. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsSerializer.Context"> | ||
|  |             <summary> | ||
|  |             A context object that fsConverters can use to customize how they | ||
|  |             operate. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsSerializer.Config"> | ||
|  |             <summary> | ||
|  |             Configuration options. Also see fsGlobalConfig. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.AddProcessor(Ludiq.FullSerializer.fsObjectProcessor)"> | ||
|  |             <summary> | ||
|  |             Add a new processor to the serializer. Multiple processors can run at | ||
|  |             the same time in the same order they were added in. | ||
|  |             </summary> | ||
|  |             <param name="processor">The processor to add.</param> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.RemoveProcessor``1"> | ||
|  |             <summary> | ||
|  |             Remove all processors which derive from TProcessor. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.SetDefaultStorageType(System.Type,System.Type)"> | ||
|  |             <summary> | ||
|  |             Provide a default storage type for the given abstract or interface type. If | ||
|  |             a type is deserialized which contains an interface/abstract field type and a | ||
|  |             mapping is provided, the mapped type will be used by default. For example, | ||
|  |             IList{T} => List{T} or IDictionary{TKey, TValue} => Dictionary{TKey, TValue}. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.GetProcessors(System.Type)"> | ||
|  |             <summary> | ||
|  |             Fetches all of the processors for the given type. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.AddConverter(Ludiq.FullSerializer.fsBaseConverter)"> | ||
|  |             <summary> | ||
|  |             Adds a new converter that can be used to customize how an object is | ||
|  |             serialized and deserialized. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.GetConverter(System.Type,System.Type)"> | ||
|  |             <summary> | ||
|  |             Fetches a converter that can serialize/deserialize the given type. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.TrySerialize``1(``0,Ludiq.FullSerializer.fsData@)"> | ||
|  |             <summary> | ||
|  |             Helper method that simply forwards the call to | ||
|  |             TrySerialize(typeof(T), instance, out data); | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.TryDeserialize``1(Ludiq.FullSerializer.fsData,``0@)"> | ||
|  |             <summary> | ||
|  |             Generic wrapper around TryDeserialize that simply forwards the call. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.TrySerialize(System.Type,System.Object,Ludiq.FullSerializer.fsData@)"> | ||
|  |             <summary> | ||
|  |             Serialize the given value. | ||
|  |             </summary> | ||
|  |             <param name="storageType"> | ||
|  |             The type of field/property that stores the object instance. This is | ||
|  |             important particularly for inheritance, as a field storing an | ||
|  |             IInterface instance should have type information included. | ||
|  |             </param> | ||
|  |             <param name="instance"> | ||
|  |             The actual object instance to serialize. | ||
|  |             </param> | ||
|  |             <param name="data">The serialized state of the object.</param> | ||
|  |             <returns>If serialization was successful.</returns> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.TrySerialize(System.Type,System.Type,System.Object,Ludiq.FullSerializer.fsData@)"> | ||
|  |             <summary> | ||
|  |             Serialize the given value. | ||
|  |             </summary> | ||
|  |             <param name="storageType"> | ||
|  |             The type of field/property that stores the object instance. This is | ||
|  |             important particularly for inheritance, as a field storing an | ||
|  |             IInterface instance should have type information included. | ||
|  |             </param> | ||
|  |             <param name="overrideConverterType"> | ||
|  |             An fsBaseConverter derived type that will be used to serialize the | ||
|  |             object instead of the converter found via the normal discovery | ||
|  |             mechanisms. | ||
|  |             </param> | ||
|  |             <param name="instance"> | ||
|  |             The actual object instance to serialize. | ||
|  |             </param> | ||
|  |             <param name="data">The serialized state of the object.</param> | ||
|  |             <returns>If serialization was successful.</returns> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.TryDeserialize(Ludiq.FullSerializer.fsData,System.Type,System.Object@)"> | ||
|  |             <summary> | ||
|  |             Attempts to deserialize a value from a serialized state. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.TryDeserialize(Ludiq.FullSerializer.fsData,System.Type,System.Type,System.Object@)"> | ||
|  |             <summary> | ||
|  |             Attempts to deserialize a value from a serialized state. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.EnsureDictionary(Ludiq.FullSerializer.fsData)"> | ||
|  |             <summary> | ||
|  |             Ensures that the data is a dictionary. If it is not, then it is | ||
|  |             wrapped inside of one. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsSerializer.fsLazyCycleDefinitionWriter"> | ||
|  |             <summary> | ||
|  |             This manages instance writing so that we do not write unnecessary $id | ||
|  |             fields. We only need to write out an $id field when there is a | ||
|  |             corresponding $ref field. This is able to write $id references lazily | ||
|  |             because the fsData instance is not actually written out to text until | ||
|  |             we have entirely finished serializing it. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.IsReservedKeyword(System.String)"> | ||
|  |             <summary> | ||
|  |             Returns true if the given key is a special keyword that full | ||
|  |             serializer uses to add additional metadata on top of the emitted | ||
|  |             JSON. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsSerializer.Key_ObjectReference"> | ||
|  |             <summary> | ||
|  |             This is an object reference in part of a cyclic graph. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsSerializer.Key_ObjectDefinition"> | ||
|  |             <summary> | ||
|  |             This is an object definition, as part of a cyclic graph. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsSerializer.Key_InstanceType"> | ||
|  |             <summary> | ||
|  |             This specifies the actual type of an object (the instance type was | ||
|  |             different from the field type). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsSerializer.Key_Version"> | ||
|  |             <summary> | ||
|  |             The version string for the serialized data. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsSerializer.Key_Content"> | ||
|  |             <summary> | ||
|  |             If we have to add metadata but the original serialized state was not | ||
|  |             a dictionary, then this will contain the original data. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.StripDeserializationMetadata(Ludiq.FullSerializer.fsData@)"> | ||
|  |             <summary> | ||
|  |             Strips all deserialization metadata from the object, like $type and | ||
|  |             $content fields. | ||
|  |             </summary> | ||
|  |             <remarks> | ||
|  |             After making this call, you will *not* be able to deserialize the | ||
|  |             same object instance. The metadata is strictly necessary for | ||
|  |             deserialization! | ||
|  |             </remarks> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsSerializer.ConvertLegacyData(Ludiq.FullSerializer.fsData@)"> | ||
|  |             <summary> | ||
|  |             This function converts legacy serialization data into the new format, | ||
|  |             so that the import process can be unified and ignore the old format. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.Internal.fsOption`1"> | ||
|  |             <summary> | ||
|  |             Simple option type. This is akin to nullable types. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.Internal.fsPortableReflection"> | ||
|  |             <summary> | ||
|  |             This wraps reflection types so that it is portable across different Unity | ||
|  |             runtimes. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.Internal.fsPortableReflection.HasAttribute``1(System.Reflection.MemberInfo)"> | ||
|  |             <summary> | ||
|  |             Returns true if the given attribute is defined on the given element. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.Internal.fsPortableReflection.HasAttribute``1(System.Reflection.MemberInfo,System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Returns true if the given attribute is defined on the given element. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.Internal.fsPortableReflection.HasAttribute(System.Reflection.MemberInfo,System.Type)"> | ||
|  |             <summary> | ||
|  |             Returns true if the given attribute is defined on the given element. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.Internal.fsPortableReflection.HasAttribute(System.Reflection.MemberInfo,System.Type,System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Returns true if the given attribute is defined on the given element. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.Internal.fsPortableReflection.GetAttribute(System.Reflection.MemberInfo,System.Type,System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Fetches the given attribute from the given MemberInfo. This method | ||
|  |             applies caching and is allocation free (after caching has been | ||
|  |             performed). | ||
|  |             </summary> | ||
|  |             <param name="element"> | ||
|  |             The MemberInfo the get the attribute from. | ||
|  |             </param> | ||
|  |             <param name="attributeType">The type of attribute to fetch.</param> | ||
|  |             <returns>The attribute or null.</returns> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.Internal.fsPortableReflection.GetAttribute``1(System.Reflection.MemberInfo,System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Fetches the given attribute from the given MemberInfo. | ||
|  |             </summary> | ||
|  |             <typeparam name="TAttribute"> | ||
|  |             The type of attribute to fetch. | ||
|  |             </typeparam> | ||
|  |             <param name="element"> | ||
|  |             The MemberInfo to get the attribute from. | ||
|  |             </param> | ||
|  |             <param name="shouldCache"> | ||
|  |             Should this computation be cached? If this is the only time it will | ||
|  |             ever be done, don't bother caching. | ||
|  |             </param> | ||
|  |             <returns>The attribute or null.</returns> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.Internal.fsTypeExtensions.CSharpName(System.Type)"> | ||
|  |             <summary> | ||
|  |             Returns a pretty name for the type in the style of one that you'd see | ||
|  |             in C# without the namespace. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.Internal.fsTypeExtensions.CSharpName(System.Type,System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Returns a pretty name for the type in the style of one that you'd see | ||
|  |             in C#. | ||
|  |             </summary> | ||
|  |             <parparam name="includeNamespace"> | ||
|  |             Should the name include namespaces? | ||
|  |             </parparam> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.Internal.fsVersionedType.Ancestors"> | ||
|  |             <summary> | ||
|  |             The direct ancestors that this type can import. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.Internal.fsVersionedType.VersionString"> | ||
|  |             <summary> | ||
|  |             The identifying string that is unique among all ancestors. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.Internal.fsVersionedType.ModelType"> | ||
|  |             <summary> | ||
|  |             The modeling type that this versioned type maps back to. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.Internal.fsVersionedType.Migrate(System.Object)"> | ||
|  |             <summary> | ||
|  |             Migrate from an instance of an ancestor. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.Internal.fsVersionManager.VerifyConstructors(Ludiq.FullSerializer.Internal.fsVersionedType)"> | ||
|  |             <summary> | ||
|  |             Verifies that the given type has constructors to migrate from all | ||
|  |             ancestor types. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.Internal.fsVersionManager.VerifyUniqueVersionStrings(Ludiq.FullSerializer.Internal.fsVersionedType)"> | ||
|  |             <summary> | ||
|  |             Verifies that the given version graph contains only unique versions. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsMetaProperty"> | ||
|  |             <summary> | ||
|  |             A property or field on a MetaType. This unifies the FieldInfo and | ||
|  |             PropertyInfo classes. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:Ludiq.FullSerializer.fsMetaProperty._memberInfo"> | ||
|  |             <summary> | ||
|  |             Internal handle to the reflected member. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsMetaProperty.StorageType"> | ||
|  |             <summary> | ||
|  |             The type of value that is stored inside of the property. For example, | ||
|  |             for an int field, StorageType will be typeof(int). | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsMetaProperty.OverrideConverterType"> | ||
|  |             <summary> | ||
|  |             A custom fsBaseConverter instance to use for this field/property, if | ||
|  |             requested. This will be null if the default converter selection | ||
|  |             algorithm should be used. This is specified using the [fsObject] | ||
|  |             annotation with the Converter field. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsMetaProperty.CanRead"> | ||
|  |             <summary> | ||
|  |             Can this property be read? | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsMetaProperty.CanWrite"> | ||
|  |             <summary> | ||
|  |             Can this property be written to? | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsMetaProperty.JsonName"> | ||
|  |             <summary> | ||
|  |             The serialized name of the property, as it should appear in JSON. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsMetaProperty.MemberName"> | ||
|  |             <summary> | ||
|  |             The name of the actual member. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsMetaProperty.IsPublic"> | ||
|  |             <summary> | ||
|  |             Is this member public? | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsMetaProperty.IsReadOnly"> | ||
|  |             <summary> | ||
|  |             Is this type readonly? We can modify readonly properties using | ||
|  |             reflection, but not using generated C#. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsMetaProperty.Write(System.Object,System.Object)"> | ||
|  |             <summary> | ||
|  |             Writes a value to the property that this MetaProperty represents, | ||
|  |             using given object instance as the context. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsMetaProperty.Read(System.Object)"> | ||
|  |             <summary> | ||
|  |             Reads a value from the property that this MetaProperty represents, | ||
|  |             using the given object instance as the context. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsMetaType"> | ||
|  |             <summary> | ||
|  |             MetaType contains metadata about a type. This is used by the reflection | ||
|  |             serializer. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:Ludiq.FullSerializer.fsMetaType.HasDefaultConstructor"> | ||
|  |             <summary> | ||
|  |             Returns true if the type represented by this metadata contains a | ||
|  |             default constructor. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsMetaType.EmitAotData"> | ||
|  |             <summary> | ||
|  |             Attempt to emit an AOT compiled direct converter for this type. | ||
|  |             </summary> | ||
|  |             <returns>True if AOT data was emitted, false otherwise.</returns> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsMetaType.CreateInstance"> | ||
|  |             <summary> | ||
|  |             Creates a new instance of the type that this metadata points back to. | ||
|  |             If this type has a default constructor, then Activator.CreateInstance | ||
|  |             will be used to construct the type (or Array.CreateInstance if it an | ||
|  |             array). Otherwise, an uninitialized object created via | ||
|  |             FormatterServices.GetSafeUninitializedObject is used to construct the | ||
|  |             instance. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsMetaType.ClearCache"> | ||
|  |             <summary> | ||
|  |             Clears out the cached type results. Useful if some prior assumptions | ||
|  |             become invalid, ie, the default member serialization mode. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsMetaType.CanSerializeProperty(Ludiq.FullSerializer.fsConfig,System.Reflection.PropertyInfo,System.Reflection.MemberInfo[],System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Returns if the given property should be serialized. | ||
|  |             </summary> | ||
|  |             <param name="annotationFreeValue"> | ||
|  |             Should a property without any annotations be serialized? | ||
|  |             </param> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.FullSerializer.fsReflectionUtility.GetInterface(System.Type,System.Type)"> | ||
|  |             <summary> | ||
|  |             Searches for a particular implementation of the given interface type | ||
|  |             inside of the type. This is particularly useful if the interface type | ||
|  |             is an open type, ie, typeof(IFace{}), because this method will then | ||
|  |             return IFace{} but with appropriate type parameters inserted. | ||
|  |             </summary> | ||
|  |             <param name="type">The base type to search for interface</param> | ||
|  |             <param name="interfaceType"> | ||
|  |             The interface type to search for. Can be an open generic type. | ||
|  |             </param> | ||
|  |             <returns> | ||
|  |             The actual interface type that the type contains, or null if there is | ||
|  |             no implementation of the given interfaceType on type. | ||
|  |             </returns> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.FullSerializer.fsTypeCache"> | ||
|  |             <summary> | ||
|  |             Caches type name to type lookups. Type lookups occur in all loaded | ||
|  |             assemblies. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.MemberInfoComparer"> | ||
|  |             <summary> | ||
|  |             A member info comparer that will ignore the ReflectedType | ||
|  |             property by relying on the metadata token for comparison. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.SceneSingleton`1"> | ||
|  |             <remarks> | ||
|  |             Does not support objects hidden with hide flags. | ||
|  |             </remarks> | ||
|  |         </member> | ||
|  |         <member name="M:Ludiq.MemberUtility.MakeGenericMethodVia(System.Reflection.MethodInfo,System.Type[])"> | ||
|  |             <remarks>This may return an open-constructed method as well.</remarks> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.TypeFilter"> | ||
|  |             <summary> | ||
|  |             Filters the list of types displayed in the inspector drawer. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:Ludiq.Singleton`1"> | ||
|  |             <remarks> | ||
|  |             Does not support objects hidden with hide flags. | ||
|  |             </remarks> | ||
|  |         </member> | ||
|  |     </members> | ||
|  | </doc> |