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			117 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			117 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | 
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|  | 
 | ||
|  | // <summary> | ||
|  | // 组装实体 | ||
|  | // </summary> | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     public partial class UtilEntityPackage | ||
|  |     { | ||
|  |         // 主角 | ||
|  |         public static void CreateMaster(GameEntity entity) | ||
|  |         { | ||
|  |             entity.SetTeam(ETeam.Player); | ||
|  |             entity.AddView("Player"); | ||
|  |             entity.AddMove(); | ||
|  |             entity.AddAnimation(); | ||
|  |             entity.AddTimeline(); | ||
|  |             entity.AddSkill(); | ||
|  |             entity.AddCombo(); | ||
|  |             entity.AddHp(); | ||
|  |             entity.AddBuff(); | ||
|  |             entity.AddBag(); | ||
|  |             entity.AddPause(); | ||
|  |             entity.AddProperty(); | ||
|  | 
 | ||
|  |             //技能指示器 | ||
|  |             entity.view.SkillPointerObject = ShadowPoolManager.Instance.CreateSkillPointer("SkillPointer"); | ||
|  |             //相机目标 | ||
|  |             Util.SetMainTarget(entity.view.GameObject.transform); | ||
|  |         } | ||
|  | 
 | ||
|  |         // 麻薯 | ||
|  |         public static void CreateMasterSoul(GameEntity entity) | ||
|  |         { | ||
|  |             entity.SetTeam(ETeam.Player); | ||
|  |             entity.AddView("PlayerSoul"); | ||
|  |             entity.AddMove(); | ||
|  |             entity.AddMasterSoul(); | ||
|  |         } | ||
|  | 
 | ||
|  |         // 怪物 | ||
|  |         public static void CreateMonster(GameEntity entity) | ||
|  |         { | ||
|  |             entity.SetTeam(ETeam.Monster); | ||
|  |             entity.AddMonsterView(new string[] { "MonsterSmall", "MonsterMiddle", "MonsterLarge" }); | ||
|  |             entity.AddMove(); | ||
|  |             entity.AddAnimation(); | ||
|  |             entity.AddTimeline(); | ||
|  |             entity.AddSkill(); | ||
|  |             entity.AddHp(); | ||
|  |             entity.AddBuff(); | ||
|  |             entity.AddPause(); | ||
|  |             entity.AddInteract(EInteractType.Monster); | ||
|  |             entity.AddAI(); | ||
|  |             entity.AddProperty(); | ||
|  | 
 | ||
|  |             //技能指示器 | ||
|  |             entity.view.SkillPointerObject = ShadowPoolManager.Instance.CreateSkillPointer("SkillPointer2"); | ||
|  | 
 | ||
|  |             entity.OnCreate(); | ||
|  | 
 | ||
|  |         } | ||
|  | 
 | ||
|  |         // 传送门 | ||
|  |         public static void CreateDoor(GameEntity entity) | ||
|  |         { | ||
|  |             entity.SetTeam(ETeam.None); | ||
|  |             entity.AddView("Interact"); | ||
|  |             // entity.AddAnimation(); | ||
|  |             entity.AddInteract(EInteractType.Door); | ||
|  | 
 | ||
|  |             entity.OnCreate(); | ||
|  |         } | ||
|  | 
 | ||
|  |         // NPC | ||
|  |         public static void CreateNpc(GameEntity entity) | ||
|  |         { | ||
|  |             entity.SetTeam(ETeam.None); | ||
|  |             entity.AddView("Interact"); | ||
|  |             // entity.AddAnimation(); | ||
|  |             entity.AddInteract(EInteractType.Npc); | ||
|  | 
 | ||
|  |         } | ||
|  | 
 | ||
|  |         // 祝福交互物 | ||
|  |         public static void CreateBlessInteract(GameEntity entity) | ||
|  |         { | ||
|  |             entity.SetTeam(ETeam.None); | ||
|  |             entity.AddView("Interact"); | ||
|  |             // entity.AddAnimation(); | ||
|  |             entity.AddInteract(EInteractType.Bless); | ||
|  |         } | ||
|  | 
 | ||
|  |         // 子弹 | ||
|  |         public static void CreateBullet(GameEntity entity) | ||
|  |         { | ||
|  |             entity.SetTeam(ETeam.None); | ||
|  |             entity.AddView("Bullet"); | ||
|  |             entity.AddMove(); | ||
|  |             entity.AddSkill(); | ||
|  |             entity.AddTimeline(); | ||
|  |             entity.AddPause(); | ||
|  |             entity.AddProperty(); | ||
|  |             entity.AddBullet(); | ||
|  |         } | ||
|  | 
 | ||
|  |         // pt | ||
|  |         public static void CreatePoint(GameEntity entity) | ||
|  |         { | ||
|  |             entity.SetTeam(ETeam.None); | ||
|  |             entity.AddView("Point"); | ||
|  |             entity.AddMove(); | ||
|  |             entity.AddPoint(); | ||
|  |         } | ||
|  |     } | ||
|  | } |