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			28 lines
		
	
	
		
			694 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			28 lines
		
	
	
		
			694 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | namespace Game | ||
|  | { | ||
|  |     public class ClipBreak : TimelineClipBase | ||
|  |     { | ||
|  |         private BreakClip _mRealAsset; | ||
|  |         public override void OnEnter() | ||
|  |         { | ||
|  |             _mRealAsset = Asset as BreakClip; | ||
|  |             var stance = _mRealAsset.template.stance; | ||
|  |             if (stance == EComboStance.Idle) | ||
|  |             { | ||
|  |                 Owner.combo.Stance = Owner.combo.PreStance; | ||
|  |             } | ||
|  |             else | ||
|  |             { | ||
|  |                 Owner.combo.Stance = stance; | ||
|  |             } | ||
|  | 
 | ||
|  |         } | ||
|  |         public override void OnStay() | ||
|  |         { | ||
|  |         } | ||
|  |         public override void OnLeave() | ||
|  |         { | ||
|  |             Owner.combo.Stance = EComboStance.None; | ||
|  |         } | ||
|  |     } | ||
|  | } |