|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | // <auto-generated> | 
					
						
							|  |  |  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     Changes to this file may cause incorrect behavior and will be lost if | 
					
						
							|  |  |  | //     the code is regenerated. | 
					
						
							|  |  |  | // </auto-generated> | 
					
						
							|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | public partial class GameEntity { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public PauseComponent pause { get { return (PauseComponent)GetComponent(GameComponentsLookup.Pause); } } | 
					
						
							|  |  |  |     public bool hasPause { get { return HasComponent(GameComponentsLookup.Pause); } } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public void AddPause(bool new_isPause, int newPausePreFrame, float newPauseTime, UnityEngine.Vector3 newVelocityCache, float newAnimeSpeedCache, bool newIsPause) { | 
					
						
							|  |  |  |         var index = GameComponentsLookup.Pause; | 
					
						
							|  |  |  |         var component = (PauseComponent)CreateComponent(index, typeof(PauseComponent)); | 
					
						
							|  |  |  |         component._isPause = new_isPause; | 
					
						
							|  |  |  |         component.PausePreFrame = newPausePreFrame; | 
					
						
							|  |  |  |         component.PauseTime = newPauseTime; | 
					
						
							|  |  |  |         component.VelocityCache = newVelocityCache; | 
					
						
							|  |  |  |         component.AnimeSpeedCache = newAnimeSpeedCache; | 
					
						
							|  |  |  |         component.IsPause = newIsPause; | 
					
						
							|  |  |  |         AddComponent(index, component); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public void ReplacePause(bool new_isPause, int newPausePreFrame, float newPauseTime, UnityEngine.Vector3 newVelocityCache, float newAnimeSpeedCache, bool newIsPause) { | 
					
						
							|  |  |  |         var index = GameComponentsLookup.Pause; | 
					
						
							|  |  |  |         var component = (PauseComponent)CreateComponent(index, typeof(PauseComponent)); | 
					
						
							|  |  |  |         component._isPause = new_isPause; | 
					
						
							|  |  |  |         component.PausePreFrame = newPausePreFrame; | 
					
						
							|  |  |  |         component.PauseTime = newPauseTime; | 
					
						
							|  |  |  |         component.VelocityCache = newVelocityCache; | 
					
						
							|  |  |  |         component.AnimeSpeedCache = newAnimeSpeedCache; | 
					
						
							|  |  |  |         component.IsPause = newIsPause; | 
					
						
							|  |  |  |         ReplaceComponent(index, component); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public void RemovePause() { | 
					
						
							|  |  |  |         RemoveComponent(GameComponentsLookup.Pause); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | // <auto-generated> | 
					
						
							|  |  |  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     Changes to this file may cause incorrect behavior and will be lost if | 
					
						
							|  |  |  | //     the code is regenerated. | 
					
						
							|  |  |  | // </auto-generated> | 
					
						
							|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | public sealed partial class GameMatcher { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static Entitas.IMatcher<GameEntity> _matcherPause; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public static Entitas.IMatcher<GameEntity> Pause { | 
					
						
							|  |  |  |         get { | 
					
						
							|  |  |  |             if (_matcherPause == null) { | 
					
						
							|  |  |  |                 var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Pause); | 
					
						
							|  |  |  |                 matcher.componentNames = GameComponentsLookup.componentNames; | 
					
						
							|  |  |  |                 _matcherPause = matcher; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             return _matcherPause; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |