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							|  |  |  |  | using System.Collections.Generic; | 
					
						
							|  |  |  |  | using AsepriteImporter.Data; | 
					
						
							|  |  |  |  | using UnityEditor; | 
					
						
							|  |  |  |  | using UnityEditor.U2D.Sprites; | 
					
						
							|  |  |  |  | using UnityEngine; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | namespace AsepriteImporter.DataProviders | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     public class AsepriteOutlineDataProvider : ISpriteOutlineDataProvider | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         private readonly AseFileImporter importer; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public AsepriteOutlineDataProvider(AseFileImporter importer) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             this.importer = importer; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |         public List<Vector2[]> GetOutlines(GUID guid) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             foreach (AseFileSpriteImportData data in importer.SpriteImportData) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (data.spriteID == guid.ToString()) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     return data.outline; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             return new List<Vector2[]>(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public float GetTessellationDetail(GUID guid) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             for (int i = 0; i < importer.SpriteImportData.Length; i++) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (importer.SpriteImportData[i].spriteID == guid.ToString()) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     return importer.SpriteImportData[i].tessellationDetail; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             return 0f; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public void SetOutlines(GUID guid, List<Vector2[]> data) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             for (int i = 0; i < importer.SpriteImportData.Length; i++) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (importer.SpriteImportData[i].spriteID == guid.ToString()) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     importer.SpriteImportData[i].outline = data; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public void SetTessellationDetail(GUID guid, float value) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             for (int i = 0; i < importer.SpriteImportData.Length; i++) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (importer.SpriteImportData[i].spriteID == guid.ToString()) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     importer.SpriteImportData[i].tessellationDetail = value; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } |