You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
	
	
		
			
				
					
						
							|  |  |  | Shader "Custom/DeadBody" | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     Properties | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         [PerRendererData]_MainTex ("Sprite Texture", 2D) = "white" {} | 
					
						
							|  |  |  |         _NoiseTex ("Noise Texture", 2D) = "white" {} | 
					
						
							|  |  |  |         _Alpha ("_Alpha", Range(0,1)) = 1 | 
					
						
							|  |  |  |         _Width ("_Width", Range(0,1)) = 1 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     SubShader { | 
					
						
							|  |  |  |         Tags | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             "Queue" = "Geometry" | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         Cull Off | 
					
						
							|  |  |  |         ZWrite On | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         CGPROGRAM | 
					
						
							|  |  |  |         #pragma surface surf Lambert addshadow fullforwardshadows | 
					
						
							|  |  |  |         #pragma target 3.0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         sampler2D _MainTex; | 
					
						
							|  |  |  |         sampler2D _NoiseTex; | 
					
						
							|  |  |  |         fixed _Alpha; | 
					
						
							|  |  |  |         fixed _Width; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         struct Input | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             float2 uv_MainTex; | 
					
						
							|  |  |  |         }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         void surf (Input IN, inout SurfaceOutput o) { | 
					
						
							|  |  |  |             fixed4 c = tex2D (_MainTex, IN.uv_MainTex); | 
					
						
							|  |  |  |             fixed4 noise = tex2D(_NoiseTex, IN.uv_MainTex); | 
					
						
							|  |  |  |             o.Albedo = c; | 
					
						
							|  |  |  |             o.Alpha = c.a; | 
					
						
							|  |  |  |             clip(o.Alpha - 0.5); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         ENDCG | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     FallBack "Diffuse" | 
					
						
							|  |  |  | } |