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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace FairyGUI.Utils
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								{
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								    /// <summary>
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								    /// 
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								    /// </summary>
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								    public class HtmlPageContext : IHtmlPageContext
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								    {
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								        Stack<IHtmlObject> _imagePool;
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								        Stack<IHtmlObject> _inputPool;
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								        Stack<IHtmlObject> _buttonPool;
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								        Stack<IHtmlObject> _selectPool;
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								        Stack<IHtmlObject> _linkPool;
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								        public static HtmlPageContext inst = new HtmlPageContext();
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								        static Transform _poolManager;
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								        public HtmlPageContext()
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								        {
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								            _imagePool = new Stack<IHtmlObject>();
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								            _inputPool = new Stack<IHtmlObject>();
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								            _buttonPool = new Stack<IHtmlObject>();
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								            _selectPool = new Stack<IHtmlObject>();
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								            _linkPool = new Stack<IHtmlObject>();
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								            if (Application.isPlaying && _poolManager == null)
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								                _poolManager = Stage.inst.CreatePoolManager("HtmlObjectPool");
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								        }
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								        virtual public IHtmlObject CreateObject(RichTextField owner, HtmlElement element)
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								        {
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								            IHtmlObject ret = null;
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								            bool fromPool = false;
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								            if (element.type == HtmlElementType.Image)
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								            {
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								                if (_imagePool.Count > 0 && _poolManager != null)
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								                {
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								                    ret = _imagePool.Pop();
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								                    fromPool = true;
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								                }
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								                else
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								                    ret = new HtmlImage();
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								            }
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								            else if (element.type == HtmlElementType.Link)
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								            {
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								                if (_linkPool.Count > 0 && _poolManager != null)
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								                {
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								                    ret = _linkPool.Pop();
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								                    fromPool = true;
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								                }
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								                else
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								                    ret = new HtmlLink();
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								            }
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								            else if (element.type == HtmlElementType.Input)
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								            {
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								                string type = element.GetString("type");
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								                if (type != null)
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								                    type = type.ToLower();
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								                if (type == "button" || type == "submit")
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								                {
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								                    if (_buttonPool.Count > 0 && _poolManager != null)
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								                    {
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								                        ret = _buttonPool.Pop();
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								                        fromPool = true;
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								                    }
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								                    else
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								                        ret = new HtmlButton();
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								                }
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								                else
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								                {
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								                    if (_inputPool.Count > 0 && _poolManager != null)
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								                    {
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								                        ret = _inputPool.Pop();
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								                        fromPool = true;
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								                    }
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								                    else
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								                        ret = new HtmlInput();
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								                }
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								            }
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								            else if (element.type == HtmlElementType.Select)
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								            {
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								                if (_selectPool.Count > 0 && _poolManager != null)
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								                {
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								                    ret = _selectPool.Pop();
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								                    fromPool = true;
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								                }
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								                else
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								                    ret = new HtmlSelect();
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								            }
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								            //Debug.Log("from=" + fromPool);
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								            if (ret != null)
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								            {
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								                //可能已经被GameObject tree deleted了,不再使用
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								                if (fromPool && ret.displayObject != null && ret.displayObject.isDisposed)
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								                {
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								                    ret.Dispose();
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								                    return CreateObject(owner, element);
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								                }
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								                ret.Create(owner, element);
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								                if (ret.displayObject != null)
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								                    ret.displayObject.home = owner.cachedTransform;
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								            }
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								            return ret;
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								        }
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								        virtual public void FreeObject(IHtmlObject obj)
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								        {
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								            if (_poolManager == null)
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								            {
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								                obj.Dispose();
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								                return;
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								            }
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								            //可能已经被GameObject tree deleted了,不再回收
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								            if (obj.displayObject != null && obj.displayObject.isDisposed)
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								            {
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								                obj.Dispose();
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								                return;
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								            }
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								            obj.Release();
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								            if (obj is HtmlImage)
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								                _imagePool.Push(obj);
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								            else if (obj is HtmlInput)
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								                _inputPool.Push(obj);
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								            else if (obj is HtmlButton)
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								                _buttonPool.Push(obj);
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								            else if (obj is HtmlLink)
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								                _linkPool.Push(obj);
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								            if (obj.displayObject != null)
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								                obj.displayObject.cachedTransform.SetParent(_poolManager, false);
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								        }
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								        virtual public NTexture GetImageTexture(HtmlImage image)
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								        {
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								            return null;
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								        }
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								        virtual public void FreeImageTexture(HtmlImage image, NTexture texture)
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								        {
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								        }
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								    }
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								}
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