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							|  |  |  |  | using System.Collections; | 
					
						
							|  |  |  |  | using System.Collections.Generic; | 
					
						
							|  |  |  |  | using UnityEngine; | 
					
						
							|  |  |  |  | using UnityEngine.UI; | 
					
						
							|  |  |  |  | using FluidDynamics; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | public class fluidUI : MonoBehaviour | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     public Slider vorticity; | 
					
						
							|  |  |  |  |     public Slider viscocity; | 
					
						
							|  |  |  |  |     public Slider partLife; | 
					
						
							|  |  |  |  |     public Slider resolution; | 
					
						
							|  |  |  |  |     public Slider simSpeed; | 
					
						
							|  |  |  |  |     public Main_Fluid_Simulation fluid; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |     // Update is called once per frame | 
					
						
							|  |  |  |  |     void Update() | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         fluid.m_speed = simSpeed.value; | 
					
						
							|  |  |  |  |         fluid.m_vorticityScale = vorticity.value; | 
					
						
							|  |  |  |  |         fluid.m_viscosity = viscocity.value; | 
					
						
							|  |  |  |  |         fluid.m_densityDissipation = partLife.value; | 
					
						
							|  |  |  |  |         fluid.ParticlesResolution = (int)resolution.value; | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } |