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			15 lines
		
	
	
		
			441 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			15 lines
		
	
	
		
			441 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using UnityEngine; | ||
|  | using UnityEngine.Playables; | ||
|  | using UnityEngine.Timeline; | ||
|  | 
 | ||
|  | [TrackColor(0.855f, 0.8623f, 0.87f)] | ||
|  | [TrackClipType(typeof(ThrowPositionClip))] | ||
|  | [TrackBindingType(typeof(Transform))] | ||
|  | public class ThrowPositionTrack : TrackAsset | ||
|  | { | ||
|  |     public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) | ||
|  |     { | ||
|  |         return ScriptPlayable<ThrowPositionMixerBehaviour>.Create (graph, inputCount); | ||
|  |     } | ||
|  | } |