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							|  |  |  |  | using UnityEngine; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | namespace FairyGUI | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     /// <summary> | 
					
						
							|  |  |  |  |     ///  | 
					
						
							|  |  |  |  |     /// </summary> | 
					
						
							|  |  |  |  |     public class TweenValue | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float x; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float y; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float z; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float w; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public double d; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public TweenValue() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Vector2 vec2 | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return new Vector2(x, y); } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 x = value.x; | 
					
						
							|  |  |  |  |                 y = value.y; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Vector3 vec3 | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return new Vector3(x, y, z); } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 x = value.x; | 
					
						
							|  |  |  |  |                 y = value.y; | 
					
						
							|  |  |  |  |                 z = value.z; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Vector4 vec4 | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return new Vector4(x, y, z, w); } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 x = value.x; | 
					
						
							|  |  |  |  |                 y = value.y; | 
					
						
							|  |  |  |  |                 z = value.z; | 
					
						
							|  |  |  |  |                 w = value.w; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Color color | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return new Color(x, y, z, w); } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 x = value.r; | 
					
						
							|  |  |  |  |                 y = value.g; | 
					
						
							|  |  |  |  |                 z = value.b; | 
					
						
							|  |  |  |  |                 w = value.a; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="index"></param> | 
					
						
							|  |  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |  |         public float this[int index] | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 switch (index) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     case 0: | 
					
						
							|  |  |  |  |                         return x; | 
					
						
							|  |  |  |  |                     case 1: | 
					
						
							|  |  |  |  |                         return y; | 
					
						
							|  |  |  |  |                     case 2: | 
					
						
							|  |  |  |  |                         return z; | 
					
						
							|  |  |  |  |                     case 3: | 
					
						
							|  |  |  |  |                         return w; | 
					
						
							|  |  |  |  |                     default: | 
					
						
							|  |  |  |  |                         throw new System.Exception("Index out of bounds: " + index); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 switch (index) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     case 0: | 
					
						
							|  |  |  |  |                         x = value; | 
					
						
							|  |  |  |  |                         break; | 
					
						
							|  |  |  |  |                     case 1: | 
					
						
							|  |  |  |  |                         y = value; | 
					
						
							|  |  |  |  |                         break; | 
					
						
							|  |  |  |  |                     case 2: | 
					
						
							|  |  |  |  |                         z = value; | 
					
						
							|  |  |  |  |                         break; | 
					
						
							|  |  |  |  |                     case 3: | 
					
						
							|  |  |  |  |                         w = value; | 
					
						
							|  |  |  |  |                         break; | 
					
						
							|  |  |  |  |                     default: | 
					
						
							|  |  |  |  |                         throw new System.Exception("Index out of bounds: " + index); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void SetZero() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             x = y = z = w = 0; | 
					
						
							|  |  |  |  |             d = 0; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } |