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			49 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			49 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using UnityEngine; | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     public class GameManager : ManagerBase<GameManager> | ||
|  |     { | ||
|  |         public GameManager() | ||
|  |         { | ||
|  |         } | ||
|  |         public override void OnCreate() | ||
|  |         { | ||
|  |             ConfigInit(); | ||
|  |             GameSetting.Load(); | ||
|  | 
 | ||
|  |             EventManager.Create(); | ||
|  |             CameraManager.Create(); | ||
|  |             DramaManager.Create(); | ||
|  |             UIManager.Create(); | ||
|  | 
 | ||
|  |             StageManager.Create();//场景mgr最后初始化 | ||
|  |             StageManager.Instance.ChangeStage(EStage.Arena); | ||
|  | 
 | ||
|  |         } | ||
|  |         public override void Update() | ||
|  |         { | ||
|  |             StageManager.Instance.Update(); | ||
|  |             UIManager.Instance.Update(); | ||
|  |             CameraManager.Instance.Update(); | ||
|  |         } | ||
|  |         public override void FixedUpdate() | ||
|  |         { | ||
|  |             StageManager.Instance.FixedUpdate(); | ||
|  |             UIManager.Instance.FixedUpdate(); | ||
|  |             CameraManager.Instance.FixedUpdate(); | ||
|  |         } | ||
|  |         public override void LateUpdate() | ||
|  |         { | ||
|  |             StageManager.Instance.LateUpdate(); | ||
|  |         } | ||
|  |         public override void OnDestroy() | ||
|  |         { | ||
|  |         } | ||
|  |         private void ConfigInit() | ||
|  |         { | ||
|  |             Application.targetFrameRate = GameConst.FPS; | ||
|  |             Input.imeCompositionMode = IMECompositionMode.Off; | ||
|  |         } | ||
|  |     } | ||
|  | } |