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			63 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			63 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | public partial class GameEntity { | ||
|  | 
 | ||
|  |     public PointComponent point { get { return (PointComponent)GetComponent(GameComponentsLookup.Point); } } | ||
|  |     public bool hasPoint { get { return HasComponent(GameComponentsLookup.Point); } } | ||
|  | 
 | ||
|  |     public void AddPoint(EPointState newState, EPointType newPointType, UnityEngine.Vector3 newCastSpeed, float newTimeLeft) { | ||
|  |         var index = GameComponentsLookup.Point; | ||
|  |         var component = (PointComponent)CreateComponent(index, typeof(PointComponent)); | ||
|  |         component.State = newState; | ||
|  |         component.PointType = newPointType; | ||
|  |         component.CastSpeed = newCastSpeed; | ||
|  |         component.TimeLeft = newTimeLeft; | ||
|  |         AddComponent(index, component); | ||
|  |     } | ||
|  | 
 | ||
|  |     public void ReplacePoint(EPointState newState, EPointType newPointType, UnityEngine.Vector3 newCastSpeed, float newTimeLeft) { | ||
|  |         var index = GameComponentsLookup.Point; | ||
|  |         var component = (PointComponent)CreateComponent(index, typeof(PointComponent)); | ||
|  |         component.State = newState; | ||
|  |         component.PointType = newPointType; | ||
|  |         component.CastSpeed = newCastSpeed; | ||
|  |         component.TimeLeft = newTimeLeft; | ||
|  |         ReplaceComponent(index, component); | ||
|  |     } | ||
|  | 
 | ||
|  |     public void RemovePoint() { | ||
|  |         RemoveComponent(GameComponentsLookup.Point); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | public sealed partial class GameMatcher { | ||
|  | 
 | ||
|  |     static Entitas.IMatcher<GameEntity> _matcherPoint; | ||
|  | 
 | ||
|  |     public static Entitas.IMatcher<GameEntity> Point { | ||
|  |         get { | ||
|  |             if (_matcherPoint == null) { | ||
|  |                 var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Point); | ||
|  |                 matcher.componentNames = GameComponentsLookup.componentNames; | ||
|  |                 _matcherPoint = matcher; | ||
|  |             } | ||
|  | 
 | ||
|  |             return _matcherPoint; | ||
|  |         } | ||
|  |     } | ||
|  | } |